Unity使用Epplus插件实现创建Excel表格并写入数据

Epplus插件下载
提取码:selz

测试功能:通过输入框将数据写入Excel表格。
using UnityEngine;
using UnityEngine.UI;
using System.IO;
using OfficeOpenXml;//添加引用

/// 
/// 测试创建Excel并写入数据
/// 
public class WriteExcel : MonoBehaviour {
    public InputField name;//姓名
    public InputField nickName;//绰号
    public InputField Kungfu;//功夫

    public string ExcelName;//表格文件名
    string outPath;//输出路径

    FileInfo newFile;

    void Start ()
    {
        outPath = string.Format(@"C:\Users\USER\Desktop\{0}.xlsx", ExcelName);
        newFile = new FileInfo(outPath);

        if (System.IO.File.Exists(outPath))
        {
            print("检测到Excel文件存在,请继续。");
        }
        else
        {
            Create();
        }
    }

    /// 
    /// 创建Excel文件
    /// 
    void Create()
    {
        if (newFile.Exists)
        {
            newFile.Delete();  // 确保创建新工作簿  
            newFile = new FileInfo(outPath);
        }
        //所有操作语句要放到using中
        using (ExcelPackage package = new ExcelPackage(newFile))
        {
            ExcelWorksheet worksheet = package.Workbook.Worksheets.Add("Sheet1");//添加sheet
            worksheet.DefaultColWidth = 15; //默认列宽
            worksheet.DefaultRowHeight = 20; //默认行高
            worksheet.Cells[1, 1].Value = "姓名";
            worksheet.Cells[1, 2].Value = "绰号";
            worksheet.Cells[1, 3].Value = "武功";
            package.Save();
            print("已创建Excel文件到桌面,请继续。");
        }
    }

    /// 
    /// 写入数据
    /// 
    public void Write()
    {
        if(name.text==string.Empty||name.text==""||
           nickName.text == string.Empty || nickName.text == "" ||
           Kungfu.text == string.Empty || Kungfu.text == "")
        {
            print("输入框未传值空");
            return;
        }
        //所有操作语句要放到using中
        using (ExcelPackage package = new ExcelPackage(newFile))
        {
            ExcelWorksheet worksheet = package.Workbook.Worksheets[1];//第一页Sheet
            //获得最大行数
            int MaxRowIndex = worksheet.Dimension.End.Row;

            //写入
            worksheet.Cells[MaxRowIndex + 1, 1].Value = name.text;
            worksheet.Cells[MaxRowIndex + 1, 2].Value = nickName.text;
            worksheet.Cells[MaxRowIndex + 1, 3].Value = Kungfu.text;
            
            //保存
            package.Save();

            //清空输入框
            name.text = "";
            nickName.text = "";
            Kungfu.text = "";

        }
    }
}
效果

Unity使用Epplus插件实现创建Excel表格并写入数据_第1张图片
操作语句参考

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