第一种,递归算法,代码如下:
public TreeNode FindNode( TreeNode tnParent, string strValue )
{
if( tnParent == null ) return null;
for(int i=0;i
if(tnParent.Text.Substring(i,strValue.Length) == strValue && (!tnParent.Checked))
{
return tnParent;
}
}
TreeNode tnRet = null;
foreach( TreeNode tn in tnParent.Nodes )
{
tnRet = FindNode( tn, strValue );
if( tnRet != null ) break;
}
return tnRet;
}
第二种,非递归算法,代码如下:
private TreeNode FindNode( TreeNode tnParent, string strValue )
{
if( tnParent == null ) return null;
if( tnParent.Nodes.Count == 0 ) return null;
for(int i=0;i
if(tnParent.Text.Substring(i,strValue.Length) == strValue && (!tnParent.Checked))
{
return tnParent;
}
}
TreeNode tnCurrent, tnCurrentPar;
//Init node
tnCurrentPar = tnParent;
tnCurrent = tnCurrentPar.FirstNode;
while( tnCurrent != null && tnCurrent != tnParent )
{
while( tnCurrent != null )
{
if( tnCurrent.Text == strValue ) return tnCurrent;
else if( tnCurrent.Nodes.Count > 0 )
{
//Go into the deepest node in current sub-path
tnCurrentPar = tnCurrent;
tnCurrent = tnCurrent.FirstNode;
}
else if( tnCurrent != tnCurrentPar.LastNode )
{
//Goto next sible node
tnCurrent = tnCurrent.NextNode;
}
else
break;
}
//Go back to parent node till its has next sible node
while( tnCurrent != tnParent && tnCurrent == tnCurrentPar.LastNode )
{
tnCurrent = tnCurrentPar;
tnCurrentPar = tnCurrentPar.Parent;
}
//Goto next sible node
if( tnCurrent != tnParent )
tnCurrent = tnCurrent.NextNode;
}
return null;
}
程序调用,如下:
private void btnSearch_Click(object sender, System.EventArgs e)
{
TreeNode tnRet = null;
foreach( TreeNode tn in this.treeView.Nodes )
{
tnRet = FindNode( tn,this.txtSearch.Text.Trim());
if( tnRet != null )
{
tnRet.EnsureVisible();
treeView.Select();
treeView.SelectedNode=tnRet;
tnRet.Checked = true;
break;
}
}
if( tnRet == null )
{
MessageBox.Show("查找完毕!","提示",MessageBoxButtons.OK,MessageBoxIcon.Information);
}
}
private void txtSearch_TextChanged(object sender, System.EventArgs e)
{
if(this.txtSearch.Text.Length != 0)
{
this.btnSearch.Enabled = true;
}
else
{
this.btnSearch.Enabled = false;
}