在相机开发中,Camera获取到摄像头每一帧的图像数据byte[],有时候需要把它转为Bitmap
@Override
public void onPreviewFrame(final byte[] data, Camera camera) {
camera.setPreviewCallback(null);
if (mCamera == null)
return;
Camera.Parameters parameters = camera.getParameters();
int width = parameters.getPreviewSize().width;
int height = parameters.getPreviewSize().height;
YuvImage yuv = new YuvImage(data, parameters.getPreviewFormat(), width, height, null);
ByteArrayOutputStream out = new ByteArrayOutputStream();
yuv.compressToJpeg(new Rect(0, 0, width, height), 50, out);
byte[] bytes = out.toByteArray();
final Bitmap bitmap = BitmapFactory.decodeByteArray(bytes, 0, bytes.length);
this.mCamera.setPreviewCallback(this);
}
Camera获取到摄像头图像帧数据,直接把byte[]数据进行图像旋转。
private byte[] rotateYUV420Degree90(byte[] data, int imageWidth, int imageHeight)
{
byte [] yuv = new byte[imageWidth*imageHeight*3/2];
// Rotate the Y luma
int i = 0;
for(int x = 0;x < imageWidth;x++)
{
for(int y = imageHeight-1;y >= 0;y--)
{
yuv[i] = data[y*imageWidth+x];
i++;
}
}
// Rotate the U and V color components
i = imageWidth*imageHeight*3/2-1;
for(int x = imageWidth-1;x > 0;x=x-2)
{
for(int y = 0;y < imageHeight/2;y++)
{
yuv[i] = data[(imageWidth*imageHeight)+(y*imageWidth)+x];
i--;
yuv[i] = data[(imageWidth*imageHeight)+(y*imageWidth)+(x-1)];
i--;
}
}
return yuv;
}
Android很多使用zxing扫码工具,关于获取预览帧进行旋转的代码,大多数都是错误的,包括徐医生的在内的。我从Zxing官方项目,下载源码进行了优化和精简,使用了很多不错的特性。源码地址https://github.com/JantHsueh/ZxingAndroid
Resources res = getResources();
Bitmap bmp = BitmapFactory.decodeResource(res, R.drawable.icon);
public byte[] Bitmap2Bytes(Bitmap bm) {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
bm.compress(Bitmap.CompressFormat.PNG, 100, baos);
return baos.toByteArray();
}
public Bitmap Bytes2Bimap(byte[] b) {
if (b.length != 0) {
return BitmapFactory.decodeByteArray(b, 0, b.length);
} else {
return null;
}
}
public static Bitmap drawableToBitmap(Drawable drawable) {
// 取 drawable 的长宽
int w = drawable.getIntrinsicWidth();
int h = drawable.getIntrinsicHeight();
// 取 drawable 的颜色格式
Bitmap.Config config = drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
: Bitmap.Config.RGB_565;
// 建立对应 bitmap
Bitmap bitmap = Bitmap.createBitmap(w, h, config);
// 建立对应 bitmap 的画布
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, w, h);
// 把 drawable 内容画到画布中
drawable.draw(canvas);
return bitmap;
}
Bitmap bm=xxx; //xxx根据你的情况获取
BitmapDrawable bd= new BitmapDrawable(getResource(), bm);
//因为BtimapDrawable是Drawable的子类,最终直接使用bd对象即可。
public static Bitmap zoomBitmap(Bitmap bitmap, int width, int height) {
int w = bitmap.getWidth();
int h = bitmap.getHeight();
Matrix matrix = new Matrix();
float scaleWidth = ((float) width / w);
float scaleHeight = ((float) height / h);
matrix.postScale(scaleWidth, scaleHeight);
Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, w, h, matrix, true);
return newbmp;
}
public static Drawable zoomDrawable(Drawable drawable, int w, int h) {
int width = drawable.getIntrinsicWidth();
int height = drawable.getIntrinsicHeight();
// drawable转换成bitmap
Bitmap oldbmp = drawableToBitmap(drawable);
// 创建操作图片用的Matrix对象
Matrix matrix = new Matrix();
// 计算缩放比例
float sx = ((float) w / width);
float sy = ((float) h / height);
// 设置缩放比例
matrix.postScale(sx, sy);
// 建立新的bitmap,其内容是对原bitmap的缩放后的图
Bitmap newbmp = Bitmap.createBitmap(oldbmp, 0, 0, width, height,matrix, true);
return new BitmapDrawable(newbmp);
}
参考:
Android开发——Bitmap,byte[],Drawable相互转化
关于android的YuvImage旋转
Rotate an YUV byte array on Android
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