实现Button悬浮于与SurfaceView之上实现
注意:你实现的SurfaceView和android中的Button,EditView是同级的,不能把一个包含在另一个里面
1.创建自己的SurfaceView类,一定要实现2个参数的那个函数,因为你要在XMl中使用,第二个参数指的自定义的组件的一些属性长宽等。
public GameSurfaceView(Context context, AttributeSet attrs){ super(context,attrs); }
"@+id/gameView" android:layout_width="fill_parent" android:layout_height="fill_parent"/>
2.处理SurfaceView中事件一定要在Activity中。我们在xml中定义我们的surfaceview 和 组件button、textview等等的时候 他们是同一级别的!!而不是把button包含在surfaceview里,所以虽然在surfaceview中可以根据id索引到button但绑定的 时候是无法找到button的,只有我们的 activitysetContentView(R.layout.main); 显示的button,所以只能在显示它的activity中去绑定,这里需要注意
@Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(R.layout.main); } /** * 下一张按钮事件 * @param view */ public void nextBt(View view){ GameSurfaceView.cn=2; } /** * 上一张按钮事件 * @param view */ public void preBt(View view){ GameSurfaceView.cn=1; }
3.在Layout中是相对布局
"1.0" encoding="utf-8"?>"http://schemas.android.com/apk/res/android" android:id="@+id/relativeLayout1" android:layout_width="fill_parent" android:layout_height="fill_parent" > "@+id/gameView" android:layout_width="fill_parent" android:layout_height="fill_parent"/> <Button android:id="@+id/nextBt" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_alignParentBottom="true" android:text="下一张" android:onClick="nextBt" /> <Button android:id="@+id/preBt" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toLeftOf="@id/nextBt" android:layout_alignParentBottom="true" android:text="上一张" android:onClick="preBt" />
GameSurfaceView类的源码如下
package dk.game; import android.content.Context; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.util.Log; import android.view.SurfaceHolder; import android.view.SurfaceView; public class GameSurfaceView extends SurfaceView implements Runnable ,SurfaceHolder.Callback{ private Thread gameViewThread; private SurfaceHolder surfaceHolder; private Paint paint; private boolean runFlag=false; public static int screen_width,screen_height; protected Resources resources; private Canvas canvas; private Bitmap bmp_bg1,bmp_bg2; public static int cn=1; public GameSurfaceView(Context context, AttributeSet attrs){ super(context,attrs); init(); } public GameSurfaceView(Context context) { super(context); init(); } private void init(){ surfaceHolder=getHolder(); surfaceHolder.addCallback(this); resources=getResources(); paint=new Paint(); paint.setAntiAlias(true); bmp_bg1=BitmapFactory.decodeResource(getResources(), R.drawable.bg1); bmp_bg2=BitmapFactory.decodeResource(getResources(), R.drawable.bg2); // setFocusable(true); // setFocusableInTouchMode(true); // setClickable(true); setKeepScreenOn(true); } public void draw(Canvas canvas,Paint paint){ canvas.drawColor(Color.BLACK); if(cn==1){ canvas.drawBitmap(bmp_bg1, 0,0, paint); }else if(cn==2){ canvas.drawBitmap(bmp_bg2, 0,0, paint); } } @Override public void run() { while(runFlag){ try{ canvas=surfaceHolder.lockCanvas(); long startTime=System.currentTimeMillis(); canvas.drawColor(Color.BLACK); draw(canvas,paint); long endTime=System.currentTimeMillis(); if(50>(endTime-startTime)){ Thread.sleep(50-(endTime-startTime)); } }catch (Exception e) { Log.e("Error", "刷新屏幕出错!"+e); }finally{ if(canvas!=null){ surfaceHolder.unlockCanvasAndPost(canvas); } } } } @Override public void surfaceCreated(SurfaceHolder holder) { screen_width=getWidth(); screen_height=getHeight(); runFlag=true; gameViewThread=new Thread(this); gameViewThread.start(); } @Override public void surfaceDestroyed(SurfaceHolder holder) { runFlag=false; } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {} }