射击游戏--Python面向对象

class Person:
    """人的类"""
    def __init__(self,name):
        super(Person,self).__init__()
        self.name=name
        self.gun=None #用来保存枪对象进行引用
        self.hp=100
    def anzhuang_zidan(self,dan_jia_temp,zi_dan_temp):
        """把子弹装到弹夹中"""
        dan_jia_temp.baocun_zidan(zi_dan_temp)
    def anzhuang_danjia(self,gun_temp,dan_jia_temp):
        """把弹夹安装到枪中"""
        gun_temp.baocun_danjia(dan_jia_temp)
    def naqiang(self,gun_temp):
        """拿枪(持有抢)"""
        self.gun=gun_temp
    def __str__(self):
        if self.gun:
            return "%s的血量为:%d, 他有枪 %s"%(self.name,self.hp,self.gun)
        else:
            if self.hp>0:
                return "%s的血量为%d, 他没有枪"%(self.name,self.hp)
            else:
                return "%s已挂"%self.name

    def kou_ban_ji(self,diren):
        """让枪发射子弹去打敌人"""
        self.gun.fire(diren)

    def xiao_xue(self,sha_shang_li):
        """生命值默认100"""
        self.hp-=sha_shang_li

    

class Gun:
    """枪类"""
    def __init__(self,name):
        super(Gun,self).__init__()
        self.name=name #用来记录枪的类型
        self.danjia=None #用来记录弹夹对象的引用

    def baocun_danjia(self,dan_jia_temp):
        """用一个属性来保存这个弹夹对象的引用"""
        self.danjia=dan_jia_temp
    def __str__(self):
        if self.danjia:
            return "枪的信息为:%s, %s"%(self.name,self.danjia)
        else:
            return "枪的信息为:%s,这把枪中没有弹夹"%self.name
    def fire(self,diren):
        """枪从弹夹中获取一发子弹,然后让这发子弹去击中敌人"""
        #先从弹夹中取子弹
        #弹夹.弹出一发子弹()
        zidan_temp=self.danjia.tanchu_zidan()

        if zidan_temp:
            zidan_temp.dazhong(diren)
        else:
            print("弹夹中没有子弹了。。。。")

class Danjia:
    """弹夹类"""
    def __init__(self,max_num):
        super(Danjia,self).__init__()
        self.max_num=max_num#用来记录弹夹的最大容量
        self.zidan_list=[]#用来记录所有子弹的引用

    def baocun_zidan(self,zi_dan_temp):
        """"""
        self.zidan_list.append(zi_dan_temp)
    def __str__(self):
        return "弹夹的信息为:%d/%d"%(len(self.zidan_list),self.max_num)

    def tanchu_zidan(self):
        """弹出最上面的那颗子弹"""
        if self.zidan_list:
            return self.zidan_list.pop()
        else:
            None


class Zidan:
    """子弹类"""
    def __init__(self,sha_shang_li):
        super(Zidan,self).__init__()
        self.sha_shang_li=sha_shang_li#这颗子弹的威力
    def dazhong(self,diren):
        diren.xiao_xue(self.sha_shang_li)



def main():
    """用来控制整个程序的流程"""
    #1.创建老王对象
    laowang=Person("王宝强")
    #2.创建一个枪对象
    ak47=Gun("Ak47")
    #3.创建弹夹对象
    dan_jia=Danjia(20)
    #4.创建一些子弹
    for i in range(15):
        zi_dan=Zidan(10)
        #5.老王把子弹安装到弹夹中
        laowang.anzhuang_zidan(dan_jia,zi_dan)
    
    #6.老王把弹夹安装到枪中
    laowang.anzhuang_danjia(ak47,dan_jia)
    #7.老王拿枪
    laowang.naqiang(ak47)
    #print(laowang)
    #8.创建敌人
    gebi_laosong=Person("宋吉吉")
    print(gebi_laosong)
    #9.老王开枪打敌人
    laowang.kou_ban_ji(gebi_laosong)

    for i in range(10):
        laowang.kou_ban_ji(gebi_laosong)
        print(gebi_laosong)
        print(laowang)

if __name__=='__main__':

    main()

运行效果:

射击游戏--Python面向对象_第1张图片



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