自定义跑马灯,可控制速度与方向

主要是通过继承自TextView实现自定义View,
使用drawText方法不断重绘文字。
XML布局:
 
  
    android:id="@+id/test"
    android:layout_width="match_parent"
    android:layout_height="50dp"
    android:background="#339320"
    android:maxLines="1"
    android:textColor="#FF00FF"
    android:textSize="21sp"/>
注意:需要设置为1行。可在XML中设置颜色,字号,不要设置文字内容
Activity调用:
test = (MarqueeText) this.findViewById(R.id.test);
test.setMyContext("11111112225555");
test.setL2r(true);
test.setMySpeed(10);
test.setOnClickListener( new OnClickListener() { @Override public void onClick( View view) { start() ; } }) ;
setL2r设置方向,默认为从左向右;
 
  
setMySpeed设置速度,默认为5,说明:若速度设置<0,则默认为1,若>15,则默认15.
 
  
@Override
protected void onPause() {
    super.onPause();
    stop();
}

@Override
protected void onResume() {
    super.onResume();
    start();
}

@Override
protected void onDestroy() {
    super.onDestroy();
    stop();
}

public void start() {
    test.startScroll();
}

public void stop() {
    test.stopScroll();
}
销毁Activity,则不在执行。

具体实现:
package com.ycq.myview;

import android.content.Context;
import android.graphics.Canvas;
import android.util.AttributeSet;
import android.widget.TextView;

/**
 * Created by yi on 2017/2/6.
 */

public class MarqueeText extends TextView implements Runnable {

    private int currentScrollX = 0;// 当前滚动的位置
    private boolean isStop = false;
    private int textWidth;
    private boolean isMeasure = false;
    private String myContext = "";
    private int vWidth;
    private int mySpeed = 5;
    private Boolean l2r = true;

    //getPaint()获取系统画笔
    public MarqueeText(Context context) {
        super(context);
    }

    public MarqueeText(Context context, AttributeSet attrs) {
        super(context, attrs);

    }

    public MarqueeText(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        if (!isMeasure) {// 文字宽度只需获取一次就可以了
            textWidth = (int) getPaint().measureText(myContext);
            vWidth = getWidth();
            isMeasure = true;
        }
        float baseline = getHeight() / 2 + getPaint().getTextSize() / 2 - getPaint().getFontMetrics().descent;
        canvas.drawText(myContext, currentScrollX, baseline, getPaint());
    }


    @Override
    public void run() {
        if (!l2r) {//向左运动
            currentScrollX -= mySpeed;// 滚动速度
            if (currentScrollX < 0) {
                if (Math.abs(currentScrollX) >= textWidth) {
                    currentScrollX = vWidth;
                }
            }
        }
        if (l2r) {//由左向右运动
            currentScrollX += mySpeed;// 滚动速度
            if (currentScrollX >= vWidth) {
                currentScrollX = -textWidth;
            }
        }
        invalidate();
        postDelayed(this, 5);
        if (isStop) {
            return;
        }
    }

    // 开始滚动
    public void startScroll() {
        isStop = false;
        this.removeCallbacks(this);
        post(this);
    }

    // 停止滚动
    public void stopScroll() {
        isStop = true;
    }


    public String getMyContext() {
        return myContext;
    }

    public void setMyContext(String myContext) {
        this.myContext = myContext;
        textWidth = (int) getPaint().measureText(myContext);
    }

    public int getMySpeed() {
        return mySpeed;
    }

    public void setMySpeed(int mySpeed) {
        this.mySpeed = mySpeed;
        if (mySpeed <= 0) {
            this.mySpeed = 1;
        }
        if (mySpeed >= 15) {
            this.mySpeed = 15;
        }
    }

    public Boolean getL2r() {
        return l2r;
    }

    public void setL2r(Boolean l2r) {
        this.l2r = l2r;
    }
}

float baseline = getHeight() / 2 + getPaint().getTextSize() / 2 - getPaint().getFontMetrics().descent;
        canvas.drawText(myContext, currentScrollX, baseline, getPaint());
保证绘制的文字在控件的竖直中线位置。



























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