Android 音频开发 目录
- Android音频开发(1):音频相关知识
- Android音频开发(2):使用AudioRecord录制pcm格式音频
- Android音频开发(3):使用AudioRecord实现录音的暂停和恢复
- Android音频开发(4):PCM转WAV格式音频
- Android音频开发(5):Mp3的录制 - 编译Lame源码
- Android音频开发(6):Mp3的录制 - 使用Lame实时录制MP3格式音频
- Android音频开发(7):音乐可视化-FFT频谱图
项目地址
https://github.com/zhaolewei/ZlwAudioRecorder
编译 so包
1.下载lame
官网(科学上网): http://lame.sourceforge.net/download.php
lame-3.100:https://pan.baidu.com/s/1U77GAq1nn3bVXFMEhRyo8g
2.使用ndk-build编译源码
2.1 在任意位置创建如下的目录结构:
文件夹名称随意,与.mk 文件中路径一致即可
2.2 解压下载好的lame源码
解压后将其/lame-3.100/libmp3lame/
目录中.c和.h文件和/lame-3.100//include/
中的 lame.h拷贝到/jni/lame-3.100_libmp3lame中
3.100版本 有42个文件
2.3 修改部分文件
- 删除fft.c文件的47行的
#include "vector/lame_intrin.h"
- 删除set_get.h文件的24行的
#include
- 将util.h文件的570行的
extern ieee754_float32_t fast_log2(ieee754_float32_t x);
替换为extern float fast_log2(float x);
2.4 编写Mp3Encoder.c 和 Mp3Encoder.h 对接java代码
2.4.1 Mp3Encoder.c
- 注意修改包名
#include "lame-3.100_libmp3lame/lame.h"
#include "Mp3Encoder.h"
static lame_global_flags *glf = NULL;
//TODO这里包名要与java中对接文件的路径一致(这里是路径是com.zlw.main.recorderlib.recorder.mp3,java文件: Mp3Encoder.java),下同
JNIEXPORT void JNICALL Java_com_zlw_main_recorderlib_recorder_mp3_Mp3Encoder_init(
JNIEnv *env, jclass cls, jint inSamplerate, jint outChannel,
jint outSamplerate, jint outBitrate, jint quality) {
if (glf != NULL) {
lame_close(glf);
glf = NULL;
}
glf = lame_init();
lame_set_in_samplerate(glf, inSamplerate);
lame_set_num_channels(glf, outChannel);
lame_set_out_samplerate(glf, outSamplerate);
lame_set_brate(glf, outBitrate);
lame_set_quality(glf, quality);
lame_init_params(glf);
}
JNIEXPORT jint JNICALL Java_com_zlw_main_recorderlib_recorder_mp3_Mp3Encoder_encode(
JNIEnv *env, jclass cls, jshortArray buffer_l, jshortArray buffer_r,
jint samples, jbyteArray mp3buf) {
jshort* j_buffer_l = (*env)->GetShortArrayElements(env, buffer_l, NULL);
jshort* j_buffer_r = (*env)->GetShortArrayElements(env, buffer_r, NULL);
const jsize mp3buf_size = (*env)->GetArrayLength(env, mp3buf);
jbyte* j_mp3buf = (*env)->GetByteArrayElements(env, mp3buf, NULL);
int result = lame_encode_buffer(glf, j_buffer_l, j_buffer_r,
samples, j_mp3buf, mp3buf_size);
(*env)->ReleaseShortArrayElements(env, buffer_l, j_buffer_l, 0);
(*env)->ReleaseShortArrayElements(env, buffer_r, j_buffer_r, 0);
(*env)->ReleaseByteArrayElements(env, mp3buf, j_mp3buf, 0);
return result;
}
JNIEXPORT jint JNICALL Java_com_zlw_main_recorderlib_recorder_mp3_Mp3Encoder_flush(
JNIEnv *env, jclass cls, jbyteArray mp3buf) {
const jsize mp3buf_size = (*env)->GetArrayLength(env, mp3buf);
jbyte* j_mp3buf = (*env)->GetByteArrayElements(env, mp3buf, NULL);
int result = lame_encode_flush(glf, j_mp3buf, mp3buf_size);
(*env)->ReleaseByteArrayElements(env, mp3buf, j_mp3buf, 0);
return result;
}
JNIEXPORT void JNICALL Java_com_zlw_main_recorderlib_recorder_mp3_Mp3Encoder_close(
JNIEnv *env, jclass cls) {
lame_close(glf);
glf = NULL;
}
2.4.2 Mp3Encoder.h
- 注意修改包名
/* DO NOT EDIT THIS FILE - it is machine generated */
#include
#ifndef _Included_Mp3Encoder
#define _Included_Mp3Encoder
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com.zlw.main.recorderlib.recorder.mp3.Mp3Encoder
* Method: init
*/
JNIEXPORT void JNICALL Java_com_zlw_main_recorderlib_recorder_mp3_Mp3Encoder_init
(JNIEnv *, jclass, jint, jint, jint, jint, jint);
JNIEXPORT jint JNICALL Java_com_zlw_main_recorderlib_recorder_mp3_Mp3Encoder_encode
(JNIEnv *, jclass, jshortArray, jshortArray, jint, jbyteArray);
JNIEXPORT jint JNICALL Java_com_zlw_main_recorderlib_recorder_mp3_Mp3Encoder_flush
(JNIEnv *, jclass, jbyteArray);
JNIEXPORT void JNICALL Java_com_zlw_main_recorderlib_recorder_mp3_Mp3Encoder_close
(JNIEnv *, jclass);
#ifdef __cplusplus
}
#endif
#endif
2.5 编写Android.mk 和Application.mk
- 路径与创建的目录应当一致
2.5.1 Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LAME_LIBMP3_DIR := lame-3.100_libmp3lame
LOCAL_MODULE := mp3lame
LOCAL_SRC_FILES :=\
$(LAME_LIBMP3_DIR)/bitstream.c \
$(LAME_LIBMP3_DIR)/fft.c \
$(LAME_LIBMP3_DIR)/id3tag.c \
$(LAME_LIBMP3_DIR)/mpglib_interface.c \
$(LAME_LIBMP3_DIR)/presets.c \
$(LAME_LIBMP3_DIR)/quantize.c \
$(LAME_LIBMP3_DIR)/reservoir.c \
$(LAME_LIBMP3_DIR)/tables.c \
$(LAME_LIBMP3_DIR)/util.c \
$(LAME_LIBMP3_DIR)/VbrTag.c \
$(LAME_LIBMP3_DIR)/encoder.c \
$(LAME_LIBMP3_DIR)/gain_analysis.c \
$(LAME_LIBMP3_DIR)/lame.c \
$(LAME_LIBMP3_DIR)/newmdct.c \
$(LAME_LIBMP3_DIR)/psymodel.c \
$(LAME_LIBMP3_DIR)/quantize_pvt.c \
$(LAME_LIBMP3_DIR)/set_get.c \
$(LAME_LIBMP3_DIR)/takehiro.c \
$(LAME_LIBMP3_DIR)/vbrquantize.c \
$(LAME_LIBMP3_DIR)/version.c \
MP3Encoder.c
include $(BUILD_SHARED_LIBRARY)
2.5.2 Application.mk
- 若只需要编译armeabi的so包可将其他删除
APP_ABI := armeabi armeabi-v7a arm64-v8a x86 x86_64 mips mips64
APP_MODULES := mp3lame
APP_CFLAGS += -DSTDC_HEADERS
APP_PLATFORM := android-21
编译
到达这一步,所有的文件都已经准备好了
在命令行中切换到jni目录中,执行ndk-build开始编译
若果不能识别ndk-build命令 需要配置下环境变量