脚本归属

using System;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
public class ScriptTemplates : UnityEditor.AssetModificationProcessor {

    private static string autorCreat = SystemInfo.deviceName;
    // 添加脚本注释模板
    private static string str =
        "// *************************************************************************************************************\r\n" +
        "// 创建者: " + autorCreat + "\r\n" +
        "// 创建时间: #CreateTime#\r\n" +
        "// 功能: \r\n" +
        "// 版 本:v 1.2.0\r\n" +
        "// *************************************************************************************************************\r\n";

    // 创建资源调用
    public static void OnWillCreateAsset (string path) {
        // 只修改C#脚本
        path = path.Replace (".meta", "");
        if (!path.EndsWith(".cs")) return;
        var allText = str;
        allText += File.ReadAllText (path);
        switch (autorCreat) {
            case "AFEI":
                allText = allText.Replace("机器名", "人名");
                break;
      
                break;
       
        }

        // 替换字符串为系统时间
        allText = allText.Replace ("#CreateTime#", DateTime.Now.ToString ("yyyy/MM/dd HH:mm:ss"));
        File.WriteAllText (path, allText);
        AssetDatabase.Refresh ();
    }
}

 

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