Unity启动外部程序(Process)

启动外部程序时:直接使用Process.Start();来启动外部程序,参数(需要启动的外部程序所在文件位置)

关闭外部程序时:使用 process.Kill();来关闭外部程序

 

private string exePath;

    void Start()
    {
        exePath = @"C:\Windows\System32\calc.exe";
    }
    
    void OnGUI()
    {
        if (GUI.Button(new Rect(100, 100, 150, 50), "Start Cale"))
        {
            Process.Start(exePath);
        }

        if (GUI.Button(new Rect(100, 200, 150, 50), "Stop Cale"))
        {
            KillProcess("Calculator");
        }
    }

    void KillProcess(string processName)
    {
        Process[] processes = Process.GetProcesses();
        foreach (Process process in processes)
        {
            try
            {
                if (!process.HasExited)
                {
                    if (process.ProcessName == processName)
                    {
                        process.Kill();
                        UnityEngine.Debug.Log("已杀死进程");
                    }
                }
            }
            catch (System.InvalidOperationException  ex)
            {
                UnityEngine.Debug.Log(ex);
            }
        }
    }

 

 

 

 

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