cocos2d各种动作的使用(变色、跳动、旋转、闪烁、悬挂、放大缩小、渐变、animation)(三)...

先看一下我实现的一个画面:


用到的知识:

***To: 意味着运动到指定的位置。

***By:意味着运动到按照指定癿 x、y 增量的位置。(x、y 可以是负值)

移动到 – CCMoveTo

移动– CCMoveBy

跳跃到 – CCJumpTo

设置终点位置和跳跃癿高度和次数。

跳跃 – CCJumpBy

设置终点位置和跳跃癿高度和次数。

放大到 – CCScaleTo

设置放大倍数,是浮点型。

放大 – CCScaleBy

旋转到 – CCRotateTo

旋转 – CCRotateBy

闪烁 – CCBlink

色调变化到 – CCTintTo

色调变换 – CCTintBy

变暗到 – CCFadeTo

由无变亮 – CCFadeIn

由亮变无 – CCFadeOut

上代码:

/***********添加各种标签***********/
		//1 helloWorld标签
		CCLabelTTF *hello = [CCLabelTTF labelWithString:@"Hello World" fontName:@"Marker Felt" fontSize:30];
		// 屏幕大小
		CGSize size = [[CCDirector sharedDirector] winSize];
		// 标签位置
		hello.position =  ccp( size.width /2 , size.height/2 );
		// 添加标签
		[self addChild: hello];
        
        //2跳标签 
        CCLabelTTF *jumpL = [CCLabelTTF labelWithString:@"jump" fontName:@"Marker Felt" fontSize:30];
        jumpL.position = ccp(size.width / 2,jumpL.textureRect.size.height / 2);
        [self addChild:jumpL];
        
        //3旋转标签
        CCLabelTTF *rotateL = [CCLabelTTF labelWithString:@"rotate" fontName:@"Marker Felt" fontSize:30];
        rotateL.position = ccp(size.width / 2, size.height / 2 + hello.textureRect.size.height);
        [self addChild:rotateL];
        
        //4闪烁出现标签
        CCLabelTTF *blinkL = [CCLabelTTF labelWithString:@"blink" fontName:@"Marker Felt" fontSize:30];
        blinkL.position = ccp(size.width / 2, size.height - blinkL.textureRect.size.height / 2);
        [self addChild:blinkL];
        
        //5悬挂标签
        CCLabelTTF *hangL = [CCLabelTTF labelWithString:@"hang" fontName:@"Marker Felt" fontSize:30];
        hangL.position = ccp(hangL.textureRect.size.width / 2, size.height - hangL.textureRect.size.height / 2);
        [self addChild:hangL];
        
        //6放大、缩小标签
        CCLabelTTF *scaleL = [CCLabelTTF labelWithString:@"scale" fontName:@"Marker Felt" fontSize:30];
        scaleL.position = ccp(size.width - scaleL.textureRect.size.width,size.height - scaleL.textureRect.size.height );
        [self addChild:scaleL];
        
        //7有无变有,有有变无标签
        CCLabelTTF *fadeL = [CCLabelTTF labelWithString:@"fade" fontName:@"Marker Felt" fontSize:30];
        fadeL.position = ccp(size.width / 4, size.height / 2);
        [self addChild:fadeL];
        
        //8动画,小人在走
        CCSpriteBatchNode *mgr = [CCSpriteBatchNode batchNodeWithFile:@"xiaoren.png" capacity:5];
        CCSpriteBatchNode *mgr1 = [CCSpriteBatchNode batchNodeWithFile:@"xiaorenzou.png" capacity:5];
        CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:mgr.texture rect:CGRectMake(0, 0, 57, 57)];
        CCSpriteFrame *frame1 = [CCSpriteFrame frameWithTexture:mgr1.texture rect:CGRectMake(0, 0, 57, 57)];
        CCAnimation *animation = [CCAnimation animationWithSpriteFrames:[NSArray arrayWithObjects:frame,frame1, nil] delay:0.2f];
        id action = [CCAnimate actionWithAnimation:animation];
        CCSprite *sprite = [CCSprite spriteWithSpriteFrame:frame];
        sprite.position = ccp(size.width / 4,size.height / 4 );
        [self addChild:sprite];
        [sprite runAction:[CCRepeatForever actionWithAction:action]];
        //再叠加一个动作,四周走动
        CCMoveTo *moveto1 = [CCMoveTo actionWithDuration:2 position:ccp(size.width / 4,size.height / 4 * 3)];
        CCMoveTo *moveto2 = [CCMoveTo actionWithDuration:2 position:ccp(size.width / 4 * 3,size.height / 4 * 3)];
        CCMoveTo *moveto3 = [CCMoveTo actionWithDuration:2 position:ccp(size.width / 4 * 3,size.height / 4)];
        CCMoveTo *moveto4 = [CCMoveTo actionWithDuration:2 position:ccp(size.width / 4,size.height / 4 )];
        CCSequence *sequenceMove = [CCSequence actions:moveto1,moveto2,moveto3,moveto4, nil];
        [sprite runAction:[CCRepeatForever actionWithAction:sequenceMove]];
        
        
        
        /********标签的各种动作*********/
        //1、hello world标签变色
        CCTintTo *tint1 = [CCTintTo actionWithDuration:2 red:255 green:0 blue:0];
        CCTintTo *tint2 = [CCTintTo actionWithDuration:2 red:255 green:255 blue:0];
        CCTintTo *tint3 = [CCTintTo actionWithDuration:2 red:0 green:255 blue:0];
        CCTintTo *tint4 = [CCTintTo actionWithDuration:2 red:0 green:255 blue:255];
        CCTintTo *tint5 = [CCTintTo actionWithDuration:2 red:0 green:0 blue:255];
        CCTintTo *tint6 = [CCTintTo actionWithDuration:2 red:255 green:0 blue:255];
        //顺序添加到ccsequence类中
        CCSequence *tintSequence = [CCSequence actions:tint1,tint2,tint3,tint4,tint5,tint6, nil];
        //不断的循环次动作
        CCRepeatForever *repeatTint = [CCRepeatForever actionWithAction:tintSequence];
        //最后运行
        [hello runAction:repeatTint];
        
        //2、jump标签跳跳,height是跳的高度,jumps参数是速度越大越快(你可以改大了试试)
        CCJumpBy *jump = [CCJumpBy actionWithDuration:3 position:CGPointZero height:size.height / 3 jumps:2];
        CCRepeatForever *repeatJump = [CCRepeatForever actionWithAction:jump];
        [jumpL runAction: repeatJump];
        
        //3、旋转字体,angle:360是顺时针旋转,如果是-360就是逆时针旋转
        CCRotateBy *rotate = [CCRotateBy actionWithDuration:2 angle:360];
        CCRepeatForever *repeatBounce = [CCRepeatForever actionWithAction:rotate];
        [rotateL runAction:repeatBounce];

        //4、闪烁出现,10秒中闪20次
        CCBlink *blink = [CCBlink actionWithDuration:10 blinks:20];
        CCRepeatForever *repeatBlink = [CCRepeatForever actionWithAction:blink];
        [blinkL runAction:repeatBlink];
        
        //5、悬挂下落动作
        CGPoint hangInTherePosition = CGPointMake(hangL.position.x, size.height - [hangL texture].contentSize.height);
        CGPoint belowScreenPosition = CGPointMake(hangL.position.x,  -[hangL texture].contentSize.height);
        
        CCMoveTo *moveHang = [CCMoveTo actionWithDuration:3 position:hangInTherePosition];
        CCEaseElasticOut *easeHang = [CCEaseElasticOut actionWithAction:moveHang];
        CCMoveTo *moveEnd = [CCMoveTo actionWithDuration:2 position:belowScreenPosition];
        CCEaseBackInOut *easeEnd = [CCEaseBackInOut actionWithAction:moveEnd];
        CCSequence *hangsequence = [CCSequence actions:easeHang,easeEnd, nil];
        CCRepeatForever *hangRepeat = [CCRepeatForever actionWithAction:hangsequence];
        [hangL runAction:hangRepeat];
        
        //6、放大缩小
        CCScaleTo *scaleBy1 = [CCScaleTo actionWithDuration:2 scale:2.0f];
        CCScaleTo *scaleTo1 = [CCScaleTo actionWithDuration:2 scale:1.0f];
        CCSequence *scaleSequence = [CCSequence actions:scaleBy1, scaleTo1, nil];
        CCRepeatForever *repeatScale = [CCRepeatForever actionWithAction:scaleSequence];
        [scaleL runAction:repeatScale];

        //7、有变无,无变有
        CCFadeIn *fadeIn = [CCFadeIn actionWithDuration:2];
        CCFadeOut *fadeOut = [CCFadeOut actionWithDuration:2];
        CCSequence *fadeSequence = [CCSequence actions:fadeIn,fadeOut,nil];
        CCRepeatForever *repeatFade = [CCRepeatForever actionWithAction:fadeSequence];
        [fadeL runAction:repeatFade];


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