opengl小实例-地球公转和自转

此实例在opengl编程指南中有,这里具体说明一下
static int year= 0,day=0;
void Init()
{
    glClearColor(0.0,0.0,0.0,0.0);
    glShadeModel(GL_FLAT);
}

void reshape(int w,int h)
{
    glViewport(0,0,(GLsizei)w,(GLsizei)h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(40,(GLfloat)w/(GLfloat)h,1,20);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    gluLookAt(0.0,0.0,5.0,0.0,0.0,0.0,0.0,1.0,0.0);  //以前犯过的一个错,把此句加载投影模式下了,怎么都看不到模型
                                                     //这个应该是模型视图变换
}

void keyboard(unsigned char key,int x,int y)
{
    switch (key) {
    case 'd':
        day = (day+10)/360;     //这边的360当然是一个圆周了
        glutPostRedisplay();
        break;
    case 'D':
        day = (day-10)%360;
        glutPostRedisplay();
        break;
    case 'y':
        year = (year+5)%360;
        glutPostRedisplay();
        break;
    case 'Y':
        year = (year-5)%360;
        glutPostRedisplay();
        break;
    default:
        break;
    }

}


void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glPushMatrix();
    glutWireSphere(1.0,22,16);
    glRotatef((GLfloat)year,0.0,1.0,0.0);
    glTranslatef(2.0,0.0,0.0);                     //公转和自传的区别,就是此句代码
    glRotatef((GLfloat)day,0.0,1.0,0.0);
    glutWireSphere(0.3,10,8);
    glPopMatrix();
    glutSwapBuffers();
}


int main(int argc,char** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH);
    glutInitWindowSize(640,480);
    glutInitWindowPosition(100,100);
    glutCreateWindow("Maya Camera");

    Init();
    glutDisplayFunc(display);
    glutReshapeFunc(reshape);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
    return 0;
}

你可能感兴趣的:(OpenGL)