史姐姐的HCI笔记

本文只是自己复习时对ppt的总结

Introduction

  • CLI:Command Language Interface
  • GUI:Graphical User Interface
  • NUI : Natural User Interface
  • DM: Direct Manipulation
  • HIP: Human Information Processing
  • GOMS: Goal, Operation, Method, Selection

Human

sensors

  • Physical: vision, sound, touch
  • Chemical: smell, taste, pain

Processing

  • Processors: brain, eyes (Distributed processors )
  • Memory: long-term, short term, sensory memory
  • Cognition: attention, semantic, emotion, mood, …

Metaphor

  • design model 设计师脑子里的模型
  • user's model 用户头脑里的
  • system image 交互的界面

Ergonomics 人体工程学: Fit the body

我们能让椅子去适应人,也应该让交互界面去适应人,人自己调整也可以

goal

  • productivity
  • health and safety
  • satisfaction
  • quality

case: keyboard

  • qwerty是为了减慢速度而设计的,左手承担了57%的工作,而且经常要用无名指之类的
  • dvorak是为了效率而设计的
  • 2003年有XPeRT(而且容易从qwerty转过来)
  • 但为什么qwerty仍是主流?因为cost of learning

Perception

  • 别用高纯度的颜色
  • consider the people with color vision deficiency

visual

  • Searching for Patterns 比如按行还是按列
  • Aerial perspective 远处的会有晕染大面积的颜色
  • 会潜意识认为光从上方来


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  • Contexts and Expectations


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Cognition

The 5E principle for human interaction

  • Easy to use
  • Easy to learn
  • Easy to remember
  • Effective
  • Error-free

Attention

  • Cocktail party effect
  • Ear-switching
  • Automaticity 这部分不太需要注意力

Recovering

  • Cued recall: eg. icons

HIP Model

(3 subsystems)

Subsystems' parameters:

  • memory: μ-storage capacity; σ-decay time; κ-code type(acoustic/visual/...)
  • processor: τ-cycle time
  • principles
    • τ varies inversely with stimulus intensity
    • Movement is not continuous
    • Chunks must be added to LTM through WM.
    • Chunks' cues and relationships with other chunks in LTM is important

Perceptual system

  • Visual


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  • Auditory


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    image.png

    Both τ=100(50~200) ms

Motor system

τ=70(30~100)ms

  • Eye Movement:τ=230(70~700)ms

Cognitive system

τ=70(25~170)ms

  • working memory
    σ=7(5~226)sec
    σ[1chunk]=73(73~226)sec
    σ[3chunk]=7(5~34)sec
    μ=3(2.5~4.1)chunks
  • long term memory
    σ=∞;μ=∞

SUMMARY


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  • τ[visual] is slower for fainter screen

HIP应用

  • 平均一个单词5个字母,一个短语2.5个单词
  • 这个模型可以用来分析很多问题,比如morse码的接收速率等等
    更多请参见书:The psychology of Human Computer Interaction

GUI

design principles

always remember purpose

  • visibility
    • grouping
      • Gestalt Theory (完形心理学)
        law of closure(自动补充)/similarity(相似的放在一起)/proximity(邻近的放一起)/symmetry/continuity/
      • white space
    • order
    • decoration
      • STUDIES SHOW THAT TEXT IN ALL CAPS SLOWS READING BY 12% SO YOU SHOULD MIX CASE
    • alignment
      • align left hand --easier to read (names: surnames should be easy to scan)
  • feedback
  • mapping


    史姐姐的HCI笔记_第6张图片
    bad mapping

    史姐姐的HCI笔记_第7张图片
    good mapping
  • affordance:to give a clue
  • consistency 内外的一致性

evaluation

observational

2.1.2.1 Simple observation
2.1.2.2 Think-aloud 让用户边做边说出自己想的
2.1.2.3 Constructive Interaction
2.1.2.4 Videotape retrospection
2.1.2.5 Query methods

experimental

  • before
      Their identities will be kept confidential
      It’s the system that is being tested, not the user
      They can quit any time they want
      Any monitoring device that is being used
      Any risk that may be involved
  • after
    • Tool: SPSS
    • Fit to existing model/theories where applicable
      • Power Law of Practice: task time on n^th trial: Tn = T1*n^(-a)
      • Hick’s Law: for selecting action reaction time = a + blog2(C)
        (C: # of choices)
        --Giving a user many choices simultaneously is usually faster than is organizing the same choices into hierarchical groups
      • Fitt’s Law: Time for pointing to targets=a+b*log2(A/W+1)
        (A-distance; W-size of button)
    • Word Selections
      • Subjects Participants
      • Males & Females Men & Women
      • Disabled People with disabilities
      • “he/she” if you don’t really mean “he”
      • “Statistically significant” rather than “significant”
      • “The experiment data shows no effect” rather than “there is no effect”
      • Don’t report in a way that the subjects’ could be identified

optimization

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