Storm-源码分析- Disruptor在storm中的使用

Disruptor 2.0, (http://ifeve.com/disruptor-2-change/)

Disruptor为了更便于使用, 在2.0做了比较大的调整, 比较突出的是更换了几乎所有的概念名

老版本,

image

新版本,

image

从左到右的变化如下,

1. Producer –> Publisher
2. ProducerBarrier被integrate到RingBuffer里面, 叫做PublishPort, 提供publish接口
3. Entry –> Event
4, Cursor封装成Sequence, 其实Sequence就是将cursor+pading封装一下
5. Consumer –> EventProcesser
6. ConsumerBarrier 变为DependencyBarrier, 或SequenceBarrier

并且对于publisher和EventProcesser, 存在ClaimStrategy和WaitStrategy
对于publisher的ClaimStrategy, 由于publisher需要先claim到sequencer才能publish: SingleThreadedClaimStrategy, MultiThreadedClaimStrategy, 应该是对于singlethread不需要使用CAS更为高效
对于EventProcesser的WaitStrategy, 当取不到数据的时候采用什么样的策略进行等待: BlockingWaitStrategy, BusySpinWaitStrategy, SleepingWaitStrategy, YieldingWaitStrategy
Blocking就是同步加锁, BusySpin就是忙等耗CPU, 都比较低效
Yielding就是调用thread.yeild(), 把线程的从可执行状态调整成就绪装, 意思我先息下, 你们忙你们先来, 就是把CPU让给其他的线程, 但是yeild并不保证过多久线程被执行, 如果没有其他线程, 可能会被立即执行
而sleep, 会强制线程休眠指定时间, 然后再重新调度

 

DisruptorQueue.java

    static final Object FLUSH_CACHE = new Object(); //特殊对象, 当consumer取到时, 触发cache queue的flush

    static final Object INTERRUPT = new Object(); //特殊对象, 当consumer取到时, 触发InterruptedException

    

    RingBuffer<MutableObject> _buffer; //Disruptor的主要的数据结构RingBuffer

    Sequence _consumer; //consumer读取序号

    SequenceBarrier _barrier; //用于consumer监听RingBuffer的序号情况

    

    // TODO: consider having a threadlocal cache of this variable to speed up reads?

    volatile boolean consumerStartedFlag = false; //标志consumer是否start, 由于需要在change后其他线程可以马上知道, 所以使用volatile

    ConcurrentLinkedQueue<Object> _cache = new ConcurrentLinkedQueue(); //当consumer没有start的时候, cache event的queue

ConcurrentLinkedQueue, 使用CAS而非lock来实现的线程安全队列, 具体参考(http://blog.sina.com.cn/s/blog_5efa3473010129pj.html)

首先声明一组变量, 部分会在构造函数中被初始化
最重要的结构就是RingBuffer, 这是个模板类, 这里从ObjectEventFactory()的实现也可以看出来, 初始化的时候在ringbuffer的每个entry上都创建一个MutableObject对象

MutableObject的实现很简单, 这是封装了object o, 为什么要做这层封装?
为了避免Java GC, 对于RingBuffer一旦初始化好, 上面的所有的MutableObject都不会被释放, 你只是去对object o, set不同的值

_buffer = new RingBuffer<MutableObject>(new ObjectEventFactory(), claim, wait);
public static class ObjectEventFactory implements EventFactory<MutableObject> {

    @Override

    public MutableObject newInstance() {

        return new MutableObject();

    }        

}
public class MutableObject {

    Object o = null;

}


Publish

Publish过程, 可见当前ProducerBarrier已经被集成到RingBuffer里面, 所以直接调用_buffer的接口
首先调用next, claim序号
取出序号上的MutableObject, 并将输入obj set
最后, publish当前序号, 表示consumer可以读取
当consumer没有start时, 会将obj cache在_cache中, 而不会放到ringbuffer中 (我没有想明白why? 为何要使用低效的链表queue来cache, 而不直接放到ringbuffer里面)

    public void publish(Object obj, boolean block) throws InsufficientCapacityException {

        if(consumerStartedFlag) {

            final long id;

            if(block) {

                id = _buffer.next();

            } else {

                id = _buffer.tryNext(1);

            }

            final MutableObject m = _buffer.get(id);

            m.setObject(obj);

            _buffer.publish(id);

        } else {

            _cache.add(obj);

            if(consumerStartedFlag) flushCache();

        }

    }

Consume

consume的过程, 这里实现的时Batch consume, 即给定Cursor, 会一直consume到该cursor为止

_consumer代表当前已经被consume的序号, 所以从_consumer.get() + 1开始读
取出MutableObject中的o, 并将MutableObject 清空
根据o的情况, 3种情况,
    1. 如果是FLUSH_CACHE对象, 将cache中的event读出调用handler.onEvent
    2. 如果是INTERRUPT对象, 触发InterruptedException
    3. 正常情况, 直接调用handler.onEvent处理该o, curr == cursor判断表示batch是否结束, 当读到cursor的时候结束

最终将_consumer置为cursor, 表示已经读到cursor位置

    private void consumeBatchToCursor(long cursor, EventHandler<Object> handler) {

        for(long curr = _consumer.get() + 1; curr <= cursor; curr++) {

            try {

                MutableObject mo = _buffer.get(curr);

                Object o = mo.o;

                mo.setObject(null);

                if(o==FLUSH_CACHE) {

                    Object c = null;

                    while(true) {                        

                        c = _cache.poll();

                        if(c==null) break;

                        else handler.onEvent(c, curr, true);

                    }

                } else if(o==INTERRUPT) {

                    throw new InterruptedException("Disruptor processing interrupted");

                } else {

                    handler.onEvent(o, curr, curr == cursor);

                }

            } catch (Exception e) {

                throw new RuntimeException(e);

            }

        }

        //TODO: only set this if the consumer cursor has changed?

        _consumer.set(cursor);

    }

backtype.storm.disruptor.clj

创建DisruptorQueue, 选用MultiThreadedClaimStrategy和BlockingWaitStrategy

(defnk disruptor-queue [buffer-size :claim-strategy :multi-threaded :wait-strategy :block]

  (DisruptorQueue. ((CLAIM-STRATEGY claim-strategy) buffer-size)

                   (mk-wait-strategy wait-strategy)

                   ))

并封装一系列Java接口
最重要的工作是, 启动consume-loop
这里ret是closeover了一个间隔为0的不停执行(consume-batch-when-available queue handler) 的线程, 而consumeBatchWhenAvailable的实现就是不停的sleep并调用consumeBatchToCursor

并且通过consumer-started!通知其他线程consumer已经start

(defnk consume-loop* [^DisruptorQueue queue handler :kill-fn (fn [error] (halt-process! 1 "Async loop died!"))

                      :thread-name nil]

  (let [ret (async-loop

              (fn []

                (consume-batch-when-available queue handler)

                0 )

              :kill-fn kill-fn

              :thread-name thread-name

              )]

     (consumer-started! queue)

     ret

     ))



(defmacro consume-loop [queue & handler-args]

  `(let [handler# (handler ~@handler-args)]

     (consume-loop* ~queue handler#)

     ))


看看async-loop实现什么功能?
返回reify实现的record, 其中closeover了thread
这个thread主要就是死循环的执行传入的afn, 并且以afn的返回值作为执行间隔

主要功能, 异步的loop, 开启新的线程来执行loop, 而不是在当前主线程, 并且提供了sleep设置

;; afn returns amount of time to sleep

(defnk async-loop [afn

                   :daemon false

                   :kill-fn (fn [error] (halt-process! 1 "Async loop died!"))

                   :priority Thread/NORM_PRIORITY

                   :factory? false

                   :start true

                   :thread-name nil]

  (let [thread (Thread.

                (fn []

                  (try-cause

                    (let [afn (if factory? (afn) afn)]

                      (loop []

                        (let [sleep-time (afn)]

                          (when-not (nil? sleep-time)

                            (sleep-secs sleep-time)

                            (recur))

                          )))

                    (catch InterruptedException e

                      (log-message "Async loop interrupted!")

                      )

                    (catch Throwable t

                      (log-error t "Async loop died!")

                      (kill-fn t)

                      ))

                  ))]

    (.setDaemon thread daemon)

    (.setPriority thread priority)

    (when thread-name

      (.setName thread (str (.getName thread) "-" thread-name)))

    (when start

      (.start thread))

    ;; should return object that supports stop, interrupt, join, and waiting?

    (reify SmartThread

      (start [this]

        (.start thread))

      (join [this]

        (.join thread))

      (interrupt [this]

        (.interrupt thread))

      (sleeping? [this]

        (Time/isThreadWaiting thread)

        ))

      ))

 

Storm在Worker中executors线程间通信, 如何使用Disruptor的?

image

 

Understanding the Internal Message Buffers of Storm, 可以参考

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