最近在做Unity2D游戏开发,数据方面准备使用SQLite数据库。第一次用这个数据库不知道该怎么操作,找了许多资料终于还是解决了,把方法贴在这里记录留念。
首先是:需要准备的几个dll文件
注意:Unity只支持.net 3.5及以下
将上述文件放到:工程路径/Assets/Plugins/
数据库管理工具选用的Navicat for Sqlite10.0
下面的是连接和测试的代码,源代码是在网上找到的,不过有一点Bug,经过修改后贴在这里:
using UnityEngine;
using Mono.Data.Sqlite;
using System;
public class SqliteDbHelper {
///
/// 声明一个连接对象
///
private SqliteConnection dbConnection;
///
/// 声明一个操作数据库命令
///
private SqliteCommand dbCommand;
///
/// 声明一个读取结果集的一个或多个结果流
///
private SqliteDataReader reader;
///
/// 数据库的连接字符串,用于建立与特定数据源的连接
///
/// 数据库的连接字符串,用于建立与特定数据源的连接
public SqliteDbHelper(string connectionString)
{
OpenDB(connectionString);
Debug.Log(connectionString);
}
public void OpenDB(string connectionString)
{
try
{
dbConnection = new SqliteConnection(connectionString);
dbConnection.Open();
Debug.Log("Connected to db");
}
catch (Exception e)
{
string temp1 = e.ToString();
Debug.Log(temp1);
}
}
///
/// 关闭连接
///
public void CloseSqlConnection()
{
if (dbCommand != null)
{
dbCommand.Dispose();
}
dbCommand = null;
if (reader != null)
{
reader.Dispose();
}
reader = null;
if (dbConnection != null)
{
dbConnection.Close();
}
dbConnection = null;
Debug.Log("Disconnected from db.");
}
///
/// 执行查询sqlite语句操作
///
///
///
public SqliteDataReader ExecuteQuery(string sqlQuery)
{
dbCommand = dbConnection.CreateCommand();
dbCommand.CommandText = sqlQuery;
reader = dbCommand.ExecuteReader();
return reader;
}
///
/// 查询该表所有数据
///
/// 表名
///
public SqliteDataReader ReadFullTable(string tableName)
{
string query = "SELECT * FROM " + tableName;
return ExecuteQuery(query);
}
///
/// 动态添加表字段到指定表
///
/// 表名
/// 字段集合
///
public SqliteDataReader InsertInto(string tableName, string[] values)
{
string query = "INSERT INTO " + tableName + " VALUES (" + values[0];
for (int i = 1; i < values.Length; ++i)
{
query += ", " + values[i];
}
query += ")";
return ExecuteQuery(query);
}
///
/// 动态更新表结构
///
/// 表名
/// 字段集
/// 对于集合值
/// 要查询的字段
/// 要查询的字段值
///
public SqliteDataReader UpdateInto(string tableName, string[] cols,
string[] colsvalues, string selectkey, string selectvalue)
{
string query = "UPDATE " + tableName + " SET " + cols[0] + " = " + colsvalues[0];
for (int i = 1; i < colsvalues.Length; ++i)
{
query += ", " + cols[i] + " =" + colsvalues[i];
}
query += " WHERE " + selectkey + " = " + selectvalue + " ";
return ExecuteQuery(query);
}
///
/// 动态删除指定表字段数据
///
/// 表名
/// 字段
/// 字段值
///
public SqliteDataReader Delete(string tableName, string[] cols, string[] colsvalues)
{
string query = "DELETE FROM " + tableName + " WHERE " + cols[0] + " = " + colsvalues[0];
for (int i = 1; i < colsvalues.Length; ++i)
{
query += " or " + cols[i] + " = " + colsvalues[i];
}
Debug.Log(query);
return ExecuteQuery(query);
}
///
/// 动态添加数据到指定表
///
/// 表名
/// 字段
/// 值
///
public SqliteDataReader InsertIntoSpecific(string tableName, string[] cols,
string[] values)
{
if (cols.Length != values.Length)
{
throw new SqliteException("columns.Length != values.Length");
}
string query = "INSERT INTO " + tableName + "(" + cols[0];
for (int i = 1; i < cols.Length; ++i)
{
query += ", " + cols[i];
}
query += ") VALUES (" + values[0];
for (int i = 1; i < values.Length; ++i)
{
query += ", " + values[i];
}
query += ")";
return ExecuteQuery(query);
}
///
/// 动态删除表
///
/// 表名
///
public SqliteDataReader DeleteContents(string tableName)
{
string query = "DELETE FROM " + tableName;
return ExecuteQuery(query);
}
///
/// 动态创建表
///
/// 表名
/// 字段
/// 类型
///
public SqliteDataReader CreateTable(string name, string[] col, string[] colType)
{
if (col.Length != colType.Length)
{
throw new SqliteException("columns.Length != colType.Length");
}
string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0];
for (int i = 1; i < col.Length; ++i)
{
query += "," + col[i] + " " + colType[i];
}
query += ")";
Debug.Log(query);
return ExecuteQuery(query);
}
///
/// 根据查询条件 动态查询数据信息
///
/// 表
/// 查询数据集合
/// 字段
/// 操作
/// 值
///
public SqliteDataReader SelectWhere(string tableName, string[] items, string[] col, string[] operation, string[] values)
{
if (col.Length != operation.Length || operation.Length != values.Length)
{
throw new SqliteException("col.Length != operation.Length != values.Length");
}
string query = "SELECT " + items[0];
for (int i = 1; i < items.Length; ++i)
{
query += ", " + items[i];
}
query += " FROM " + tableName + " WHERE " + col[0] + operation[0] + "'" + values[0] + "' ";
for (int i = 1; i < col.Length; ++i)
{
query += " AND " + col[i] + operation[i] + "'" + values[0] + "' ";
}
return ExecuteQuery(query);
}
}
using UnityEngine;
using System.Data;
public class SqliteDbTest : MonoBehaviour
{
private SqliteDbHelper db;
int id = 1;
void Start()
{
//这里是默认在工程路径下
db = new SqliteDbHelper("Data Source=test.db;");
Debug.Log(db.ToString());
/*
SqliteDbAccess db = new SqliteDbAccess("data source=mydb1.db");
db.CreateTable("momo",new string[]{"name","qq","email","blog"},
new string[]{"text","text","text","text"});
db.CloseSqlConnection();
*/
}
public string name = "";
public string emls = "";
void OnGUI()
{
if (GUILayout.Button("create table"))
{
db.CreateTable("mytable", new string[] { "id", "name", "email" }, new string[] { "int", "varchar(20)", "varchar(50)" });
Debug.Log("create table ok");
}
if (GUILayout.Button("insert data"))
{
db.InsertInto("mytable",
new string[] { "" + (++id), "'锡丞'", "'[email protected]'" });
Debug.Log("insert table ok");
}
if (GUILayout.Button("search database"))
{
IDataReader sqReader = db.SelectWhere("mytable", new string[]
{"name","email"}, new string[] { "id" }, new string[] { "=" }, new string[] { "2" });
while (sqReader.Read())
{
//Debug.Log(
name = "name=" + sqReader.GetString(sqReader.GetOrdinal("name"));// +
emls = "email=" + sqReader.GetString(sqReader.GetOrdinal("email"));
//);
}
}
if (name != "")
{
GUI.Label(new Rect(100, 100, 100, 100), name);
GUI.Label(new Rect(100, 200, 100, 100), emls);
// GUILayout.Label(emls);
}
if (GUILayout.Button("close database"))
{
db.CloseSqlConnection();
Debug.Log("close table ok");
}
}
}