-0x1.1. 线程间通信
Handler最常见的是在Activity中实现工作线程和UI线程的通信功能.比如在异步线程的回调中不能直接处理UI,那么则必须通知UI,让主线程去处理UI相关的业务逻辑.
-0x1.2. 工作线程中事件的有序业务逻辑处理
HandlerThread+Handler来实现一个工作线程中有序的多任务处理框架.
0x02. 用法示例
下面代码示例包含Handler的声明,对象创建, 事件模拟, 事件处理, handler对象的销毁,一个完整的使用流程和规范.
public class MainActivity extends AppCompatActivity {
private static final String TAG = MainActivity.class.getSimpleName();
public HandlerWork handlerWork;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//1.创建handler对象
handlerWork = new HandlerWork(this);
//2.模拟异步消息事件
Message msg = Message.obtain();
msg.obj = "onCreate() >>>>>>";
handlerWork.sendMessage(msg);
}
@Override
protected void onDestroy(){
super.onDestroy();
Message msg = Message.obtain();
msg.obj = "onDestroy() >>>>>>";
handlerWork.sendMessage(msg);
//4.清理引用对象
if (null != handlerWork){
handlerWork.removeCallbacksAndMessages(null);
handlerWork = null;
}
}
//0.静态内部类声明
public static class HandlerWork extends Handler{
MainActivity activityWR;
HandlerWork(MainActivity activity){
activityWR = new WeakReference<>(activity).get();
}
@Override
public void handleMessage(Message msg) {
Log.i(TAG, "handleMessage: msg:"+msg);
//3.这里处理业务逻辑
}
}
}
根据实际情况声明类可以为静态内部类或者外部类.
public static class HandlerWork extends Handler{
MainActivity activityWR;
HandlerWork(MainActivity activity){
activityWR = new WeakReference<>(activity).get();
}
//省略...
handlerWork = new HandlerWork(this);
Message msg = Message.obtain();
msg.obj = "onCreate() >>>>>>";
handlerWork.sendMessage(msg);
看看sendMessage的调用了sendMessageDelayed方法.
/**
* Pushes a message onto the end of the message queue after all pending messages
* before the current time. It will be received in {@link #handleMessage},
* in the thread attached to this handler.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
继续跟踪到sendMessageAtTime方法.
/**
* Enqueue a message into the message queue after all pending messages
* before (current time + delayMillis). You will receive it in
* {@link #handleMessage}, in the thread attached to this handler.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the message will be processed -- if
* the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*/
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
添加消息到消息队列中.
/**
* Enqueue a message into the message queue after all pending messages
* before the absolute time (in milliseconds) uptimeMillis.
* The time-base is {@link android.os.SystemClock#uptimeMillis}.
* Time spent in deep sleep will add an additional delay to execution.
* You will receive it in {@link #handleMessage}, in the thread attached
* to this handler.
*
* @param uptimeMillis The absolute time at which the message should be
* delivered, using the
* {@link android.os.SystemClock#uptimeMillis} time-base.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the message will be processed -- if
* the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*/
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
这里可以看到msg被加到消息队列(mQueue), msg的target对象赋值为当前的Handler对象.
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
mQueue是哪里来的?我们看看Handler的默认构造函数中做了什么事情?
/**
* Default constructor associates this handler with the {@link Looper} for the
* current thread.
*
* If this thread does not have a looper, this handler won't be able to receive messages
* so an exception is thrown.
*/
public Handler() {
this(null, false);
}
接着继续,这里看到mLooper是从Looper.myLooper()中获取的,mQueue是取的当前mLooper中的mQueue.
/**
* Use the {@link Looper} for the current thread with the specified callback interface
* and set whether the handler should be asynchronous.
*
* Handlers are synchronous by default unless this constructor is used to make
* one that is strictly asynchronous.
*
* Asynchronous messages represent interrupts or events that do not require global ordering
* with respect to synchronous messages. Asynchronous messages are not subject to
* the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
*
* @param callback The callback interface in which to handle messages, or null.
* @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
* each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
*
* @hide
*/
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
到目前为止,我们已经清楚的看到消息Message是怎么组建并发送到消息队列中的.
frameworks/base/core/android/os/MessageQueue.java中enqueueMesage的实现:
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
frameworks/base/core/android/os/Looper.java
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);//这里就是消息拍发的逻辑.根据当前消息中的target对象,调用它的dispatchMessage方法.
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
但是没有看到Looper是在哪里初始化的? 主线程中的message是如何派发的?
frameworks/base/core/android/app/ActivityThread.java
final ApplicationThread mAppThread = new ApplicationThread();
final Looper mLooper = Looper.myLooper();
final H mH = new H();
//省略...
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("" );
Looper.prepareMainLooper();//在这里就初始化了主线程的Looper
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop(); //这里进入Looper的消息循环
throw new RuntimeException("Main thread loop unexpectedly exited");
}
frameworks/base/core/android/os/Handler.java
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
重载handleMessage的接口实现,处理自己的业务逻辑.
@Override
public void handleMessage(Message msg) {
Log.i(TAG, "handleMessage: >>>>>> msg:"+msg);
}
这里根据代码流程走了一遍主线程中Message的处理逻辑,从消息的发送,加入到队列,消息派发,回调处理等,让我们使用Handler的时候只要明白handler中这个消息是如何流转的.