import random
import pygame
FONT_PX = 15
pygame.init()
winSur = pygame.display.set_mode((640, 480))
font = pygame.font.SysFont("fangsong", 20)
bg_suface = pygame.Surface((640, 480), flags=pygame.SRCALPHA)
pygame.Surface.convert(bg_suface)
bg_suface.fill(pygame.Color(0, 0, 0, 13))
winSur.fill((0, 0, 0))
# 相关参数
texts = [font.render(str(i), True, (0, 255, 0)) for i in range(10)]
colums = int(640 / FONT_PX)
drops = [0 for i in range(colums)]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
pygame.time.delay(33)
winSur.blit(bg_suface, (0, 0))
for i in range(len(drops)):
text = random.choice(texts)
winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))
drops[i] += 1
if drops[i] * 10 > 480 or random.random() > 0.95:
drops[i] = 0
pygame.display.flip()