斗地主算法的设计与实现 四 --对牌进行排序

               

在判断牌的类型的时候,比如判断387654的牌型的时候,需要首先对牌进行排序,这样才能判断这6张牌是个顺子。

本篇简要介绍下 如何对一手牌或很多牌进行排序。

在前几篇定义牌Card的属性的时候,有个grade字段,这个字段就是用来对牌进行比较和排序的。

比如大王的grade是17,小王的grade是16,这样大王>小王,其它单张牌的比较是类似的。

 

1.根据牌的id,获得一张牌的等级

  

 /**     * 根据牌的id,获得一张牌的等级     *     * @param id     *            牌的id     * @return 与牌数字对应的等级     */    public static int getGrade(int id) {         if (id < 1 || id > 54) {            throw new RuntimeException("牌的数字不合法");        }         int grade = 0;         // 2个王必须放在前边判断        if (id == 53) {            grade = 16;        } else if (id == 54) {            grade = 17;        }         else {            int modResult = id % 13;             if (modResult == 1) {                grade = 14;            } else if (modResult == 2) {                grade = 15;            } else if (modResult == 3) {                grade = 3;            } else if (modResult == 4) {                grade = 4;            } else if (modResult == 5) {                grade = 5;            } else if (modResult == 6) {                grade = 6;            } else if (modResult == 7) {                grade = 7;            } else if (modResult == 8) {                grade = 8;            } else if (modResult == 9) {                grade = 9;            } else if (modResult == 10) {                grade = 10;            } else if (modResult == 11) {                grade = 11;            } else if (modResult == 12) {                grade = 12;            } else if (modResult == 0) {                grade = 13;            }         }         return grade;    } 


2.对牌进行排序,从小到大,使用冒泡排序

  

/**     * 对牌进行排序,从小到大,使用冒泡排序,此种方法不是很好     *     * @param cards     *            牌     */    public static boolean bubbleSortCards(List cards) {        if (cards == null) {            return false;        }         int size = cards.size();        // 冒泡排序,从左到右,从小到大        for (int i = 0; i < size; i++) {            for (int j = 0; j < size – i – 1; j++) {                int gradeOne = cards.get(j).grade;                int gradeTwo = cards.get(j + 1).grade;                 boolean isExchange = false;                if (gradeOne > gradeTwo) {                    isExchange = true;                } else if (gradeOne == gradeTwo) {                    // 2张牌的grade相同                    CardBigType type1 = cards.get(j).bigType;                    CardBigType type2 = cards.get(j + 1).bigType;                     // 从做到右,方块、梅花、红桃、黑桃                    if (type1.equals(CardBigType.HEI_TAO)) {                        isExchange = true;                    } else if (type1.equals(CardBigType.HONG_TAO)) {                        if (type2.equals(CardBigType.MEI_HUA)                                || type2.equals(CardBigType.FANG_KUAI)) {                            isExchange = true;                        }                    } else if (type1.equals(CardBigType.MEI_HUA)) {                        if (type2.equals(CardBigType.FANG_KUAI)) {                            isExchange = true;                        }                    }                }                 if (isExchange) {                    Card cardOne = cards.get(j);                    Card cardTwo = cards.get(j + 1);                    // 交换                    cards.set(j + 1, cardOne);                    cards.set(j, cardTwo);                }            }        }        return true;    } 


3.使用JDK自带的类库进行排序

  /**     * 对牌进行排序,从小到大,比较器为CardComparator     *     * @param cards     *            牌的集合     */    public static void sortCards(List cards) {        // 策略模式;复用已有类;        Collections.sort(cards, new CardComparator());    } public class CardComparator implements Comparator<Card> {     public int compare(Card card1, Card card2) {        int result = -1;         int grade1 = card1.grade;        int grade2 = card2.grade;         if (grade1 > grade2) {            result = 1;        } else if (grade1 < grade2) {            result = -1;        } else {            // 等级相同的情况,比如都是9            CardBigType bigType1 = card1.bigType;            CardBigType bigType2 = card2.bigType;            // 从左到右,方块、梅花、红桃、黑桃            if (bigType1.equals(CardBigType.HEI_TAO)) {                result = 1;            } else if (bigType1.equals(CardBigType.HONG_TAO)) {                if (bigType2.equals(CardBigType.MEI_HUA)                        || bigType2.equals(CardBigType.FANG_KUAI)) {                    result = 1;                }            } else if (bigType1.equals(CardBigType.MEI_HUA)) {                if (bigType2.equals(CardBigType.FANG_KUAI)) {                    result = 1;                }            }            // 2张牌的等级不可能完全相同,程序内部采用这种设计            else {                result = -1;            }        }         return result;    } } 


 

相关阅读

斗地主算法的设计与实现

面向对象实现斗地主程序的核心算法,包括洗牌、发牌、判断牌型、比较牌的大小、游戏规则等。

 

原文参见: http://FansUnion.cn/articles/2734

           

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