iTunes Connect 创建App遇到的一些问题

摘抄自:https://developer.apple.com/library/content/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Appendices/Properties.html#//apple_ref/doc/uid/TP40011225-CH26-SW3

自己翻译,如有错误欢迎指正。

转载请注明。



Bundle ID(required)

An identifier used by iOS and OS X to recognize any future updates to your app. Your bundle ID must be registered with Apple and unique to your app. The same bundle ID can’t be used for both iOS and Mac apps.

This property may be an explicit App ID or a wildcard App ID. If it’s a wildcard App ID, you also need to specify a bundle ID suffix. The bundle ID (combined with the bundle ID suffix) must exactly match the bundle identifier in your Xcode project Info.plist file (found under the target’s General > Identity section).

简单的来说,就是App中填写的Bundle Identifier并且已经在Developer上注册过才行。

项目上传后不可修改。


Bundle ID Suffix

A string that is appended to the bundle ID property if the bundle ID is a wildcard App ID. The bundle ID and bundle ID suffix must form a bundle identifier that exactly matches the bundle identifier in your Xcode project Info.plist file.

如果这个bundleID是一个wildcard App ID(这个咋翻译?通配APP ID?),那就要在后面加个后缀。并且要跟项目中的Info.plist文件中一致。

(这个还没用到过)


SKU Number

A unique ID for your app in the Apple system that is not seen by users. You can use letters, numbers, hyphens, periods, and underscores. The SKU can’t start with a hyphen, period, or underscore.

Use a value that is meaningful to your organization.

在苹果系统中一个你的app独有的id,并且不会被用户看到。可以由字母、数字、连字符、句号、下划线组成。之能由字母数字开头。

(我直接使用bundle ID作为SKU)


Primary Language

The language you use to enter app details in iTunes Connect. Information provided in this language is used for any store territory for which there isn’t information localized in the territory’s primary language.

The primary language applies only to store information. The languages your app supports are set in your build.

App store中你的app详细界面显示的语言。app支持的语言要在版本中自己设置。嗯,大概就是这样。


Version Number(required)


iTunes Connect 创建App遇到的一些问题_第1张图片

iTunes Connect开发者指南中的描述:

The version number of the app you’re adding. This is the version number that will display on the App Store for customers. Numbering should follow typical software versioning conventions (for example, 1.0 , 1.0.1 , 1.1 ).

When you create a new app or platform the version number will always default to 1.0, but this can be changed before you submit the app for review.

Important: Make sure this App Store version number matches the version number set in the bundle. If these don’t match, upload errors for later updates might occur.

添加的app的版本号。这个版本号将会在app store中显示给用户。号码应遵循经典软件版本规范。

当你创建一个新app或platform(感觉是针对apple的不同设备平台)时版本号默认为1.0,但是在你体检审核之前可以进行修改。

重要:确保在app store中的版本号要跟bundle中的版本号集合一致。如果不一致,将造成之后的升级的上传操作失败。



另说一个IDE中需要填写的一个参数:

Build

个人理解:

假设我开发了一个名为《Facecook》的app,第一次提交,version和build在Xcode中配置分别为:1.0、1。

这时候我要upload到iTunes Connect了,提交成功后,在Activity下可以看到我刚提交的项目版本1.0(1)。

然后我提交审核,结果我审核没过,那我要确保1.0是我上架后第一次显示的版本,所以我之能修改build,可以改成2。再次upload,这时候为1.0(2)。

这次审核通过,点击上架,那么我去App Store中搜索《Facecook》并点到详情界面,这里显示的版本号为1.0。



补充:

如果您的构建版本未使用加密,请在 Info.plist 文件中使用键字符串值,这样您无需为下一构建版本提供出口合规证明信息。key: ITSAppUsesNonExemptEncryption  value:NO

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