Self-Balancing Binary Search Tree
定义
任意节点子树的高度差(称为平衡因子)不超过1。
节点结构体:
template
struct Node {
T key;
Node* lchild;
Node* rchild;
Node(T k) : key(k), lchild(nullptr), rchild(nullptr) {}
};
平衡二叉树类:
template
class AVLTree {
private:
Node* root;
public:
AVLTree() :root(nullptr) {};
Node* getRoot() { return root; }
void printTree();
Node* llRotation(Node*);
Node* lrRotation(Node*);
Node* rrRotation(Node*);
Node* rlRotation(Node*);
void balance(Node*);
void insert(const T&);
bool remove(Node*, Node*, T);
int getDepth(Node*);
int getBalanceFactor(Node*);
Node* findMin(Node*);
Node* findMax(Node*);
void fixUp(); //修复平衡
Node* find(Node* node, T key);
};
操作
二叉平衡树与二叉排序树非常相似,以下重点谈谈树的自平衡策略。
左旋的动态过程:
右旋的动态过程:
ll型(右旋)
插入或者删除导致某节点a失衡(平衡因子绝对值大于1),而且a的左子树b(a->lchild)的左子树c(b->lchild)比右子树d(b->rchild)高。对a节点作ll平衡。
template
Node* AVLTree::llRotation(Node* node) { //插入节点在左子树左边,右旋
Node* temp = node->lchild;
node->lchild = temp->rchild;
temp->rchild = node;
return temp;
}
lr型
插入或者删除导致某节点a失衡(平衡因子绝对值大于1),而且a的左子树b(a->lchild)的左子树c(b->lchild)比右子树d(b->rchild)矮。对b节点作rr平衡,再对a作ll平衡。
template
Node* AVLTree::lrRotation(Node* node) { //插入节点在左子树右边
Node* temp = node->lchild;
node->lchild = rrRotation(temp);
return llRotation(node);
}
rr型
与ll型对称
rl型
与lr型对称
平衡策略
自顶向下查找失衡节点,根据平衡因子的情况作平衡处理。总体而言,是将节点从树高的一侧借调到树低的一侧。(如果Node中有parent指针的话可以自底向上,从插入或删除节点开始寻找失衡节点)
template
void AVLTree::balance(Node* node) {
int bf = getBalanceFactor(node); //平衡因子
if (bf > 1) { //失衡,左高
if (getBalanceFactor(node->lchild) > 0) //左左高,ll
root = llRotation(node);
else //左右高,lr
root = lrRotation(node);
}
else if (bf < -1) { //失衡,右高
if (getBalanceFactor(node->rchild) > 0) //右左高,rl
root = rlRotation(node);
else
root = rrRotation(node); //右边高,rr
}
return;
}
源码
#include
#include
#include
#include
using namespace std;
template
struct Node {
T key;
Node* lchild;
Node* rchild;
Node(T k) : key(k), lchild(nullptr), rchild(nullptr) {}
};
template
class AVLTree {
private:
Node* root;
public:
AVLTree() :root(nullptr) {};
Node* getRoot() { return root; }
void printTree();
Node* llRotation(Node*);
Node* lrRotation(Node*);
Node* rrRotation(Node*);
Node* rlRotation(Node*);
void balance(Node*);
void insert(const T&);
bool remove(Node*, Node*, T);
int getDepth(Node*);
int getBalanceFactor(Node*);
Node* findMin(Node*);
Node* findMax(Node*);
void fixUp();
Node* find(Node* node, T key);
};
template
void AVLTree::printTree() { //层次遍历
Node* pos = root; //当前位置
Node* flag = root; //层末标识
queue*> q;
q.push(root); //根节点入队
while (!q.empty()) { //队列非空
Node* node = q.front();
q.pop(); //弹出队首
cout << node->key << '\t';
if (node->lchild != nullptr) { //左孩子非空则入队
q.push(node->lchild);
pos = node->lchild;
}
if (node->rchild != nullptr) { //右孩子非空则入队
q.push(node->rchild);
pos = node->rchild;
}
if (node == flag) { //抵达层末
flag = pos;
cout << "\n";
}
}
}
template
void AVLTree::insert(const T& key) {
Node* node = new Node(key);
if (root == nullptr) {
root = node;
return;
}
Node* pos = root;
while (true) { //查找插入位置
if (node->key < pos->key) {
if (pos->lchild == nullptr) {
pos->lchild = node;
fixUp();
return;
} //end if
else
pos = pos->lchild;
} //end if
else if (node->key > pos->key) {
if (pos->rchild == nullptr) {
pos->rchild = node;
fixUp();
return;
} //end if
else
pos = pos->rchild;
} //end if
else
return; //树中已有此节点则无操作
} //end while
}
template
int AVLTree::getDepth(Node* node) {
if (node == nullptr)
return 0;
return max(getDepth(node->lchild), getDepth(node->rchild)) + 1;
}
template
int AVLTree::getBalanceFactor(Node* node) { //平衡因子 = 左子树高-右子树高
return getDepth(node->lchild) - getDepth(node->rchild);
}
template
void AVLTree::balance(Node* node) {
int bf = getBalanceFactor(node);
if (bf > 1) {
if (getBalanceFactor(node->lchild) > 0)
root = llRotation(node);
else
root = lrRotation(node);
}
else if (bf < -1) {
if (getBalanceFactor(node->rchild) > 0)
root = rlRotation(node);
else
root = rrRotation(node);
}
return;
}
template
Node* AVLTree::llRotation(Node* node) { //插入节点在左子树左边,右旋
Node* temp = node->lchild;
node->lchild = temp->rchild;
temp->rchild = node;
return temp;
}
template
Node* AVLTree::lrRotation(Node* node) { //插入节点在左子树右边
Node* temp = node->lchild;
node->lchild = rrRotation(temp);
return llRotation(node);
}
template
Node* AVLTree::rlRotation(Node* node) { //插入节点在右子树左边
Node* temp = node->rchild;
node->rchild = llRotation(temp);
return rrRotation(node);
}
template
Node* AVLTree::rrRotation(Node* node) { //插入节点在右子树左边,左旋
Node* temp = node->rchild;
node->rchild = temp->lchild;
temp->lchild = node;
return temp;
}
template
bool AVLTree::remove(Node* node, Node* parent, T key) {
Node* temp = nullptr;
if (node == nullptr) // 未找到目标节点
return false;
else if (key < node->key)
return remove(node->lchild, node, key);
else if (key > node->key)
return remove(node->rchild, node, key);
else if (node->lchild && node->rchild) { //删除节点有左子树也有右子树
if (getDepth(node->lchild) > getDepth(node->rchild)) { //左子树高,前驱替代
temp = findMax(node->lchild);
node->key = temp->key;
return remove(node->lchild,node, node->key);
}
else { //右子树不比左子树矮,后驱替代
temp = findMin(node->rchild);
node->key = temp->key;
return remove(node->rchild, node, node->key);
}
}
else {
if ((node->lchild && node->rchild == nullptr)) { //删除节点有左孩子无右孩子
temp = findMax(node->lchild);
node->key = temp->key;
return remove(node->lchild, node, node->key);
}
else if (node->rchild && node->lchild == nullptr) { //删除节点有右孩子无左孩子
temp = findMin(node->rchild);
node->key = temp->key;
return remove(node->rchild, node, node->key);
} //end if
else { //删除节点最终递归到删除叶子节点
if (node == parent->lchild) //父节点指针置空
parent->lchild = nullptr;
else
parent->rchild = nullptr;
delete node; //释放子节点
node = nullptr;
fixUp();
}
} //end else
return true;
}
template
void AVLTree::fixUp() {
Node* temp = this->root; //自顶向下调整树
while (1) //寻找失衡的节点
{
if (getBalanceFactor(temp) == 2) {
if (fabs(getBalanceFactor(temp->lchild)) == 1)
break;
else
temp = temp->lchild;
}
else if (getBalanceFactor(temp) == -2) {
if (fabs(getBalanceFactor(temp->rchild)) == 1)
break;
else
temp = temp->rchild;
}
else break;
}
balance(temp);
return;
}
template
Node* AVLTree::find(Node* node, T key) {
while (node != nullptr && key != node->key) { //迭代查找
if (key < node->key)
node = node->lchild;
else
node = node->rchild;
}
if (node == nullptr)
cout << "Element " << key << " doesn't exist!" << endl;
else
cout << "Element " << key << " exists." << endl;
return node;
}
template
Node* AVLTree::findMax(Node* node) {
if (node != nullptr) {
while (node->rchild)
node = node->rchild;
}
return node;
}
template
Node* AVLTree::findMin(Node* node) {
if (node != nullptr) {
if (node->lchild == nullptr) //左孩子为空,当前节点已是最左下
return node;
else
return findMin(node->lchild); //左孩子不为空,往左子树遍历
}
else
return nullptr; //空树返回nullptr
}
int main() {
int arr[]{ 7,4,8,5,1,6};//ll:738512建树;rr:7385129删除2;rl:7385124删除4;lr:748516建树
AVLTree avl;
for (int i = 0; i < 6; i++)
{
avl.insert(arr[i]);
}
avl.printTree();
avl.find(avl.getRoot(),8);
avl.remove(avl.getRoot(), nullptr, 8);
avl.printTree();
}