#define _CRT_SECURE_NO_WARNINGS 1
#include
#include
#include
#include
#include
#define ROW 9
#define COL 9
#define ROWS 11
#define COLS 11
#define MINES 10
int menu()
{
printf("*******************************************************************\n");
printf("************************欢迎玩家进入扫雷游戏!*********************\n");
printf("*******************************************************************\n");
printf("***************************1、开始游戏*****************************\n");
printf("*******************************************************************\n");
printf("***************************2、结束游戏*****************************\n");
printf("*******************************************************************\n");
printf("请输入您的选择:");
int choice;
scanf("%d", &choice);
return choice;
}
void init_mines(char mine_map[ROWS][COLS], char show_map[ROWS][COLS], int rows, int cols, int row, int col)
{
int i, x, y;
memset(mine_map, '0', rows*cols * sizeof(char));
memset(show_map, ' ', rows*cols * sizeof(char));
for (i = 0; i < MINES; i++)
{
while (1)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine_map[x][y] == '0')
{
mine_map[x][y] = '1';
break;
}
}
}
}
void display(char mine_map[ROWS][COLS], int row, int col)
{
int i, j;
for (i = 1; i <= row; i++)
{
printf("%4d", i);
}
printf("\n");
for (i = 1; i <= col; i++)
{
printf("%2d", i);
for (j = 1; j <= col; j++)
{
printf(" %c ", mine_map[i][j]);
}
printf("\n");
}
}
char safe_blank_check(char mine_map[ROWS][COLS], char show_map[ROWS][COLS], int x, int y)
{
int m, n;
char count = '0';
for (m = x - 1; m <= x + 1; m++)
{
for (n = y - 1; n <= y + 1; n++)
{
if (mine_map[m][n] == '1')
count++;
}
}
return count;
}
int check_winner(char mine_map[ROWS][COLS], char show_map[ROWS][COLS], int row, int col, int x, int y)
{
int count = 0;
if (mine_map[x][y] == '0')
show_map[x][y] = safe_blank_check(mine_map, show_map, x, y);
else return '*';
for (x = 1; x <= row; x++)
{
for (y = 1; y <= col; y++)
{
if (show_map[x][y] == ' ')
count++;
}
}
if (count == MINES)
return 'w';
return 0;
}
void game()
{
srand((unsigned)time(0));
char mine_map[ROWS][COLS];
char show_map[ROWS][COLS];
init_mines(mine_map, show_map, ROWS, COLS, ROW, COL);
display(mine_map, ROW, COL);
display(show_map, ROW, COL);
while (1)
{
int row = 0;
int col = 0;
printf("请输入row和col:");
scanf("%d %d", &row, &col);
if (row >= 1 && row <= ROW && col >= 1 && col <= COL)
{
char ret = check_winner(mine_map, show_map, ROW, COL, row, col);
if (ret == 'w')
{
display(mine_map, ROW, COL);
printf("祝贺你,获得胜利!\n");
break;
}
else if (ret == '*')
{
display(mine_map, ROW, COL);
printf("你输了!你太菜了!\n");
system("pause");
break;
}
else
{
display(show_map, ROW, COL);
printf("\n");
}
}
else printf("输入错误,请重新输入!\n");
}
system("cls");
}
int main()
{
srand((unsigned int)time(0));
while (1)
{
int choice = menu();
if (choice == 1)
{
game();
}
else if (choice == 2)
{
printf("游戏结束\n");
break;
}
else
{
printf("输入错误,请重新输入!\n");
}
system("cls");
}
system("pause");
}