ios 音视频剪切、添加水印、视频旋转

核心代码

1,创建需要处理的视频素材,

#pragma mark - 视频编辑
-(void)videoEdit{
    //1,将素材拖入到素材库
    AVAsset *asset = [AVAsset assetWithURL:self.videoUrl];
    //素材的视频轨
    AVAssetTrack *videoAssetTrack = [[asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
    //素材的音频轨
    AVAssetTrack *audioAssetTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
    
    // Trim to half duration
//    double halfDuration = CMTimeGetSeconds([asset duration]) - 5;
    CMTime trimmedDuration = CMTimeSubtract(_videoView.newEndTime, _videoView.newStartTime);
    CMTimeShow(trimmedDuration);

    //2,将素材的视频插入视频轨,音频插入音频轨
    //这是工程文件
    self.composition  = [AVMutableComposition composition];
    //视频轨道
    AVMutableCompositionTrack *videoCompositionTrack = [self.composition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
    //在视频轨道插入一个时间段的视频
    [videoCompositionTrack insertTimeRange:CMTimeRangeMake(_videoView.newStartTime, trimmedDuration) ofTrack:videoAssetTrack atTime:kCMTimeZero error:nil];
    //音频轨道
    AVMutableCompositionTrack *audioCompositionTrack = [self.composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
    //插入音频数据,否则没声音
    [audioCompositionTrack insertTimeRange:CMTimeRangeMake(_videoView.newStartTime,trimmedDuration) ofTrack:audioAssetTrack atTime:kCMTimeZero error:nil];
    //可以添加其他音视频
//    [videoCompositionTrack insertTimeRange:CMTimeRangeMake(_newStartTime, trimmedDuration) ofTrack:videoAssetTrack atTime:kCMTimeZero error:nil];
    
//    //3,裁剪视频
    //AVMutableVideoComposition:管理所有视频轨道,可以决定最终视频的尺寸,裁剪需要在这里进行
    self.videoComposition = [AVMutableVideoComposition videoComposition];
    self.videoComposition.frameDuration = CMTimeMake(1, 30);
    self.videoComposition.renderSize = videoAssetTrack.naturalSize;
    
//    AVMutableVideoCompositionInstruction 视频轨道中的一个视频,可以缩放、旋转等
    AVMutableVideoCompositionInstruction *instruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
    instruction.timeRange = CMTimeRangeMake(kCMTimeZero, trimmedDuration);
    // 3.2 AVMutableVideoCompositionLayerInstruction 一个视频轨道,包含了这个轨道上的所有视频素材
    AVAssetTrack *videoTrack = [self.composition tracksWithMediaType:AVMediaTypeVideo][0];
    AVMutableVideoCompositionLayerInstruction *layerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:videoTrack];
    //视频旋转处理
    if (self.isRotate) {
        CGAffineTransform t1 = CGAffineTransformMakeTranslation(videoCompositionTrack.naturalSize.height, 0.0);
        // Rotate transformation
        CGAffineTransform  t2 = CGAffineTransformRotate(t1, degreesToRadians(90.0));
        [layerInstruction setTransform:t2 atTime:kCMTimeZero];
        self.videoComposition.renderSize = CGSizeMake(videoAssetTrack.naturalSize.height,  videoAssetTrack.naturalSize.width);
    }
    
    // 3.3 - Add instructions
    instruction.layerInstructions = [NSArray arrayWithObjects:layerInstruction,nil];
    self.videoComposition.instructions = [NSArray arrayWithObject:instruction];
    
    //添加水印 重新刷新player的时候会重置 所以在导出水印的时候添加水印

}

2,视频旋转,添加水印
视频处理后需要刷新 player,刷新前必须调用 self.videoComposition.animationTool = NULL;
会把水印清空,所以添加水印要在导出前添加,显示在palyerLayer上的水印为"假水印"

    if (self.isAddWaterMark) {
        CGSize videoSize = self.videoComposition.renderSize;
        self.watermarkLayer = [self watermarkLayerForSize:videoSize];
        CALayer *exportWatermarkLayer = [self copyWatermarkLayer:self.watermarkLayer];
        CALayer *parentLayer = [CALayer layer];
        CALayer *videoLayer = [CALayer layer];
        parentLayer.frame = CGRectMake(0, 0, self.videoComposition.renderSize.width, self.videoComposition.renderSize.height);
        videoLayer.frame = CGRectMake(0, 0, self.videoComposition.renderSize.width, self.videoComposition.renderSize.height);
        [parentLayer addSublayer:videoLayer];
        exportWatermarkLayer.position = CGPointMake(self.videoComposition.renderSize.width/2, self.videoComposition.renderSize.height/4);
        [parentLayer addSublayer:exportWatermarkLayer];
        
        CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"opacity"];
        anima.fromValue = [NSNumber numberWithFloat:1.0f];
        anima.toValue = [NSNumber numberWithFloat:0.0f];
        anima.repeatCount = 0;
        anima.duration = 5.0f;  //5s之后消失
        [anima setRemovedOnCompletion:NO];
        [anima setFillMode:kCAFillModeForwards];
        anima.beginTime = AVCoreAnimationBeginTimeAtZero;
        [exportWatermarkLayer addAnimation:anima forKey:@"opacityAniamtion"];
        
        self.videoComposition.animationTool = [AVVideoCompositionCoreAnimationTool videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayer:videoLayer inLayer:parentLayer];
    }

3,导出视频

    //保存至沙盒路径
    [self creatSandBoxFilePathIfNoExist];
    //保存至沙盒路径
    NSString *pathDocuments = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
    NSString *videoPath = [NSString stringWithFormat:@"%@/Video", pathDocuments];
    NSString *urlPath = [videoPath stringByAppendingPathComponent:@"cyan.mp4"];
    //先移除
    NSFileManager *manager = [NSFileManager defaultManager];
    [manager removeItemAtPath:urlPath error:nil];
    
    //    AVAssetExportPresetPassthrough AVAssetExportPresetHighestQuality
   self.exportSession = [[AVAssetExportSession alloc] initWithAsset:self.composition presetName:AVAssetExportPresetHighestQuality];
    
    self.exportSession.videoComposition = self.videoComposition;
    self.exportSession.outputURL = [NSURL fileURLWithPath:urlPath];
    self.exportSession.outputFileType = AVFileTypeMPEG4;
    //    exporter.shouldOptimizeForNetworkUse = YES;
    
    [self.exportSession exportAsynchronouslyWithCompletionHandler:^{
        int exportStatus = self.exportSession.status;
        NSLog(@"exportStatus : %d",exportStatus);
        switch (exportStatus)
        {
            case AVAssetExportSessionStatusFailed:
            {
                // log error to text view
                NSError *exportError = self.exportSession.error;
                NSLog (@"AVAssetExportSessionStatusFailed: %@", exportError);
                break;
            }
            case AVAssetExportSessionStatusCompleted:
            {
                //保存到相册
                [self writeVideoToPhotoLibrary:[NSURL fileURLWithPath:urlPath]];
                
                NSLog(@"视频转码成功");
                
            }
        }
    }];

读取解析视频帧图片,用来可视化裁剪视频,

#pragma mark - 读取解析视频帧图片
-(void)analysisVideoFrames{
    AVURLAsset *videoAsset = [[AVURLAsset alloc]initWithURL:self.videoUrl options:nil];
    //获取视频总长度 = 总帧数 / 每秒的帧数
    long videoSumTime = videoAsset.duration.value / videoAsset.duration.timescale;
    //创建AVAssetImageGenerator对象
    AVAssetImageGenerator *generator = [[AVAssetImageGenerator alloc]initWithAsset:videoAsset];
    generator.maximumSize = self.bottomView.frame.size;
    generator.appliesPreferredTrackTransform = YES;
    generator.requestedTimeToleranceBefore = kCMTimeZero;
    generator.requestedTimeToleranceAfter = kCMTimeZero;
    
    //添加需要帧数的时间集合
    self.framesArray = [NSMutableArray array];
    for (NSInteger index = 0; index < videoSumTime; index ++) {
        CMTime time = CMTimeMake(index * videoAsset.duration.timescale, videoAsset.duration.timescale);
        NSValue *value = [NSValue valueWithCMTime:time];
        [self.framesArray addObject:value];
    }
    
    
    __block long count = 0 ;
    __weak typeof(self)weakSelf = self;
    __block UIImage *showImage = [[UIImage alloc] init];
    __block CGFloat showImageViewWitd = (self.bottomView.frame.size.width - self.leftView.frame.size.width * 2)/videoSumTime;
    [generator generateCGImagesAsynchronouslyForTimes:self.framesArray completionHandler:^(CMTime requestedTime, CGImageRef  _Nullable image, CMTime actualTime, AVAssetImageGeneratorResult result, NSError * _Nullable error) {
        if (result == AVAssetImageGeneratorSucceeded) {
            showImage = [UIImage imageWithCGImage:image];
            dispatch_async(dispatch_get_main_queue(), ^{
                UIImageView *thumImgView = [[UIImageView alloc]initWithFrame:CGRectMake( 20 +  count * showImageViewWitd , 0, showImageViewWitd, 40)];
                thumImgView.image = showImage;
                [weakSelf.showImageViewBgView addSubview:thumImgView];
                count++;
            }) ;
        }
        if (result == AVAssetImageGeneratorFailed) {
            NSLog(@"Failed with error: %@", [error localizedDescription]);
        }
        
        if (result == AVAssetImageGeneratorCancelled) {
            NSLog(@"AVAssetImageGeneratorCancelled");
        }
    }];
    
}

demo https://github.com/MuRanJiangXia/DouyinPlay

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