基于canvas画布的星空效果

canvas是html5的新标签,其画布功能尤为强大。当然了canvas在IE10以下浏览器是不兼容的,所以呢为了特效肯定是牺牲一定的兼容性。这里呢,分享一个基于canvas开发的浩瀚星河插件,其实这个源代码是网上下载的,我把它整合了一下,重新封装一些参数提供更多的可改项。

首先引入两个javascript脚本,一个是jquery插件,另一个是封装好的cosmos_canvas.js


HTML,当然如果浏览器不支持canvas的话,运行程序没效果,并显示“该浏览器不支持canvas”

该浏览器不支持canvas
cosmos_canvas.js脚本

function canvas(id,starscolor,starsamount,starsradius,movrange,speed,trailing){
	//宇宙特效
"use strict";
var canvas = document.getElementById(id),
  ctx = canvas.getContext('2d'),
  w = canvas.width = window.innerWidth,
  h = canvas.height = window.innerHeight,

  hue = starscolor,//230
  stars = [],
  count = 0,
  maxStars = starsamount;//星星数量

var canvas2 = document.createElement('canvas'),
  ctx2 = canvas2.getContext('2d');
canvas2.width = 100;
canvas2.height = 100;
var half = canvas2.width / 2,
  gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
gradient2.addColorStop(0.025, '#CCC');
gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
gradient2.addColorStop(1, 'transparent');

ctx2.fillStyle = gradient2;
ctx2.beginPath();
ctx2.arc(half, half, half, 0, Math.PI * 2);
ctx2.fill();

// End cache

function random(min, max) {
  if (arguments.length < 2) {
    max = min;
    min = 0;
  }

  if (min > max) {
    var hold = max;
    max = min;
    min = hold;
  }

  return Math.floor(Math.random() * (max - min + 1)) + min;
}

function maxOrbit(x, y) {
  var max = Math.max(x, y),
    diameter = Math.round(Math.sqrt(max * max + max * max));
  return diameter / movrange;
  //星星移动范围,值越大范围越小,
}

var Star = function() {

  this.orbitRadius = random(maxOrbit(w, h));
  this.radius = random(starsradius, this.orbitRadius) / 8; 
  //星星半径大小
  this.orbitX = w / 2;
  this.orbitY = h / 2;
  this.timePassed = random(0, maxStars);
  this.speed = random(this.orbitRadius) / speed; 
  //星星移动速度
  this.alpha = random(2, 10) / 10;

  count++;
  stars[count] = this;
}

Star.prototype.draw = function() {
  var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
    y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
    twinkle = random(10);

  if (twinkle === 1 && this.alpha > 0) {
    this.alpha -= 0.05;
  } else if (twinkle === 2 && this.alpha < 1) {
    this.alpha += 0.05;
  }

  ctx.globalAlpha = this.alpha;
  ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
  this.timePassed += this.speed;
}

for (var i = 0; i < maxStars; i++) {
  new Star();
}

function animation() {
  ctx.globalCompositeOperation = 'source-over';
  ctx.globalAlpha = trailing; //尾巴
  ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
  ctx.fillRect(0, 0, w, h)

  ctx.globalCompositeOperation = 'lighter';
  for (var i = 1, l = stars.length; i < l; i++) {
    stars[i].draw();
  };

  window.requestAnimationFrame(animation);
}

animation();
}
调用方法:这里没写任何样式所以默认情况下是全屏效果

$(function(){
//canvas的id名,星星颜色(hsla的hue色调),星星数量,星星半径比,星星移动范围(值越大范围越小),星星移动速度(值越大速度越慢),星星拖尾效果(0~1值越小拖尾越明显)
canvas("starts",230,1000,60,2,50000,0.5);
});
效果:



然后我再加3个canvas,改些参数做效果对比吧

HTML

该浏览器不支持canvas
该浏览器不支持canvas
该浏览器不支持canvas
该浏览器不支持canvas
javascript

$(function(){
	//canvas的id名,星星颜色(hsla的hue色调),星星数量,星星半径比,星星移动范围(值越大范围越小),星星移动速度(值越大速度越慢),星星拖尾效果(0~1值越小拖尾越明显)
	canvas("starts",230,1000,60,2,50000,0.5);
	canvas("starts1",160,800,70,2.5,55000,0.4);
	canvas("starts2",80,600,80,3,60000,0.3);
	canvas("starts3",0,400,90,3.5,65000,0.2);
	$("canvas").width($(window).width()/2);
	$("canvas").height($(window).height()/2);
	$("canvas").css("float","left");
});
就这样,四个浩瀚的宇宙出来了




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