CountDownTimer (long millisInFuture, long countDownInterval)
参数1,设置倒计时的总时间(毫秒)
参数2,设置每次减去多少毫秒
以App中获短信取验证码为例:
private Button btn;
private TextView vertifyView;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
initView();
}
private void initView(){
vertifyView =(TextView) findViewById(R.id.vertifyView);
btn =(Button) findViewById(R.id.button);
btn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
//1,请求后台...
//2,触发定时器刷新UI(启动代码最好放在请求后台回调成功之后)
timer.start();
}
});
}
private CountDownTimer timer = new CountDownTimer(10000, 1000) {
@Override
public void onTick(long millisUntilFinished) {
vertifyView.setText((millisUntilFinished / 1000) + "秒后可重发");
}
@Override
public void onFinish() {
vertifyView.setEnabled(true);
vertifyView.setText("获取验证码");
}
};
ok~这样一个基本的CountDownTimer案例就完成了
CountDownTimer如果使用不当,常常会报空指针异常,甚至造成严重的内存泄漏
5.0源码:
public abstract class CountDownTimer {
/**
* Millis since epoch when alarm should stop.
*/
private final long mMillisInFuture;
/**
* The interval in millis that the user receives callbacks
*/
private final long mCountdownInterval;
private long mStopTimeInFuture;
/**
* boolean representing if the timer was cancelled
*/
private boolean mCancelled = false;
/**
* @param millisInFuture The number of millis in the future from the call
* to {@link #start()} until the countdown is done and {@link #onFinish()}
* is called.
* @param countDownInterval The interval along the way to receive
* {@link #onTick(long)} callbacks.
*/
public CountDownTimer(long millisInFuture, long countDownInterval) {
mMillisInFuture = millisInFuture;
mCountdownInterval = countDownInterval;
}
/**
* Cancel the countdown.
*/
public synchronized final void cancel() {
mCancelled = true;
mHandler.removeMessages(MSG);
}
/**
* Start the countdown.
*/
public synchronized final CountDownTimer start() {
mCancelled = false;
if (mMillisInFuture <= 0) {
onFinish();
return this;
}
mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
mHandler.sendMessage(mHandler.obtainMessage(MSG));
return this;
}
/**
* Callback fired on regular interval.
* @param millisUntilFinished The amount of time until finished.
*/
public abstract void onTick(long millisUntilFinished);
/**
* Callback fired when the time is up.
*/
public abstract void onFinish();
private static final int MSG = 1;
// handles counting down
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
synchronized (CountDownTimer.this) {
if (mCancelled) {
return;
}
final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime();
if (millisLeft <= 0) {
onFinish();
} else if (millisLeft < mCountdownInterval) {
// 剩余时间小于一次时间间隔的时候,不再通知,只是延迟一下
sendMessageDelayed(obtainMessage(MSG), millisLeft);
} else {
long lastTickStart = SystemClock.elapsedRealtime();
onTick(millisLeft);
// 处理用户onTick执行的时间
long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime();
// 特殊情况:用户的onTick方法花费的时间比interval长,那么直接跳转到下一次interval
while (delay < 0) delay += mCountdownInterval;
sendMessageDelayed(obtainMessage(MSG), delay);
}
}
}
};
}
从源码中我们可以看出,CountDownTimer的内部实现是采用Handler机制,通过sendMessageDelayed延迟发送一条message到主线程的looper中,然后在自身中收到之后判断剩余时间,并发出相关回调,然后再次发出message的方式。
这样的方式其实是有一定弊端的,那就是如果在Activity或者Fragment被回收时并未调用CountDownTimer的cancel()方法结束自己,这个时候CountDownTimer的Handler方法中如果判断到当前的时间未走完,那么会继续调用
sendMessageDelayed(obtainMessage(MSG), delay);
触发
onTick(millisLeft);
当回调了Activity或者fragment中CountDownTimer的onTick方法时,Activity或者Fragment已经被系统回收,从而里面的变量被设置为Null,再调用
vertifyView.setText((millisUntilFinished / 1000) + "秒后可重发");
vertifyView为空,也就空指针了~
同时,CountDownTimer中的Handler方法还在继续执行,这一块空间始终无法被系统回收也就造成了内存泄漏问题。
1,在CountDownTimer的onTick方法中记得判空
activity中
if(!activity.isFinishing()){
//doing something...
}
fragment中
if(getActivity()!=null){
//doing something...
}
2,在配合DialogFragment使用时,如果在onFinish()方法调用了 dismiss()方法让弹框消失,记得 判断getFragmentManager是否为空
@Override
public void onFinish() {
if(getFragmentManager()!=null){
dismiss();
}
}
3,在使用CountDownTimer时,在宿主Activity或fragment生命周期结束的时候,记得调用timer.cancle()方法
@Override
public void onDestroy() {
if(timer!=null){
timer.cancel();
timer = null;
}
super.onDestroy();
}
遇到问题还是尽量先从控件的源码中寻找答案~相信源码是最好的老师O(∩_∩)O哈哈~