以太坊源码分析(34)eth-downloader源码分析

downloader主要负责区块链最开始的同步工作,当前的同步有两种模式,一种是传统的fullmode,这种模式通过下载区块头,和区块体来构建区块链,同步的过程就和普通的区块插入的过程一样,包括区块头的验证,交易的验证,交易执行,账户状态的改变等操作,这其实是一个比较消耗CPU和磁盘的一个过程。 另一种模式就是 快速同步的fast sync模式, 这种模式有专门的文档来描述。请参考fast sync的文档。简单的说 fast sync的模式会下载区块头,区块体和收据, 插入的过程不会执行交易,然后在一个区块高度(最高的区块高度 - 1024)的时候同步所有的账户状态,后面的1024个区块会采用fullmode的方式来构建。 这种模式会加区块的插入时间,同时不会产生大量的历史的账户信息。会相对节约磁盘, 但是对于网络的消耗会更高。 因为需要下载收据和状态。

## downloader 数据结构

    
    type Downloader struct {
        mode SyncMode // Synchronisation mode defining the strategy used (per sync cycle)
        mux *event.TypeMux // Event multiplexer to announce sync operation events
        // queue 对象用来调度 区块头,交易,和收据的下载,以及下载完之后的组装
        queue *queue // Scheduler for selecting the hashes to download
        // 对端的集合
        peers *peerSet // Set of active peers from which download can proceed
        stateDB ethdb.Database
        // fast sync 中的 Pivot point区块的头
        fsPivotLock *types.Header // Pivot header on critical section entry (cannot change between retries)
        fsPivotFails uint32 // Number of subsequent fast sync failures in the critical section
        // 下载的往返时延
        rttEstimate uint64 // Round trip time to target for download requests
        rttConfidence uint64 // Confidence in the estimated RTT (unit: millionths to allow atomic ops) 估计RTT的信心(单位:允许原子操作的百万分之一)
    
        // Statistics 统计信息,
        syncStatsChainOrigin uint64 // Origin block number where syncing started at
        syncStatsChainHeight uint64 // Highest block number known when syncing started
        syncStatsState stateSyncStats
        syncStatsLock sync.RWMutex // Lock protecting the sync stats fields
    
        lightchain LightChain
        blockchain BlockChain
    
        // Callbacks
        dropPeer peerDropFn // Drops a peer for misbehaving
    
        // Status
        synchroniseMock func(id string, hash common.Hash) error // Replacement for synchronise during testing
        synchronising int32
        notified int32
    
        // Channels
        headerCh chan dataPack // [eth/62] Channel receiving inbound block headers header的输入通道,从网络下载的header会被送到这个通道
        bodyCh chan dataPack // [eth/62] Channel receiving inbound block bodies bodies的输入通道,从网络下载的bodies会被送到这个通道
        receiptCh chan dataPack // [eth/63] Channel receiving inbound receipts receipts的输入通道,从网络下载的receipts会被送到这个通道
        bodyWakeCh chan bool // [eth/62] Channel to signal the block body fetcher of new tasks 用来传输body fetcher新任务的通道
        receiptWakeCh chan bool // [eth/63] Channel to signal the receipt fetcher of new tasks    用来传输receipt fetcher 新任务的通道
        headerProcCh chan []*types.Header // [eth/62] Channel to feed the header processor new tasks       通道为header处理者提供新的任务
    
        // for stateFetcher
        stateSyncStart chan *stateSync //用来启动新的 state fetcher
        trackStateReq chan *stateReq    // TODO
        stateCh chan dataPack // [eth/63] Channel receiving inbound node state data   state的输入通道,从网络下载的state会被送到这个通道               
        // Cancellation and termination
        cancelPeer string // Identifier of the peer currently being used as the master (cancel on drop)
        cancelCh chan struct{} // Channel to cancel mid-flight syncs
        cancelLock sync.RWMutex // Lock to protect the cancel channel and peer in delivers
    
        quitCh chan struct{} // Quit channel to signal termination
        quitLock sync.RWMutex // Lock to prevent double closes
    
        // Testing hooks
        syncInitHook func(uint64, uint64) // Method to call upon initiating a new sync run
        bodyFetchHook func([]*types.Header) // Method to call upon starting a block body fetch
        receiptFetchHook func([]*types.Header) // Method to call upon starting a receipt fetch
        chainInsertHook func([]*fetchResult) // Method to call upon inserting a chain of blocks (possibly in multiple invocations)
    }


构造方法
    
    
    // New creates a new downloader to fetch hashes and blocks from remote peers.
    func New(mode SyncMode, stateDb ethdb.Database, mux *event.TypeMux, chain BlockChain, lightchain LightChain, dropPeer peerDropFn) *Downloader {
        if lightchain == nil {
            lightchain = chain
        }
        dl := &Downloader{
            mode: mode,
            stateDB: stateDb,
            mux: mux,
            queue: newQueue(),
            peers: newPeerSet(),
            rttEstimate: uint64(rttMaxEstimate),
            rttConfidence: uint64(1000000),
            blockchain: chain,
            lightchain: lightchain,
            dropPeer: dropPeer,
            headerCh: make(chan dataPack, 1),
            bodyCh: make(chan dataPack, 1),
            receiptCh: make(chan dataPack, 1),
            bodyWakeCh: make(chan bool, 1),
            receiptWakeCh: make(chan bool, 1),
            headerProcCh: make(chan []*types.Header, 1),
            quitCh: make(chan struct{}),
            stateCh: make(chan dataPack),
            stateSyncStart: make(chan *stateSync),
            trackStateReq: make(chan *stateReq),
        }
        go dl.qosTuner() //简单 主要用来计算rttEstimate和rttConfidence
        go dl.stateFetcher() //启动stateFetcher的任务监听,但是这个时候还没有生成state fetcher的任务。
        return dl
    }

## 同步下载
Synchronise试图和一个peer来同步,如果同步过程中遇到一些错误,那么会删除掉Peer。然后会被重试。

    // Synchronise tries to sync up our local block chain with a remote peer, both
    // adding various sanity checks as well as wrapping it with various log entries.
    func (d *Downloader) Synchronise(id string, head common.Hash, td *big.Int, mode SyncMode) error {
        err := d.synchronise(id, head, td, mode)
        switch err {
        case nil:
        case errBusy:
    
        case errTimeout, errBadPeer, errStallingPeer,
            errEmptyHeaderSet, errPeersUnavailable, errTooOld,
            errInvalidAncestor, errInvalidChain:
            log.Warn("Synchronisation failed, dropping peer", "peer", id, "err", err)
            d.dropPeer(id)
    
        default:
            log.Warn("Synchronisation failed, retrying", "err", err)
        }
        return err
    }


synchronise
    
    // synchronise will select the peer and use it for synchronising. If an empty string is given
    // it will use the best peer possible and synchronize if it's TD is higher than our own. If any of the
    // checks fail an error will be returned. This method is synchronous
    func (d *Downloader) synchronise(id string, hash common.Hash, td *big.Int, mode SyncMode) error {
        // Mock out the synchronisation if testing
        if d.synchroniseMock != nil {
            return d.synchroniseMock(id, hash)
        }
        // Make sure only one goroutine is ever allowed past this point at once
        // 这个方法同时只能运行一个, 检查是否正在运行。
        if !atomic.CompareAndSwapInt32(&d.synchronising, 0, 1) {
            return errBusy
        }
        defer atomic.StoreInt32(&d.synchronising, 0)
    
        // Post a user notification of the sync (only once per session)
        if atomic.CompareAndSwapInt32(&d.notified, 0, 1) {
            log.Info("Block synchronisation started")
        }
        // Reset the queue, peer set and wake channels to clean any internal leftover state
        // 重置queue和peer的状态。
        d.queue.Reset()
        d.peers.Reset()
        // 清空d.bodyWakeCh, d.receiptWakeCh
        for _, ch := range []chan bool{d.bodyWakeCh, d.receiptWakeCh} {
            select {
            case <-ch:
            default:
            }
        }
        // 清空d.headerCh, d.bodyCh, d.receiptCh
        for _, ch := range []chan dataPack{d.headerCh, d.bodyCh, d.receiptCh} {
            for empty := false; !empty; {
                select {
                case <-ch:
                default:
                    empty = true
                }
            }
        }
        // 清空headerProcCh
        for empty := false; !empty; {
            select {
            case <-d.headerProcCh:
            default:
                empty = true
            }
        }
        // Create cancel channel for aborting mid-flight and mark the master peer
        d.cancelLock.Lock()
        d.cancelCh = make(chan struct{})
        d.cancelPeer = id
        d.cancelLock.Unlock()
    
        defer d.Cancel() // No matter what, we can't leave the cancel channel open
    
        // Set the requested sync mode, unless it's forbidden
        d.mode = mode
        if d.mode == FastSync && atomic.LoadUint32(&d.fsPivotFails) >= fsCriticalTrials {
            d.mode = FullSync
        }
        // Retrieve the origin peer and initiate the downloading process
        p := d.peers.Peer(id)
        if p == nil {
            return errUnknownPeer
        }
        return d.syncWithPeer(p, hash, td)
    }

syncWithPeer

    // syncWithPeer starts a block synchronization based on the hash chain from the
    // specified peer and head hash.
    func (d *Downloader) syncWithPeer(p *peerConnection, hash common.Hash, td *big.Int) (err error) {
        ...
        // Look up the sync boundaries: the common ancestor and the target block
        // 使用hash指来获取区块头,这个方法里面会访问网络
        latest, err := d.fetchHeight(p)
        if err != nil {
            return err
        }
        height := latest.Number.Uint64()
        // findAncestor试图来获取大家共同的祖先,以便找到一个开始同步的点。
        origin, err := d.findAncestor(p, height)
        if err != nil {
            return err
        }
        d.syncStatsLock.Lock()
        if d.syncStatsChainHeight <= origin || d.syncStatsChainOrigin > origin {
            d.syncStatsChainOrigin = origin
        }
        d.syncStatsChainHeight = height
        d.syncStatsLock.Unlock()
    
        // Initiate the sync using a concurrent header and content retrieval algorithm
        pivot := uint64(0)
        switch d.mode {
        case LightSync:
            pivot = height
        case FastSync:
            // Calculate the new fast/slow sync pivot point
            // 如果pivot这个点没有被锁定。
            if d.fsPivotLock == nil {
                pivotOffset, err := rand.Int(rand.Reader, big.NewInt(int64(fsPivotInterval)))
                if err != nil {
                    panic(fmt.Sprintf("Failed to access crypto random source: %v", err))
                }
                if height > uint64(fsMinFullBlocks)+pivotOffset.Uint64() {
                    pivot = height - uint64(fsMinFullBlocks) - pivotOffset.Uint64()
                }
            } else { // 如过这个点已经被锁定了。那么就使用这个点
                // Pivot point locked in, use this and do not pick a new one!
                pivot = d.fsPivotLock.Number.Uint64()
            }
            // If the point is below the origin, move origin back to ensure state download
            if pivot < origin {
                if pivot > 0 {
                    origin = pivot - 1
                } else {
                    origin = 0
                }
            }
            log.Debug("Fast syncing until pivot block", "pivot", pivot)
        }
        d.queue.Prepare(origin+1, d.mode, pivot, latest)
        if d.syncInitHook != nil {
            d.syncInitHook(origin, height)
        }
        // 启动几个fetcher 分别负责header,bodies,receipts,处理headers
        fetchers := []func() error{
            func() error { return d.fetchHeaders(p, origin+1) }, // Headers are always retrieved
            func() error { return d.fetchBodies(origin + 1) }, // Bodies are retrieved during normal and fast sync
            func() error { return d.fetchReceipts(origin + 1) }, // Receipts are retrieved during fast sync
            func() error { return d.processHeaders(origin+1, td) },
        }
        if d.mode == FastSync { //根据模式的不同,增加新的处理逻辑
            fetchers = append(fetchers, func() error { return d.processFastSyncContent(latest) })
        } else if d.mode == FullSync {
            fetchers = append(fetchers, d.processFullSyncContent)
        }
        err = d.spawnSync(fetchers)
        if err != nil && d.mode == FastSync && d.fsPivotLock != nil {
            // If sync failed in the critical section, bump the fail counter.
            atomic.AddUint32(&d.fsPivotFails, 1)
        }
        return err
    }

spawnSync给每个fetcher启动一个goroutine, 然后阻塞的等待fetcher出错。

    // spawnSync runs d.process and all given fetcher functions to completion in
    // separate goroutines, returning the first error that appears.
    func (d *Downloader) spawnSync(fetchers []func() error) error {
        var wg sync.WaitGroup
        errc := make(chan error, len(fetchers))
        wg.Add(len(fetchers))
        for _, fn := range fetchers {
            fn := fn
            go func() { defer wg.Done(); errc <- fn() }()
        }
        // Wait for the first error, then terminate the others.
        var err error
        for i := 0; i < len(fetchers); i++ {
            if i == len(fetchers)-1 {
                // Close the queue when all fetchers have exited.
                // This will cause the block processor to end when
                // it has processed the queue.
                d.queue.Close()
            }
            if err = <-errc; err != nil {
                break
            }
        }
        d.queue.Close()
        d.Cancel()
        wg.Wait()
        return err
    }

## headers的处理

fetchHeaders方法用来获取header。 然后根据获取的header去获取body和receipt等信息。

    // fetchHeaders keeps retrieving headers concurrently from the number
    // requested, until no more are returned, potentially throttling on the way. To
    // facilitate concurrency but still protect against malicious nodes sending bad
    // headers, we construct a header chain skeleton using the "origin" peer we are
    // syncing with, and fill in the missing headers using anyone else. Headers from
    // other peers are only accepted if they map cleanly to the skeleton. If no one
    // can fill in the skeleton - not even the origin peer - it's assumed invalid and
    // the origin is dropped.
    fetchHeaders不断的重复这样的操作,发送header请求,等待所有的返回。直到完成所有的header请求。 为了提高并发性,同时仍然能够防止恶意节点发送错误的header,我们使用我们正在同步的“origin”peer构造一个头文件链骨架,并使用其他人填充缺失的header。 其他peer的header只有在干净地映射到骨架上时才被接受。 如果没有人能够填充骨架 - 甚至origin peer也不能填充 - 它被认为是无效的,并且origin peer也被丢弃。
    func (d *Downloader) fetchHeaders(p *peerConnection, from uint64) error {
        p.log.Debug("Directing header downloads", "origin", from)
        defer p.log.Debug("Header download terminated")
    
        // Create a timeout timer, and the associated header fetcher
        skeleton := true // Skeleton assembly phase or finishing up
        request := time.Now() // time of the last skeleton fetch request
        timeout := time.NewTimer(0) // timer to dump a non-responsive active peer
        <-timeout.C // timeout channel should be initially empty
        defer timeout.Stop()
    
        var ttl time.Duration
        getHeaders := func(from uint64) {
            request = time.Now()
    
            ttl = d.requestTTL()
            timeout.Reset(ttl)
    
            if skeleton { //填充骨架
                p.log.Trace("Fetching skeleton headers", "count", MaxHeaderFetch, "from", from)
                go p.peer.RequestHeadersByNumber(from+uint64(MaxHeaderFetch)-1, MaxSkeletonSize, MaxHeaderFetch-1, false)
            } else { // 直接请求
                p.log.Trace("Fetching full headers", "count", MaxHeaderFetch, "from", from)
                go p.peer.RequestHeadersByNumber(from, MaxHeaderFetch, 0, false)
            }
        }
        // Start pulling the header chain skeleton until all is done
        getHeaders(from)
    
        for {
            select {
            case <-d.cancelCh:
                return errCancelHeaderFetch
    
            case packet := <-d.headerCh: //网络上返回的header会投递到headerCh这个通道
                // Make sure the active peer is giving us the skeleton headers
                if packet.PeerId() != p.id {
                    log.Debug("Received skeleton from incorrect peer", "peer", packet.PeerId())
                    break
                }
                headerReqTimer.UpdateSince(request)
                timeout.Stop()
    
                // If the skeleton's finished, pull any remaining head headers directly from the origin
                if packet.Items() == 0 && skeleton {
                    skeleton = false
                    getHeaders(from)
                    continue
                }
                // If no more headers are inbound, notify the content fetchers and return
                // 如果没有更多的返回了。 那么告诉headerProcCh通道
                if packet.Items() == 0 {
                    p.log.Debug("No more headers available")
                    select {
                    case d.headerProcCh <- nil:
                        return nil
                    case <-d.cancelCh:
                        return errCancelHeaderFetch
                    }
                }
                headers := packet.(*headerPack).headers
    
                // If we received a skeleton batch, resolve internals concurrently
                if skeleton { // 如果是需要填充骨架,那么在这个方法里面填充好
                    filled, proced, err := d.fillHeaderSkeleton(from, headers)
                    if err != nil {
                        p.log.Debug("Skeleton chain invalid", "err", err)
                        return errInvalidChain
                    }
                    headers = filled[proced:]
                    // proced代表已经处理完了多少个了。 所以只需要proced:后面的headers了
                    from += uint64(proced)
                }
                // Insert all the new headers and fetch the next batch
                if len(headers) > 0 {
                    p.log.Trace("Scheduling new headers", "count", len(headers), "from", from)
                    //投递到headerProcCh 然后继续循环。
                    select {
                    case d.headerProcCh <- headers:
                    case <-d.cancelCh:
                        return errCancelHeaderFetch
                    }
                    from += uint64(len(headers))
                }
                getHeaders(from)
    
            case <-timeout.C:
                // Header retrieval timed out, consider the peer bad and drop
                p.log.Debug("Header request timed out", "elapsed", ttl)
                headerTimeoutMeter.Mark(1)
                d.dropPeer(p.id)
    
                // Finish the sync gracefully instead of dumping the gathered data though
                for _, ch := range []chan bool{d.bodyWakeCh, d.receiptWakeCh} {
                    select {
                    case ch <- false:
                    case <-d.cancelCh:
                    }
                }
                select {
                case d.headerProcCh <- nil:
                case <-d.cancelCh:
                }
                return errBadPeer
            }
        }
    }

processHeaders方法,这个方法从headerProcCh通道来获取header。并把获取到的header丢入到queue来进行调度,这样body fetcher或者是receipt fetcher就可以领取到fetch任务。
    
    // processHeaders takes batches of retrieved headers from an input channel and
    // keeps processing and scheduling them into the header chain and downloader's
    // queue until the stream ends or a failure occurs.
    // processHeaders批量的获取headers, 处理他们,并通过downloader的queue对象来调度他们。 直到错误发生或者处理结束。
    func (d *Downloader) processHeaders(origin uint64, td *big.Int) error {
        // Calculate the pivoting point for switching from fast to slow sync
        pivot := d.queue.FastSyncPivot()
    
        // Keep a count of uncertain headers to roll back
        // rollback 用来处理这种逻辑,如果某个点失败了。那么之前插入的2048个节点都要回滚。因为安全性达不到要求, 可以详细参考fast sync的文档。
        rollback := []*types.Header{}
        defer func() { // 这个函数用来错误退出的时候进行回滚。 TODO
            if len(rollback) > 0 {
                // Flatten the headers and roll them back
                hashes := make([]common.Hash, len(rollback))
                for i, header := range rollback {
                    hashes[i] = header.Hash()
                }
                lastHeader, lastFastBlock, lastBlock := d.lightchain.CurrentHeader().Number, common.Big0, common.Big0
                if d.mode != LightSync {
                    lastFastBlock = d.blockchain.CurrentFastBlock().Number()
                    lastBlock = d.blockchain.CurrentBlock().Number()
                }
                d.lightchain.Rollback(hashes)
                curFastBlock, curBlock := common.Big0, common.Big0
                if d.mode != LightSync {
                    curFastBlock = d.blockchain.CurrentFastBlock().Number()
                    curBlock = d.blockchain.CurrentBlock().Number()
                }
                log.Warn("Rolled back headers", "count", len(hashes),
                    "header", fmt.Sprintf("%d->%d", lastHeader, d.lightchain.CurrentHeader().Number),
                    "fast", fmt.Sprintf("%d->%d", lastFastBlock, curFastBlock),
                    "block", fmt.Sprintf("%d->%d", lastBlock, curBlock))
    
                // If we're already past the pivot point, this could be an attack, thread carefully
                if rollback[len(rollback)-1].Number.Uint64() > pivot {
                    // If we didn't ever fail, lock in the pivot header (must! not! change!)
                    if atomic.LoadUint32(&d.fsPivotFails) == 0 {
                        for _, header := range rollback {
                            if header.Number.Uint64() == pivot {
                                log.Warn("Fast-sync pivot locked in", "number", pivot, "hash", header.Hash())
                                d.fsPivotLock = header
                            }
                        }
                    }
                }
            }
        }()
    
        // Wait for batches of headers to process
        gotHeaders := false
    
        for {
            select {
            case <-d.cancelCh:
                return errCancelHeaderProcessing
    
            case headers := <-d.headerProcCh:
                // Terminate header processing if we synced up
                if len(headers) == 0 { //处理完成
                    // Notify everyone that headers are fully processed
                    for _, ch := range []chan bool{d.bodyWakeCh, d.receiptWakeCh} {
                        select {
                        case ch <- false:
                        case <-d.cancelCh:
                        }
                    }
                    // If no headers were retrieved at all, the peer violated it's TD promise that it had a
                    // better chain compared to ours. The only exception is if it's promised blocks were
                    // already imported by other means (e.g. fecher):
                    //
                    // R , L : Both at block 10
                    // R: Mine block 11, and propagate it to L
                    // L: Queue block 11 for import
                    // L: Notice that R's head and TD increased compared to ours, start sync
                    // L: Import of block 11 finishes
                    // L: Sync begins, and finds common ancestor at 11
                    // L: Request new headers up from 11 (R's TD was higher, it must have something)
                    // R: Nothing to give
                    if d.mode != LightSync { // 对方的TD比我们大,但是没有获取到任何东西。 那么认为对方是错误的对方。 会断开和对方的联系
                        if !gotHeaders && td.Cmp(d.blockchain.GetTdByHash(d.blockchain.CurrentBlock().Hash())) > 0 {
                            return errStallingPeer
                        }
                    }
                    // If fast or light syncing, ensure promised headers are indeed delivered. This is
                    // needed to detect scenarios where an attacker feeds a bad pivot and then bails out
                    // of delivering the post-pivot blocks that would flag the invalid content.
                    //
                    // This check cannot be executed "as is" for full imports, since blocks may still be
                    // queued for processing when the header download completes. However, as long as the
                    // peer gave us something useful, we're already happy/progressed (above check).
                    if d.mode == FastSync || d.mode == LightSync {
                        if td.Cmp(d.lightchain.GetTdByHash(d.lightchain.CurrentHeader().Hash())) > 0 {
                            return errStallingPeer
                        }
                    }
                    // Disable any rollback and return
                    rollback = nil
                    return nil
                }
                // Otherwise split the chunk of headers into batches and process them
                gotHeaders = true
    
                for len(headers) > 0 {
                    // Terminate if something failed in between processing chunks
                    select {
                    case <-d.cancelCh:
                        return errCancelHeaderProcessing
                    default:
                    }
                    // Select the next chunk of headers to import
                    limit := maxHeadersProcess
                    if limit > len(headers) {
                        limit = len(headers)
                    }
                    chunk := headers[:limit]
    
                    // In case of header only syncing, validate the chunk immediately
                    if d.mode == FastSync || d.mode == LightSync { //如果是快速同步模式,或者是轻量级同步模式(只下载区块头)
                        // Collect the yet unknown headers to mark them as uncertain
                        unknown := make([]*types.Header, 0, len(headers))
                        for _, header := range chunk {
                            if !d.lightchain.HasHeader(header.Hash(), header.Number.Uint64()) {
                                unknown = append(unknown, header)
                            }
                        }
                        // If we're importing pure headers, verify based on their recentness
                        // 每隔多少个区块验证一次
                        frequency := fsHeaderCheckFrequency
                        if chunk[len(chunk)-1].Number.Uint64()+uint64(fsHeaderForceVerify) > pivot {
                            frequency = 1
                        }
                        // lightchain默认是等于chain的。 插入区块头。如果失败那么需要回滚。
                        if n, err := d.lightchain.InsertHeaderChain(chunk, frequency); err != nil {
                            // If some headers were inserted, add them too to the rollback list
                            if n > 0 {
                                rollback = append(rollback, chunk[:n]...)
                            }
                            log.Debug("Invalid header encountered", "number", chunk[n].Number, "hash", chunk[n].Hash(), "err", err)
                            return errInvalidChain
                        }
                        // All verifications passed, store newly found uncertain headers
                        rollback = append(rollback, unknown...)
                        if len(rollback) > fsHeaderSafetyNet {
                            rollback = append(rollback[:0], rollback[len(rollback)-fsHeaderSafetyNet:]...)
                        }
                    }
                    // If we're fast syncing and just pulled in the pivot, make sure it's the one locked in
                    if d.mode == FastSync && d.fsPivotLock != nil && chunk[0].Number.Uint64() <= pivot && chunk[len(chunk)-1].Number.Uint64() >= pivot { //如果PivotLock,检查一下Hash是否相同。
                        if pivot := chunk[int(pivot-chunk[0].Number.Uint64())]; pivot.Hash() != d.fsPivotLock.Hash() {
                            log.Warn("Pivot doesn't match locked in one", "remoteNumber", pivot.Number, "remoteHash", pivot.Hash(), "localNumber", d.fsPivotLock.Number, "localHash", d.fsPivotLock.Hash())
                            return errInvalidChain
                        }
                    }
                    // Unless we're doing light chains, schedule the headers for associated content retrieval
                    // 如果我们处理完轻量级链。 调度header来进行相关数据的获取。body,receipts
                    if d.mode == FullSync || d.mode == FastSync {
                        // If we've reached the allowed number of pending headers, stall a bit
                        // 如果当前queue的容量容纳不下了。那么等待。
                        for d.queue.PendingBlocks() >= maxQueuedHeaders || d.queue.PendingReceipts() >= maxQueuedHeaders {
                            select {
                            case <-d.cancelCh:
                                return errCancelHeaderProcessing
                            case <-time.After(time.Second):
                            }
                        }
                        // Otherwise insert the headers for content retrieval
                        // 调用Queue进行调度,下载body和receipts
                        inserts := d.queue.Schedule(chunk, origin)
                        if len(inserts) != len(chunk) {
                            log.Debug("Stale headers")
                            return errBadPeer
                        }
                    }
                    headers = headers[limit:]
                    origin += uint64(limit)
                }
                // Signal the content downloaders of the availablility of new tasks
                // 给通道d.bodyWakeCh, d.receiptWakeCh发送消息,唤醒处理线程。
                for _, ch := range []chan bool{d.bodyWakeCh, d.receiptWakeCh} {
                    select {
                    case ch <- true:
                    default:
                    }
                }
            }
        }
    }


## bodies处理
fetchBodies函数定义了一些闭包函数,然后调用了fetchParts函数
    
    // fetchBodies iteratively downloads the scheduled block bodies, taking any
    // available peers, reserving a chunk of blocks for each, waiting for delivery
    // and also periodically checking for timeouts.
    // fetchBodies 持续的下载区块体,中间会使用到任何可以用的链接,为每一个链接保留一部分的区块体,等待区块被交付,并定期的检查是否超时。
    func (d *Downloader) fetchBodies(from uint64) error {
        log.Debug("Downloading block bodies", "origin", from)
    
        var (
            deliver = func(packet dataPack) (int, error) { //下载完的区块体的交付函数
                pack := packet.(*bodyPack)
                return d.queue.DeliverBodies(pack.peerId, pack.transactions, pack.uncles)
            }
            expire = func() map[string]int { return d.queue.ExpireBodies(d.requestTTL()) } //超时
            fetch = func(p *peerConnection, req *fetchRequest) error { return p.FetchBodies(req) } // fetch函数
            capacity = func(p *peerConnection) int { return p.BlockCapacity(d.requestRTT()) } // 对端的吞吐量
            setIdle = func(p *peerConnection, accepted int) { p.SetBodiesIdle(accepted) } // 设置peer为idle
        )
        err := d.fetchParts(errCancelBodyFetch, d.bodyCh, deliver, d.bodyWakeCh, expire,
            d.queue.PendingBlocks, d.queue.InFlightBlocks, d.queue.ShouldThrottleBlocks, d.queue.ReserveBodies,
            d.bodyFetchHook, fetch, d.queue.CancelBodies, capacity, d.peers.BodyIdlePeers, setIdle, "bodies")
    
        log.Debug("Block body download terminated", "err", err)
        return err
    }


fetchParts


    // fetchParts iteratively downloads scheduled block parts, taking any available
    // peers, reserving a chunk of fetch requests for each, waiting for delivery and
    // also periodically checking for timeouts.
    // fetchParts迭代地下载预定的块部分,取得任何可用的对等体,为每个部分预留大量的提取请求,等待交付并且还定期检查超时。
    // As the scheduling/timeout logic mostly is the same for all downloaded data
    // types, this method is used by each for data gathering and is instrumented with
    // various callbacks to handle the slight differences between processing them.
    // 由于调度/超时逻辑对于所有下载的数据类型大部分是相同的,所以这个方法被用于不同的区块类型的下载,并且用各种回调函数来处理它们之间的细微差别。
    // The instrumentation parameters:
    // - errCancel: error type to return if the fetch operation is cancelled (mostly makes logging nicer) 如果fetch操作被取消,会在这个通道上发送数据
    // - deliveryCh: channel from which to retrieve downloaded data packets (merged from all concurrent peers) 数据被下载完成后投递的目的地
    // - deliver: processing callback to deliver data packets into type specific download queues (usually within `queue`) 处理完成后数据被投递到哪个队列
    // - wakeCh: notification channel for waking the fetcher when new tasks are available (or sync completed) 用来通知fetcher 新的任务到来,或者是同步完成
    // - expire: task callback method to abort requests that took too long and return the faulty peers (traffic shaping) 因为超时来终止请求的回调函数。
    // - pending: task callback for the number of requests still needing download (detect completion/non-completability) 还需要下载的任务的数量。
    // - inFlight: task callback for the number of in-progress requests (wait for all active downloads to finish) 正在处理过程中的请求数量
    // - throttle: task callback to check if the processing queue is full and activate throttling (bound memory use) 用来检查处理队列是否满的回调函数。
    // - reserve: task callback to reserve new download tasks to a particular peer (also signals partial completions) 用来为某个peer来预定任务的回调函数
    // - fetchHook: tester callback to notify of new tasks being initiated (allows testing the scheduling logic)
    // - fetch: network callback to actually send a particular download request to a physical remote peer //发送网络请求的回调函数
    // - cancel: task callback to abort an in-flight download request and allow rescheduling it (in case of lost peer) 用来取消正在处理的任务的回调函数
    // - capacity: network callback to retrieve the estimated type-specific bandwidth capacity of a peer (traffic shaping) 网络容量或者是带宽。
    // - idle: network callback to retrieve the currently (type specific) idle peers that can be assigned tasks peer是否空闲的回调函数
    // - setIdle: network callback to set a peer back to idle and update its estimated capacity (traffic shaping) 设置peer为空闲的回调函数
    // - kind: textual label of the type being downloaded to display in log mesages 下载类型,用于日志
    func (d *Downloader) fetchParts(errCancel error, deliveryCh chan dataPack, deliver func(dataPack) (int, error), wakeCh chan bool,
        expire func() map[string]int, pending func() int, inFlight func() bool, throttle func() bool, reserve func(*peerConnection, int) (*fetchRequest, bool, error),
        fetchHook func([]*types.Header), fetch func(*peerConnection, *fetchRequest) error, cancel func(*fetchRequest), capacity func(*peerConnection) int,
        idle func() ([]*peerConnection, int), setIdle func(*peerConnection, int), kind string) error {
    
        // Create a ticker to detect expired retrieval tasks
        ticker := time.NewTicker(100 * time.Millisecond)
        defer ticker.Stop()
    
        update := make(chan struct{}, 1)
    
        // Prepare the queue and fetch block parts until the block header fetcher's done
        finished := false
        for {
            select {
            case <-d.cancelCh:
                return errCancel
    
            case packet := <-deliveryCh:
                // If the peer was previously banned and failed to deliver it's pack
                // in a reasonable time frame, ignore it's message.
                // 如果peer在之前被禁止而且没有在合适的时间deliver它的数据,那么忽略这个数据
                if peer := d.peers.Peer(packet.PeerId()); peer != nil {
                    // Deliver the received chunk of data and check chain validity
                    accepted, err := deliver(packet)
                    if err == errInvalidChain {
                        return err
                    }
                    // Unless a peer delivered something completely else than requested (usually
                    // caused by a timed out request which came through in the end), set it to
                    // idle. If the delivery's stale, the peer should have already been idled.
                    if err != errStaleDelivery {
                        setIdle(peer, accepted)
                    }
                    // Issue a log to the user to see what's going on
                    switch {
                    case err == nil && packet.Items() == 0:
                        peer.log.Trace("Requested data not delivered", "type", kind)
                    case err == nil:
                        peer.log.Trace("Delivered new batch of data", "type", kind, "count", packet.Stats())
                    default:
                        peer.log.Trace("Failed to deliver retrieved data", "type", kind, "err", err)
                    }
                }
                // Blocks assembled, try to update the progress
                select {
                case update <- struct{}{}:
                default:
                }
    
            case cont := <-wakeCh:
                // The header fetcher sent a continuation flag, check if it's done
                // 当所有的任务完成的时候会写入这个队列。
                if !cont {
                    finished = true
                }
                // Headers arrive, try to update the progress
                select {
                case update <- struct{}{}:
                default:
                }
    
            case <-ticker.C:
                // Sanity check update the progress
                select {
                case update <- struct{}{}:
                default:
                }
    
            case <-update:
                // Short circuit if we lost all our peers
                if d.peers.Len() == 0 {
                    return errNoPeers
                }
                // Check for fetch request timeouts and demote the responsible peers
                for pid, fails := range expire() {
                    if peer := d.peers.Peer(pid); peer != nil {
                        // If a lot of retrieval elements expired, we might have overestimated the remote peer or perhaps
                        // ourselves. Only reset to minimal throughput but don't drop just yet. If even the minimal times
                        // out that sync wise we need to get rid of the peer.
                        //如果很多检索元素过期,我们可能高估了远程对象或者我们自己。 只能重置为最小的吞吐量,但不要丢弃。 如果即使最小的同步任然超时,我们需要删除peer。
                        // The reason the minimum threshold is 2 is because the downloader tries to estimate the bandwidth
                        // and latency of a peer separately, which requires pushing the measures capacity a bit and seeing
                        // how response times reacts, to it always requests one more than the minimum (i.e. min 2).
                        // 最小阈值为2的原因是因为下载器试图分别估计对等体的带宽和等待时间,这需要稍微推动测量容量并且看到响应时间如何反应,总是要求比最小值(即,最小值2)。
                        if fails > 2 {
                            peer.log.Trace("Data delivery timed out", "type", kind)
                            setIdle(peer, 0)
                        } else {
                            peer.log.Debug("Stalling delivery, dropping", "type", kind)
                            d.dropPeer(pid)
                        }
                    }
                }
                // If there's nothing more to fetch, wait or terminate
                // 任务全部完成。 那么退出
                if pending() == 0 { //如果没有等待分配的任务, 那么break。不用执行下面的代码了。
                    if !inFlight() && finished {
                        log.Debug("Data fetching completed", "type", kind)
                        return nil
                    }
                    break
                }
                // Send a download request to all idle peers, until throttled
                progressed, throttled, running := false, false, inFlight()
                idles, total := idle()
    
                for _, peer := range idles {
                    // Short circuit if throttling activated
                    if throttle() {
                        throttled = true
                        break
                    }
                    // Short circuit if there is no more available task.
                    if pending() == 0 {
                        break
                    }
                    // Reserve a chunk of fetches for a peer. A nil can mean either that
                    // no more headers are available, or that the peer is known not to
                    // have them.
                    // 为某个peer请求分配任务。
                    request, progress, err := reserve(peer, capacity(peer))
                    if err != nil {
                        return err
                    }
                    if progress {
                        progressed = true
                    }
                    if request == nil {
                        continue
                    }
                    if request.From > 0 {
                        peer.log.Trace("Requesting new batch of data", "type", kind, "from", request.From)
                    } else if len(request.Headers) > 0 {
                        peer.log.Trace("Requesting new batch of data", "type", kind, "count", len(request.Headers), "from", request.Headers[0].Number)
                    } else {
                        peer.log.Trace("Requesting new batch of data", "type", kind, "count", len(request.Hashes))
                    }
                    // Fetch the chunk and make sure any errors return the hashes to the queue
                    if fetchHook != nil {
                        fetchHook(request.Headers)
                    }
                    if err := fetch(peer, request); err != nil {
                        // Although we could try and make an attempt to fix this, this error really
                        // means that we've double allocated a fetch task to a peer. If that is the
                        // case, the internal state of the downloader and the queue is very wrong so
                        // better hard crash and note the error instead of silently accumulating into
                        // a much bigger issue.
                        panic(fmt.Sprintf("%v: %s fetch assignment failed", peer, kind))
                    }
                    running = true
                }
                // Make sure that we have peers available for fetching. If all peers have been tried
                // and all failed throw an error
                if !progressed && !throttled && !running && len(idles) == total && pending() > 0 {
                    return errPeersUnavailable
                }
            }
        }
    }


## receipt的处理
receipt的处理和body类似。
    
    // fetchReceipts iteratively downloads the scheduled block receipts, taking any
    // available peers, reserving a chunk of receipts for each, waiting for delivery
    // and also periodically checking for timeouts.
    func (d *Downloader) fetchReceipts(from uint64) error {
        log.Debug("Downloading transaction receipts", "origin", from)
    
        var (
            deliver = func(packet dataPack) (int, error) {
                pack := packet.(*receiptPack)
                return d.queue.DeliverReceipts(pack.peerId, pack.receipts)
            }
            expire = func() map[string]int { return d.queue.ExpireReceipts(d.requestTTL()) }
            fetch = func(p *peerConnection, req *fetchRequest) error { return p.FetchReceipts(req) }
            capacity = func(p *peerConnection) int { return p.ReceiptCapacity(d.requestRTT()) }
            setIdle = func(p *peerConnection, accepted int) { p.SetReceiptsIdle(accepted) }
        )
        err := d.fetchParts(errCancelReceiptFetch, d.receiptCh, deliver, d.receiptWakeCh, expire,
            d.queue.PendingReceipts, d.queue.InFlightReceipts, d.queue.ShouldThrottleReceipts, d.queue.ReserveReceipts,
            d.receiptFetchHook, fetch, d.queue.CancelReceipts, capacity, d.peers.ReceiptIdlePeers, setIdle, "receipts")
    
        log.Debug("Transaction receipt download terminated", "err", err)
        return err
    }


## processFastSyncContent 和 processFullSyncContent



    // processFastSyncContent takes fetch results from the queue and writes them to the
    // database. It also controls the synchronisation of state nodes of the pivot block.
    func (d *Downloader) processFastSyncContent(latest *types.Header) error {
        // Start syncing state of the reported head block.
        // This should get us most of the state of the pivot block.
        // 启动状态同步
        stateSync := d.syncState(latest.Root)
        defer stateSync.Cancel()
        go func() {
            if err := stateSync.Wait(); err != nil {
                d.queue.Close() // wake up WaitResults
            }
        }()
    
        pivot := d.queue.FastSyncPivot()
        for {
            results := d.queue.WaitResults() // 等待队列输出处理完成的区块
            if len(results) == 0 {
                return stateSync.Cancel()
            }
            if d.chainInsertHook != nil {
                d.chainInsertHook(results)
            }
            P, beforeP, afterP := splitAroundPivot(pivot, results)
            // 插入fast sync的数据
            if err := d.commitFastSyncData(beforeP, stateSync); err != nil {
                return err
            }
            if P != nil {
                // 如果已经达到了 pivot point 那么等待状态同步完成,
                stateSync.Cancel()
                if err := d.commitPivotBlock(P); err != nil {
                    return err
                }
            }
            // 对于pivot point 之后的所有节点,都需要按照完全的处理。
            if err := d.importBlockResults(afterP); err != nil {
                return err
            }
        }
    }

processFullSyncContent,比较简单。 从队列里面获取区块然后插入。
    
    // processFullSyncContent takes fetch results from the queue and imports them into the chain.
    func (d *Downloader) processFullSyncContent() error {
        for {
            results := d.queue.WaitResults()
            if len(results) == 0 {
                return nil
            }
            if d.chainInsertHook != nil {
                d.chainInsertHook(results)
            }
            if err := d.importBlockResults(results); err != nil {
                return err
            }
        }
    }




网址:http://www.qukuailianxueyuan.io/



欲领取造币技术与全套虚拟机资料

区块链技术交流QQ群:756146052  备注:CSDN

尹成学院微信:备注:CSDN


你可能感兴趣的:(区块链)