Handler源码分析

Handler主要用来解决子线程与主线程通信的问题。因为一些操作是耗时的,不能放在主线程里进行操作,否则会导致主线程ANR,那么这些耗时操作就要放在子线程里来执行。那么,有些子线程处理的数据结果要在主线程进行展示,那么就要涉及到子线程和主线程之间通信的问题。Handler就是Android官方设计用来子线程和主线程通信用的。
源码分析
1.Looper.prepare();创建Looper对象,并且和线程绑定,同时创建和Looper绑定的MessageQueue。从这点我们可以知道Looper和线程和MessageQueue是一一对应的。也就是说一个线程中只能有一个Looper对象,一个MessageQueue

(下面这些源码在Looper.class这个类中)

public static void prepare() {
        prepare(true);
    }

.....
private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
.....
private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

可以看到在Looper的构造函数中创建了一个MessageQueue对象,这样MessageQueue和Looper对象就一一绑定了。即我们可以在Looper对象中获取它的MessageQueue的对象。
sThreadLocal相当于一个Map集合,它保存数据的时候和当前线程副本绑定
(下面这些源码在ThreadLocal.class这个类中)

* @param value the value to be stored in the current thread's copy of
     *        this thread-local.
     */
    public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }

这样Looper和当前线程绑定了。

在看Looper.loop()函数
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;

    // Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();

    for (;;) {
        Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
        }

        // This must be in a local variable, in case a UI event sets the logger
        final Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " " +
                    msg.callback + ": " + msg.what);
        }

        final long traceTag = me.mTraceTag;
        if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
            Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
        }
        try {
            msg.target.dispatchMessage(msg);
        } finally {
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }

        if (logging != null) {
            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
        }

        // Make sure that during the course of dispatching the
        // identity of the thread wasn't corrupted.
        final long newIdent = Binder.clearCallingIdentity();
        if (ident != newIdent) {
            Log.wtf(TAG, "Thread identity changed from 0x"
                    + Long.toHexString(ident) + " to 0x"
                    + Long.toHexString(newIdent) + " while dispatching to "
                    + msg.target.getClass().getName() + " "
                    + msg.callback + " what=" + msg.what);
        }

        msg.recycleUnchecked();
    }
}

第一步获取Looper对象:

final Looper me = myLooper();
/**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

开始我们把new的Looper对象保存到sThreadLocal,现在我们再从它里面获取我们开始创建的Looper对象

第二步:获取MessageQueue对象,我们从Looper对象中获取MessageQueue对象(在前面MessageQueue对象已经在Looper的构造函数中创建)

final MessageQueue queue = me.mQueue;
private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

第三步:开启一个无限循环从MessageQueue中取对象,把从MessageQueue中获取到的msg分发出去

for (;;) {
        Message msg = queue.next(); // might block
       ......
        try {
            msg.target.dispatchMessage(msg);
        } finally {
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }
      ........
        msg.recycleUnchecked();
    }

注意:这里有一个msg.target,这个是什么东西?
我们在使用Hander的时候,首先要new Handler();创建一个Handler对象
那么我们来看看创建Handler对象的时候做了什么操作

public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

从源码我们可以知道Handler创建了一个成员变量MessageQueue对象mQueue,并且这个mQueue引用到的是在Looper里创建的那个MessageQueue对象

再看看Handler的sendMessage()方法

public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }
......
public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
......
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
......
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

从源码(msg.target = this)我们可以看出msg.target就是Handler对象
从return queue.enqueueMessage(msg, uptimeMillis)可以看出,消息msg已经存入到了MessageQueue中了。
在回到Looper.loop()方法中有这么一句

msg.target.dispatchMessage(msg);

根据我们的分析可以得知,Looper从MessageQueue取出消息然后又调用Handler的dispatchMessage(msg)方法来分发消息
我们来看一下Handler的dispatchMessage(msg)的方法做了什么操作:


     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

这个handleMessage(msg)就是我们创建Handler对象的时候重写的一个方法,那么我们就获取到了从MessageQueue中获取的消息
我们在创建Handler的线程(一般是主线程)就可以对获取到的消息进行操作了。

总结:
1.Handler通过sendMessage()方法把消息发送到MessageQueue中
2.Looper通过loop()方法不断从MessageQueue取出我们发送的消息
3.然后再通过Handler的dispatchMessage(msg)方法把从MessageQueue中取出的消息分发到handleMessage(msg)方法中
4.我们创建Handler对象的时候重写handleMessage(msg)方法,对获取到的消息进行处理。
5.一个线程只有一个Looper对象,一个MessageQueue,可以有多个Handler对象
6.在子线程创建Handler对象,必须先创建Looper对象,再创建Handler对象,再调用loop()方法

      new Thread(new Runnable() {  
            public void run() {  
                Looper.prepare();  
                Handler handler = new Handler(){  
                    @Override  
                    public void handleMessage(Message msg) {  
                        Toast.makeText(getApplicationContext(), "handler msg", Toast.LENGTH_LONG).show();  
                    }  
                };  
                handler.sendEmptyMessage(1);  
                Looper.loop();  
            };  
        }).start();  

7.之所以在主线程不用创建Looper对象,是因为主线程(ui线程)以帮助我们创建了Looper对象
在ActivityThread的main()函数中创建了主线程的Looper对象

public static void prepareMainLooper() {
    prepare(false);
    synchronized (Looper.class) {
        if (sMainLooper != null) {
            throw new IllegalStateException("The main Looper has already been prepared.");
        }
        sMainLooper = myLooper();
    }
}

private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}

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