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public class Data {
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL downURL = Data.class.getResource("statics/down.png");
public static ImageIcon down = new ImageIcon(downURL);
public static URL leftURL = Data.class.getResource("statics/left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
public class GamePanel extends JPanel implements KeyListener, ActionListener {
int length;
int[] snakeX = new int[600]; //蛇x坐标
int[] snakeY = new int[500];
boolean isStart = false;
String fx;
Timer timer = new Timer(100, this); //100浩毫秒执行一次
int foodX; //食物坐标
int foodY;
Random random = new Random();
boolean isFail = false;
int score;
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100;
snakeX[1] = 75;
snakeY[1] = 100;
snakeX[2] = 50;
snakeY[2] = 100;
fx = "R";
foodX = 25 + 25 * random.nextInt(34);
foodY = 75 + 25 * random.nextInt(24);
score = 0;
}
//绘制面板 游戏里的所有东西 都用这个画笔画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); //清屏
//绘制静态面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11);
g.fillRect(25, 75, 850, 600);
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 18));
g.drawString("长度: " + length, 750, 35);
g.drawString("分数: " + score, 750, 50);
Data.food.paintIcon(this, g, foodX, foodY);
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
if (!isStart) {
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("按下空格开始游戏", 300, 300);
}
if (isFail) {
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("失败,按下空格重新开始", 300, 300);
}
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_SPACE) {
if (isFail) {
isFail = false;
init();
} else {
isStart = !isStart;
repaint();
}
repaint();
}
if (keyCode == KeyEvent.VK_UP) {
fx = "U";
} else if (keyCode == KeyEvent.VK_DOWN) {
fx = "D";
} else if (keyCode == KeyEvent.VK_LEFT) {
fx = "L";
} else if (keyCode == KeyEvent.VK_RIGHT) {
fx = "R";
} else if (keyCode == KeyEvent.VK_ESCAPE) {
System.exit(0);
}
}
@Override
public void keyReleased(KeyEvent e) {
}
//事件监听--需要通过固定时间来刷新 1s 10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && !isFail) {
//吃食物
if (snakeX[0] == foodX && snakeY[0] == foodY) {
length++;
score += 10;
foodX = 25 + 25 * random.nextInt(34);
foodY = 75 + 25 * random.nextInt(24);
}
for (int i = length - 1; i > 0; i--) {
snakeX[i] = snakeX[i - 1];
snakeY[i] = snakeY[i - 1];
}
if (fx.equals("R")) {
snakeX[0] = snakeX[0] + 25;
if (snakeX[0] > 850) {
snakeX[0] = 25;
}
} else if (fx.equals("L")) {
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25) {
snakeX[0] = 850;
}
} else if (fx.equals("U")) {
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75) {
snakeY[0] = 650;
}
} else if (fx.equals("D")) {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) {
snakeY[0] = 75;
}
}
//失败判定 撞到自己失败
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]) {
isFail = true;
}
}
repaint();
}
timer.start();
}
}
public class StartGame {
public static void main(String[] args) {
JFrame jFrame = new JFrame();
jFrame.setBounds(10, 10, 900, 720);
jFrame.setResizable(false);
jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//游戏界面都应该在游戏面板上
GamePanel gamePanel = new GamePanel();
jFrame.add(gamePanel);
jFrame.setVisible(true);
}
}