5.5无敌战机出现,横向射出子弹
飞碟入侵,战机出征。下面是我们要做的事情。
1、在固定坐标位置生成战机。
2、根据战机位置,修改后生成子弹的位置。
3、鼠标每次单击时,生成新子弹。
4、update时,更新子弹的位置坐标。
实现代码如下:
bullet = pygame.image.load(“resources/images/bullet1.png”)
player = pygame.image.load(“resources/images/hero1.png”)
positionPlayer=[100,400]
positionBullet=[positionPlayer[0]+50,positionPlayer[1]+40]
bullets=[]
while running:
screen.blit(background,(0,0))
screen.blit(player,positionPlayer)
for bulletx in bullets:
bulletx[0]+=5
screen.blit(bullet,(bulletx[0],bulletx[1]))
for event in pygame.event.get():
if event.type==pygame.MOUSEBUTTONDOWN:
bullets.append([150,440])
positionPlayer:战机的坐标点。
positionBullet:子弹的坐标点。
将代码整合起来,整合后完整代码如下:
import pygame
from pygame.locals import *
from sys import exit
import random
screen_width, screen_height = 480, 700
screen=pygame.display.set_mode((screen_width, screen_height))
background=pygame.image.load(“resources/images/background2.png”)
pygame.display.set_caption(‘雷雷的太空大战’)
pygame.init()
running=1
flyingsaucers=[]
enemy = pygame.image.load(“resources/images/flyingsaucer.png”)
b=0
bullet = pygame.image.load(“resources/images/bullet1.png”)
player = pygame.image.load(“resources/images/hero1.png”)
positionPlayer=[100,400]
positionBullet=[positionPlayer[0]+50,positionPlayer[1]+40]
bullets=[]
while running:
screen.blit(background,(0,0))
screen.blit(player,positionPlayer)
for bulletx in bullets:
bulletx[0]+=5
screen.blit(bullet,(bulletx[0],bulletx[1]))
for event in pygame.event.get():
if event.type==pygame.MOUSEBUTTONDOWN:
bullets.append([150,440])
if b<5:
flyingsaucers.append([random.randint(0,400),random.randint(20,100)])
b+=1
for flyingsaucer in flyingsaucers:
if flyingsaucer[1]<610:
flyingsaucer[1]+=0.5
screen.blit(enemy,flyingsaucer)
pygame.display.update()
#pygame.display.flip()
#测试时关闭窗口用
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_ESCAPE:
running = False
pygame.display.quit()
if event.type == pygame.QUIT:
pygame.quit()
exit()
运行这段代码,在画布上,出现我们的主角-无敌战机。当我们点击鼠标时,战机会发射子弹。见下图5-4。
图5-4