【08】openlayers 热力图层

效果:

【08】openlayers 热力图层_第1张图片

 

 创建地图:

//创建地图
var map = new ol.Map({
    //设置显示地图的视图
    view: new ol.View({
        projection:'EPSG:4326',//投影方式
        center: [108, 34],//定义初始显示位置
        zoom: 3 ,//定义地图显示层级
    }),
    //创建地图图层
    layers: [
        //创建一个使用Open Street Map地图源的瓦片图层
        new ol.layer.Tile({
            source: new ol.source.OSM()
        })
    ],
    //让id为map的div作为地图的容器
    target: 'map',
    //控件初始默认不显示
    controls:ol.control.defaults({
        attribution: false,
        zoom: false
    }).extend([])
});

创建热力图层:

//创建热力图层
let source = new ol.source.Vector({
        url: '../data/2012_Earthquakes_Mag5.kml',
        format: new ol.format.KML({
          extractStyles: false
        })
    })
var heatmapLayer = new ol.layer.Heatmap({
    source: source,//热力图资源
    opacity:1,//透明度,默认1
    visible:true,//是否显示,默认trur
    zIndex:1,//图层渲染的Z索引,默认按图层加载顺序叠加
    gradient:['#00f','#0ff','#0f0','#ff0','#f00'],//热图的颜色渐变
    blur: 15,//模糊大小(像素为单位)
    radius: 8,//半径大小默认为8(像素为单位)
    extent:[100,30,104,40],//渲染范围,可选值,默认渲染全部
});
map.addLayer(heatmapLayer)

热力图层关于map的方法:

//添加热力图层
map.addLayer(heatmapLayer)
//删除热力图层
map.removeLayer(heatmapLayer)

热力图自身方法:

//获取-设置,模糊大小
heatmapLayer.getBlur()
heatmapLayer.setBlur(15)
//获取-设置,渲染范围
heatmapLayer.getExtent()
heatmapLayer.setExtent([100,30,104,40])
//获取-设置,热力图渐变色
heatmapLayer.getGradient()
heatmapLayer.setGradient(['#00f','#0ff','#0f0','#ff0','#f00'])
//获取-设置,最大级别
heatmapLayer.getMaxZoom()
heatmapLayer.setMaxZoom(18)
//获取-设置,最小级别
heatmapLayer.getMinZoom()
heatmapLayer.setMinZoom(2)
//获取-设置,透明度
heatmapLayer.getOpacity()
heatmapLayer.setOpacity(0.5)
//获取-设置,半径
heatmapLayer.getRadius()
heatmapLayer.setRadius(5)
//获取-设置,热力源
heatmapLayer.getSource()
heatmapLayer.setSource(source)
//获取-设置,是否可见
heatmapLayer.getVisible()
heatmapLayer.setVisible(true)
//获取-设置,图层的Z-index
heatmapLayer.getZIndex()
heatmapLayer.setZIndex(2)

//绑定事件-取消事件 type事件类型,listener函数体
heatmapLayer.on(type,listener)
heatmapLayer.un(type,listener)

 

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