Android 自定义View实现直播点赞特效

由于开发的需要,需要开发类似直播点赞特效的需求,于是自定义View来实现这种效果
案例图:
Android 自定义View实现直播点赞特效_第1张图片自定义View



import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.TypeEvaluator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.PointF;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import com.xinrui.ndkapp.R;
import java.util.Random;

/**
 * Created by liuyong
 * Data: 2017/8/8
 * Github:https://github.com/MrAllRight
 * 直播点赞view
 */

public class GivePraiseView extends RelativeLayout {
    private RelativeLayout.LayoutParams layoutParams;//图片布局参数
    private PointF mPointF0, mPointF1, mPointF2, mPointF3;//通过3阶贝塞尔曲线控制图片的移动轨迹
    private int mScreenWidth, mScreenHeight;//屏幕宽高
    private Drawable[] mImageDrawables;//加载点赞红心图片,红黄蓝
    private int mDrawableWidth, mDrawableHeight;//图片的宽高
    private Random mRandom = new Random();
    private int count = 0;
    private Interpolator[] interpolators = new Interpolator[4];

    public GivePraiseView(Context context) {
        super(context);
        init();
    }

    public GivePraiseView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    public GivePraiseView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mScreenHeight = h;
        mScreenWidth = w;
    }

    //初始化drawable,layoutParams
    private void init() {
        mImageDrawables = new Drawable[4];
        mImageDrawables[0] = getResources().getDrawable(R.drawable.pl_blue);
        mImageDrawables[1] = getResources().getDrawable(R.drawable.pl_red);
        mImageDrawables[2] = getResources().getDrawable(R.drawable.pl_yellow);
        mImageDrawables[3] = getResources().getDrawable(R.drawable.pl_red);
        // 插值器
        interpolators[0] = new AccelerateDecelerateInterpolator(); // 在动画开始与结束的地方速率改变比较慢,在中间的时候加速
        interpolators[1] = new AccelerateInterpolator();  // 在动画开始的地方速率改变比较慢,然后开始加速
        interpolators[2] = new DecelerateInterpolator(); // 在动画开始的地方快然后慢
        interpolators[3] = new LinearInterpolator();  // 以常量速率改变
        mDrawableWidth = mImageDrawables[0].getIntrinsicWidth();
        mDrawableHeight = mImageDrawables[0].getIntrinsicHeight();
        layoutParams = new LayoutParams(50, 50);
        layoutParams.addRule(ALIGN_PARENT_BOTTOM, TRUE);
        layoutParams.addRule(ALIGN_PARENT_RIGHT, TRUE);
        layoutParams.setMargins(0, 0, 60, 60);//放置在屏幕的右下角
        //这里为了演示我们现在布局初始化的时候,放置一个imageview,颜色随机,设置点击屏幕出现点赞效果
        ImageView iv = new ImageView(getContext());
        iv.setLayoutParams(layoutParams);
        iv.setImageDrawable(mImageDrawables[0]);
        addView(iv);
        this.setOnClickListener(new OnClickListener() {
            @Override
            public void onClick(View v) {
                for(int i=0;i<10;i++) {
                    addGivePraiseImg(count);
                    count++;
                    if (count == 4) count = 0;
                }
            }
        });
    }

    //点击图片是添加imageview到布局中,并添加动画
    private void addGivePraiseImg(int count) {
        final ImageView givepraiseImg = new ImageView(getContext());
        givepraiseImg.setLayoutParams(layoutParams);
        givepraiseImg.setImageDrawable(mImageDrawables[count]);
        addView(givepraiseImg);
        addAnimator(givepraiseImg);//添加动画效果,动画分两部分,第一部分是产生图片时缩放和透明度,第二部是移动图片再进行透明度变化
    }

    private void addAnimator(final ImageView imageView) {
        //点击的时候,让图片经过放大,缩放效果,之后再开始沿着贝塞尔曲线的轨迹移动
        ObjectAnimator alpha = ObjectAnimator.ofFloat(imageView, "alpha", 0.3f, 1f);
        ObjectAnimator scaleX = ObjectAnimator.ofFloat(imageView, "scaleX", 0.2f, 1f);
        ObjectAnimator scaleY = ObjectAnimator.ofFloat(imageView, "scaleY", 0.2f, 1f);
        AnimatorSet set = new AnimatorSet();
        set.setDuration(100);
        set.playTogether(alpha, scaleX, scaleY);
        set.setTarget(imageView);
        set.addListener(new Animator.AnimatorListener() {
            @Override
            public void onAnimationStart(Animator animation) {

            }

            @Override
            public void onAnimationEnd(Animator animation) {
                //设置贝塞尔曲线移动效果
                ValueAnimator va = getBzierAnimator(imageView);//第二部分动画
                va.start();
            }

            @Override
            public void onAnimationCancel(Animator animation) {

            }

            @Override
            public void onAnimationRepeat(Animator animation) {

            }
        });
        set.start();
    }

    //初始化贝塞尔曲线的4个点
    private void initPointF() {
        mPointF0 = new PointF(mScreenWidth - 60 - 50, mScreenHeight - 60 - 50);//起点是初始化时的点
        mPointF1 = new PointF(mRandom.nextInt(mScreenWidth), mRandom.nextInt((int) mPointF0.y));//第一个控制点必须要在起始点的上方
        mPointF2 = new PointF(mRandom.nextInt(mScreenWidth), mRandom.nextInt((int) mPointF1.y));//第二个控制点必须在第一个点的上方
        mPointF3 = new PointF(mRandom.nextInt(mScreenWidth), -50);//终点在屏幕的最顶部0-图片的高度
    }


    /**
     *    自定义估值器计算图片移动的轨迹
     *    计算公式参考贝塞尔曲线3阶计算公式
     *    自定义估值器的方法可百度搜索
     *    其中估值器定义返回的结果为PointF
     */
    public class BezierEvaluator implements TypeEvaluator<PointF> {
        private PointF pointF1, pointF2;

        public BezierEvaluator(PointF p1, PointF p2) {
            this.pointF1 = p1;
            this.pointF2 = p2;
        }

        @Override
        public PointF evaluate(float t, PointF p0, PointF p3) {
            PointF point = new PointF();
            point.x = p0.x * (1 - t) * (1 - t) * (1 - t) //
                    + 3 * pointF1.x * t * (1 - t) * (1 - t)//
                    + 3 * pointF2.x * t * t * (1 - t)//
                    + p3.x * t * t * t;//

            point.y = p0.y * (1 - t) * (1 - t) * (1 - t) //
                    + 3 * pointF1.y * t * (1 - t) * (1 - t)//
                    + 3 * pointF2.y * t * t * (1 - t)//
                    + p3.y * t * t * t;//
            return point;
        }
    }

    private ValueAnimator getValueAnimator(final ImageView imageView) {
        initPointF();
        BezierEvaluator bezierEvaluator = new BezierEvaluator(mPointF1, mPointF2);
        ValueAnimator valueAnimator = ValueAnimator.ofObject(bezierEvaluator, mPointF0, mPointF3);
        valueAnimator.setDuration(3000);
        valueAnimator.setTarget(imageView);
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                //改变imageview位置实现移动效果
                PointF point = (PointF) animation.getAnimatedValue();
                imageView.setX(point.x);
                imageView.setY(point.y);
                imageView.setAlpha(1 - animation.getAnimatedFraction());
                //动画结束移除imageview
                if (animation.getAnimatedFraction() >= 1) {
                    removeView(imageView);
                }
            }
        });
        return valueAnimator;
    }

    /**
     * 贝塞尔动画
     * */
    private ValueAnimator getBzierAnimator(final ImageView iv) {
        // TODO Auto-generated method stub
        PointF[] PointFs = getPointFs(iv); // 4个点的坐标
        BezierEvaluator evaluator = new BezierEvaluator(PointFs[1], PointFs[2]);
        ValueAnimator valueAnim = ValueAnimator.ofObject(evaluator, PointFs[0], PointFs[3]);
        valueAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                // TODO Auto-generated method stub
                PointF p = (PointF) animation.getAnimatedValue();
                iv.setX(p.x);
                iv.setY(p.y);
                iv.setAlpha(1- animation.getAnimatedFraction()); // 透明度
                //动画结束移除imageview
                if (animation.getAnimatedFraction() >= 1) {
                    removeView(iv);
                }
            }
        });
        valueAnim.setTarget(iv);
        valueAnim.setDuration(3000);
        valueAnim.setInterpolator(interpolators[new Random().nextInt(4)]);
        return valueAnim;
    }

    private PointF[] getPointFs(ImageView iv) {
        // TODO Auto-generated method stub
        PointF[] PointFs = new PointF[4];
        PointFs[0] = new PointF(); // p0
        PointFs[0].x = (mScreenWidth- layoutParams.width)/ 2;
        PointFs[0].y = mScreenHeight - layoutParams.height;

        PointFs[1] = new PointF(); // p1
        PointFs[1].x = new Random().nextInt(mScreenWidth);
        PointFs[1].y = new Random().nextInt(mScreenHeight /2) + mScreenHeight / 2 + layoutParams.height;

        PointFs[2] = new PointF(); // p2
        PointFs[2].x = new Random().nextInt(mScreenWidth);
        PointFs[2].y = new Random().nextInt(mScreenHeight /2);

        PointFs[3] = new PointF(); // p3
        PointFs[3].x = new Random().nextInt(mScreenWidth);
        PointFs[3].y = 0;
        return PointFs;
    }
}

2.givepraise_layout.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@android:color/darker_gray">
    <com.xinrui.ndkapp.view.GivePraiseView
        android:layout_width="match_parent"
        android:layout_height="match_parent"/>
    <!--<com.xinrui.ndkapp.view.LoveLayout-->
        <!--android:layout_width="match_parent"-->
        <!--android:layout_height="match_parent"/>-->
</RelativeLayout>

3.Activity 部分代码

import android.app.Activity;
import android.os.Bundle;

public class GivePraiseActivity extends Activity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.givepraise_layout);
    }
}

4.估值器的运算
Android 自定义View实现直播点赞特效_第2张图片p0坐标:x坐标((布局的宽-心形图片宽)除以2),y坐标(布局的高 -心形图片高),这样获得的是顶部部水平中心点的坐标。
p1坐标:x坐标(横坐标中的随机位置),y坐标(布局一半的高度 加上 0到一半高度范围内的随机坐标+心形的高度的一半)。这样取到的横坐标是在布局宽度之内的随机坐标,纵坐标为整个路径高度中部以上的随机坐标。
p2坐标:与p1类似,横坐标是在布局宽度之内的随机坐标,纵坐标为整个路径高度中部以下的随机坐标。
p3坐标:控件底部中心点
知道4个坐标了,那么就可以开始计算路径

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