这里记两个计算大数字运算的类(其实是从别人那里扒的,是dll,不过之前用了.net4.0的一些特性,用.net3.5导入unity报错,就反编译改了下,贴在这里以后能用着也好找)。当我们要运算的数值超过了double,long的时候,我们就不得不用string来表示一个数了,例如:111111111111111111111111111111111111*122222123123122222222221222221
这么一个等式。
第一个类整数型
using System;
namespace Sqrt
{
internal class ComputeStringInt
{
public string Body = "0";
public static readonly ComputeStringInt Zero = new ComputeStringInt("0");
public int Length
{
get
{
if ((int) this.Body[0] == 43 || (int) this.Body[0] == 45)
return this.Body.Length - 1;
return this.Body.Length;
}
}
public int this[int index]
{
get
{
if ((int) this.Body[0] == 43 || (int) this.Body[0] == 45)
return (int) this.Body[index + 1] - 48;
return (int) this.Body[index] - 48;
}
}
public bool IsPositive
{
get
{
return (int) this.Body[0] != 45 || !(new ComputeStringInt(this.Body.Substring(1)) != (ComputeStringInt) 0L);
}
}
public ComputeStringInt()
{
}
public ComputeStringInt(string numStr)
{
if (string.IsNullOrEmpty(numStr))
this.Body = "0";
else
this.Body = this.Trim(numStr);
}
public static implicit operator string(ComputeStringInt source)
{
return source.Body;
}
public static implicit operator ComputeStringInt(long real)
{
return new ComputeStringInt(real.ToString());
}
public static implicit operator ComputeStringInt(string real)
{
return new ComputeStringInt(real);
}
public static bool operator >(ComputeStringInt left, ComputeStringInt right)
{
if (left.IsPositive && !right.IsPositive && left.Absolute().Body != "0" && right.Absolute().Body != "0")
return true;
if (left.IsPositive && right.IsPositive)
{
if (left.Length > right.Length)
return true;
if (left.Length != right.Length)
return false;
for (int index = 0; index < left.Length; ++index)
{
if (left[index] > right[index])
return true;
if (left[index] < right[index])
return false;
}
}
else if (!left.IsPositive && !right.IsPositive)
{
if (left.Length < right.Length)
return true;
if (left.Length != right.Length)
return false;
for (int index = 0; index < left.Length; ++index)
{
if (left[index] < right[index])
return true;
if (left[index] > right[index])
return false;
}
}
else if (left.IsPositive && !right.IsPositive && (left.Absolute().Body == "0" && right.Absolute().Body != "0" || left.Absolute().Body != "0" && right.Absolute().Body == "0"))
return true;
return false;
}
public static bool operator <(ComputeStringInt left, ComputeStringInt right)
{
return right > left;
}
public static bool operator >=(ComputeStringInt left, ComputeStringInt right)
{
return left > right || left == right;
}
public static bool operator <=(ComputeStringInt left, ComputeStringInt right)
{
return left < right || left == right;
}
public static bool operator ==(ComputeStringInt left, ComputeStringInt right)
{
return !(left > right) && !(left < right);
}
public static bool operator !=(ComputeStringInt left, ComputeStringInt right)
{
return left > right || left < right;
}
public static bool operator >(ComputeStringInt left, object right)
{
return left > new ComputeStringInt(right.ToString());
}
public static bool operator >(object left, ComputeStringInt right)
{
return new ComputeStringInt(left.ToString()) > right;
}
public static bool operator <(ComputeStringInt left, object right)
{
return left < new ComputeStringInt(right.ToString());
}
public static bool operator <(object left, ComputeStringInt right)
{
return new ComputeStringInt(left.ToString()) < right;
}
public static bool operator >=(ComputeStringInt left, object right)
{
return left >= new ComputeStringInt(right.ToString());
}
public static bool operator >=(object left, ComputeStringInt right)
{
return new ComputeStringInt(left.ToString()) >= right;
}
public static bool operator <=(ComputeStringInt left, object right)
{
return left <= new ComputeStringInt(right.ToString());
}
public static bool operator <=(object left, ComputeStringInt right)
{
return new ComputeStringInt(left.ToString()) <= right;
}
public static bool operator ==(ComputeStringInt left, object right)
{
return left == new ComputeStringInt(right.ToString());
}
public static bool operator ==(object left, ComputeStringInt right)
{
return new ComputeStringInt(left.ToString()) == right;
}
public static bool operator !=(ComputeStringInt left, object right)
{
return left != new ComputeStringInt(right.ToString());
}
public static bool operator !=(object left, ComputeStringInt right)
{
return new ComputeStringInt(left.ToString()) != right;
}
public static ComputeStringInt operator +(ComputeStringInt left, ComputeStringInt right)
{
ComputeStringInt computeStringInt1 = new ComputeStringInt();
if (left.IsPositive && right.IsPositive)
{
int length = right.Length;
if (left.Length > right.Length)
length = left.Length;
int num1 = 0;
for (int index = 0; index < length; ++index)
{
int num2 = index >= left.Length || index >= right.Length ? (index < left.Length ? (index < right.Length ? 0 : left[left.Length - 1 - index] + num1) : right[right.Length - 1 - index] + num1) : left[left.Length - 1 - index] + right[right.Length - 1 - index] + num1;
num1 = num2 / 10;
int num3;
if (index == 0)
{
ComputeStringInt computeStringInt2 = computeStringInt1;
num3 = num2 % 10;
string str = num3.ToString();
computeStringInt2.Body = str;
}
else
{
ComputeStringInt computeStringInt2 = computeStringInt1;
string str1 = computeStringInt1.Body;
int startIndex = 0;
num3 = num2 % 10;
string str2 = num3.ToString();
string str3 = str1.Insert(startIndex, str2);
computeStringInt2.Body = str3;
}
}
computeStringInt1.Body = computeStringInt1.Body.Insert(0, num1.ToString());
}
else if (left.IsPositive && !right.IsPositive)
computeStringInt1 = left - new ComputeStringInt((string) right.Absolute());
else if (!left.IsPositive && right.IsPositive)
computeStringInt1 = right - new ComputeStringInt((string) left.Absolute());
else if (!left.IsPositive && !right.IsPositive)
computeStringInt1 = left - new ComputeStringInt((string) right.Absolute());
computeStringInt1.Trim();
return computeStringInt1;
}
public static ComputeStringInt operator -(ComputeStringInt left, ComputeStringInt right)
{
ComputeStringInt computeStringInt = new ComputeStringInt();
if (left == right)
return new ComputeStringInt("0");
if (left > ComputeStringInt.Zero && right == ComputeStringInt.Zero)
return left;
if (left == ComputeStringInt.Zero && right < ComputeStringInt.Zero)
return new ComputeStringInt((string) right.Absolute());
if (left == ComputeStringInt.Zero && right > ComputeStringInt.Zero)
return new ComputeStringInt(right.Body.Insert(0, "-"));
if (left > ComputeStringInt.Zero && right > ComputeStringInt.Zero)
{
if (left > right)
{
int num1 = 0;
for (int index = 0; index < left.Length; ++index)
{
int num2 = index >= left.Length || index >= right.Length ? (index < right.Length ? 0 : left[left.Length - 1 - index] - num1) : left[left.Length - 1 - index] - right[right.Length - 1 - index] - num1;
num1 = num2 / 10;
if (num2 < 0)
{
num1 = 1;
num2 = 10 + num2;
}
computeStringInt.Body = index != 0 ? computeStringInt.Body.Insert(0, num2.ToString()) : num2.ToString();
}
}
else if (left < right)
{
computeStringInt = right - left;
computeStringInt.Body = computeStringInt.Body.Insert(0, "-");
}
}
else if (left < ComputeStringInt.Zero && right < ComputeStringInt.Zero)
computeStringInt = new ComputeStringInt((string) right.Absolute()) - new ComputeStringInt((string) left.Absolute());
else if (left > ComputeStringInt.Zero && right < ComputeStringInt.Zero)
computeStringInt = left + new ComputeStringInt((string) right.Absolute());
else if (left < ComputeStringInt.Zero && right > ComputeStringInt.Zero)
{
computeStringInt = new ComputeStringInt((string) left.Absolute()) + right;
computeStringInt.Body = computeStringInt.Body.Insert(0, "-");
}
computeStringInt.Trim();
return computeStringInt;
}
public static ComputeStringInt operator *(ComputeStringInt left, ComputeStringInt right)
{
ComputeStringInt computeStringInt = new ComputeStringInt();
if (left == ComputeStringInt.Zero || right == ComputeStringInt.Zero)
return ComputeStringInt.Zero;
if (left.IsPositive && right.IsPositive)
{
for (int index1 = right.Length - 1; index1 >= 0; --index1)
{
int num1 = 0;
string numStr = "";
for (int index2 = left.Length - 1; index2 >= 0; --index2)
{
int num2 = right.Absolute()[index1] * left.Absolute()[index2] + num1;
numStr = numStr.Insert(0, (num2 % 10).ToString());
num1 = num2 / 10;
}
if ((uint) num1 > 0U)
numStr = numStr.Insert(0, num1.ToString());
for (int index2 = 0; index2 < right.Length - 1 - index1; ++index2)
numStr += "0";
computeStringInt += new ComputeStringInt(numStr);
}
}
else if (!left.IsPositive && right.IsPositive || left.IsPositive && !right.IsPositive)
{
computeStringInt = new ComputeStringInt((string) left.Absolute()) * new ComputeStringInt((string) right.Absolute());
computeStringInt.Body = computeStringInt.Body.Insert(0, "-");
}
else if (!left.IsPositive && !right.IsPositive)
computeStringInt = new ComputeStringInt((string) left.Absolute()) * new ComputeStringInt((string) right.Absolute());
computeStringInt.Trim();
return computeStringInt;
}
public static ComputeStringInt operator /(ComputeStringInt left, ComputeStringInt right)
{
ComputeStringInt computeStringInt1 = new ComputeStringInt();
if (right == ComputeStringInt.Zero)
throw new Exception("除零错误!");
if (left == ComputeStringInt.Zero)
return ComputeStringInt.Zero;
if (right == new ComputeStringInt("1"))
return left;
if (left.IsPositive && right.IsPositive)
{
if (left < right)
{
computeStringInt1 = ComputeStringInt.Zero;
}
else
{
string numStr = "";
ComputeStringInt computeStringInt2 = new ComputeStringInt(left.Body.Substring(0, right.Length - 1));
for (int index = right.Length - 1; index < left.Length; ++index)
{
computeStringInt2 = computeStringInt2 * new ComputeStringInt("10") + new ComputeStringInt(left[index].ToString());
computeStringInt2.Trim();
int num = 0;
for (num = 0; num < 10; ++num)
{
ComputeStringInt computeStringInt3 = right * new ComputeStringInt(num.ToString());
if (computeStringInt3 > computeStringInt2)
{
numStr += (num - 1);
computeStringInt2 -= right * new ComputeStringInt((num - 1).ToString());
break;
}
if (computeStringInt3 == computeStringInt2)
{
numStr += num;
computeStringInt2 = ComputeStringInt.Zero;
break;
}
}
if (num == 10)
{
numStr +=(num - 1);
computeStringInt2 -= right * new ComputeStringInt((num - 1).ToString());
}
}
computeStringInt1 = new ComputeStringInt(numStr);
}
}
else if (!left.IsPositive && right.IsPositive || left.IsPositive && !right.IsPositive)
{
computeStringInt1 = new ComputeStringInt((string) left.Absolute()) / new ComputeStringInt((string) right.Absolute());
computeStringInt1.Body = computeStringInt1.Body.Insert(0, "-");
}
else if (!left.IsPositive && !right.IsPositive)
computeStringInt1 = new ComputeStringInt((string) left.Absolute()) / new ComputeStringInt((string) right.Absolute());
computeStringInt1.Trim();
return computeStringInt1;
}
public static ComputeStringInt operator %(ComputeStringInt left, ComputeStringInt right)
{
ComputeStringInt computeStringInt1 = new ComputeStringInt();
ComputeStringInt computeStringInt2 = left - left / right * right;
computeStringInt2.Trim();
return computeStringInt2;
}
public static ComputeStringInt operator +(ComputeStringInt left, object right)
{
return left + new ComputeStringInt(right.ToString());
}
public static ComputeStringInt operator +(object left, ComputeStringInt right)
{
return new ComputeStringInt(left.ToString()) + right;
}
public static ComputeStringInt operator -(ComputeStringInt left, object right)
{
return left - new ComputeStringInt(right.ToString());
}
public static ComputeStringInt operator -(object left, ComputeStringInt right)
{
return new ComputeStringInt(left.ToString()) - right;
}
public static ComputeStringInt operator *(ComputeStringInt left, object right)
{
return left * new ComputeStringInt(right.ToString());
}
public static ComputeStringInt operator *(object left, ComputeStringInt right)
{
return new ComputeStringInt(left.ToString()) * right;
}
public static ComputeStringInt operator /(ComputeStringInt left, object right)
{
return left / new ComputeStringInt(right.ToString());
}
public static ComputeStringInt operator /(object left, ComputeStringInt right)
{
return new ComputeStringInt(left.ToString()) / right;
}
public static ComputeStringInt operator %(ComputeStringInt left, object right)
{
return left % new ComputeStringInt(right.ToString());
}
public static ComputeStringInt operator %(object left, ComputeStringInt right)
{
return new ComputeStringInt(left.ToString()) % right;
}
public ComputeStringInt Absolute()
{
if ((int) this.Body[0] == 43 || (int) this.Body[0] == 45)
return new ComputeStringInt(this.Body.Substring(1));
return this;
}
public void Trim()
{
this.Body = this.Trim(this.Body);
}
public string Trim(string numStr)
{
string str1 = numStr.Trim();
if ((int) str1[0] == 43)
str1 = str1.Substring(1);
string str2 = str1;
if ((int) str1[0] == 45)
str2 = str1.Substring(1);
int index = 0;
while (index < str2.Length && (int) str2[index] == 48)
++index;
if (index == str2.Length)
return "0";
bool flag = true;
if ((int) str1[0] == 45)
flag = false;
int startIndex = 0;
while (startIndex < str2.Length && (int) str2[startIndex] == 48)
++startIndex;
string str3 = str2.Substring(startIndex);
if (!flag)
str3 = str3.Insert(0, "-");
return str3;
}
public override string ToString()
{
return this.Body;
}
public ComputeStringFloat ToComputeStringFloat()
{
return new ComputeStringFloat(this.Body);
}
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}
}
第二类浮点类型
sing System.Text.RegularExpressions;
namespace Sqrt
{
internal class ComputeStringFloat : ComputeStringInt
{
public static int DividResaultPrecision = 50;
private long DotIndex = 0;
private string BodyNoDotNoSignal = "0";
public string IntPart
{
get
{
if (this.DotIndex <= 0L)
return "0";
return this.BodyNoDotNoSignal.Substring(0, (int)this.DotIndex);
}
}
public string FloatPart
{
get
{
if (this.DotIndex == (long)this.BodyNoDotNoSignal.Length)
return "0";
if (this.DotIndex == 0L)
return this.BodyNoDotNoSignal;
if (this.DotIndex >= 0L)
return this.BodyNoDotNoSignal.Substring((int)this.DotIndex);
string str = this.BodyNoDotNoSignal;
for (int index = 0; (long)index < -this.DotIndex; ++index)
str = str.Insert(0, "0");
return str;
}
}
public int IntPartLength
{
get
{
return this.IntPart.Length;
}
}
public int FloatPartLength
{
get
{
if (this.FloatPart.Length == 1 && (int)this.FloatPart[0] == 48)
return 0;
return this.FloatPart.Length;
}
}
public ComputeStringFloat()
{
this.DotIndex = 1L;
this.Body = "0";
this.BodyNoDotNoSignal = "0";
}
public ComputeStringFloat(string body)
{
if (string.IsNullOrEmpty(body))
this.Body = "0";
else
this.Body = this.Trim(body);
Match match = Regex.Match(this.Body, "[1-9]");
int num = this.Body.IndexOf('.');
this.DotIndex = num < 0 ? (long)(this.Body.Length - match.Index) : (num <= match.Index ? (long)(num - match.Index + 1) : (long)(num - match.Index));
this.BodyNoDotNoSignal = this.Body.Substring(match.Index);
int startIndex = this.BodyNoDotNoSignal.IndexOf('.');
if (startIndex >= 0)
this.BodyNoDotNoSignal = this.BodyNoDotNoSignal.Remove(startIndex, 1);
this.BodyNoDotNoSignal = base.Trim(this.BodyNoDotNoSignal);
}
public static implicit operator string(ComputeStringFloat source)
{
return source.Body;
}
public static implicit operator ComputeStringFloat(long real)
{
return new ComputeStringFloat(real.ToString());
}
public static implicit operator ComputeStringFloat(string real)
{
return new ComputeStringFloat(real);
}
public static bool operator >(ComputeStringFloat left, ComputeStringFloat right)
{
if (left.IsPositive && right.IsPositive)
{
if (new ComputeStringInt(left.IntPart) > new ComputeStringInt(right.IntPart))
return true;
int length1 = left.FloatPart.Length;
int length2 = right.FloatPart.Length;
string floatPart1 = left.FloatPart;
string floatPart2 = right.FloatPart;
if (length1 > length2)
{
for (int index = length2; index < length1; ++index)
floatPart2 += "0";
}
else if (length1 < length2)
{
for (int index = length1; index < length2; ++index)
floatPart1 += "0";
}
return new ComputeStringInt(floatPart1) > new ComputeStringInt(floatPart2);
}
return left.IsPositive && !right.IsPositive || (left.IsPositive || !right.IsPositive) && (!left.IsPositive && !right.IsPositive && new ComputeStringFloat((string)right.Absolute()) > new ComputeStringFloat((string)left.Absolute()));
}
public static bool operator <(ComputeStringFloat left, ComputeStringFloat right)
{
return right > left;
}
public static bool operator ==(ComputeStringFloat left, ComputeStringFloat right)
{
return !(left > right) && !(left < right);
}
public static bool operator !=(ComputeStringFloat left, ComputeStringFloat right)
{
return left > right || left < right;
}
public static bool operator >=(ComputeStringFloat left, ComputeStringFloat right)
{
return left < right || left == right;
}
public static bool operator <=(ComputeStringFloat left, ComputeStringFloat right)
{
return left > right || left == right;
}
public static bool operator >(ComputeStringFloat left, object right)
{
return left > new ComputeStringFloat(right.ToString());
}
public static bool operator >(object left, ComputeStringFloat right)
{
return new ComputeStringFloat(left.ToString()) > right;
}
public static bool operator <(ComputeStringFloat left, object right)
{
return left < new ComputeStringFloat(right.ToString());
}
public static bool operator <(object left, ComputeStringFloat right)
{
return new ComputeStringFloat(left.ToString()) < right;
}
public static bool operator ==(ComputeStringFloat left, object right)
{
return left == new ComputeStringFloat(right.ToString());
}
public static bool operator ==(object left, ComputeStringFloat right)
{
return new ComputeStringFloat(left.ToString()) == right;
}
public static bool operator !=(ComputeStringFloat left, object right)
{
return left != new ComputeStringFloat(right.ToString());
}
public static bool operator !=(object left, ComputeStringFloat right)
{
return new ComputeStringFloat(left.ToString()) != right;
}
public static bool operator >=(ComputeStringFloat left, object right)
{
return left >= new ComputeStringFloat(right.ToString());
}
public static bool operator >=(object left, ComputeStringFloat right)
{
return new ComputeStringFloat(left.ToString()) >= right;
}
public static bool operator <=(ComputeStringFloat left, object right)
{
return left <= new ComputeStringFloat(right.ToString());
}
public static bool operator <=(object left, ComputeStringFloat right)
{
return new ComputeStringFloat(left.ToString()) <= right;
}
public static ComputeStringFloat operator +(ComputeStringFloat left, ComputeStringFloat right)
{
if (left == (ComputeStringFloat)0L)
return right;
if (right == (ComputeStringFloat)0L)
return left;
string numStr1 = left.Body;
int startIndex1 = numStr1.IndexOf('.');
if (startIndex1 >= 0)
numStr1 = numStr1.Remove(startIndex1, 1);
string numStr2 = right.Body;
int startIndex2 = numStr2.IndexOf('.');
if (startIndex2 >= 0)
numStr2 = numStr2.Remove(startIndex2, 1);
int length1 = left.FloatPart.Length;
if (right.FloatPart.Length > length1)
{
length1 = right.FloatPart.Length;
if (left.FloatPart == "0")
{
for (int length2 = left.FloatPart.Length; length2 <= length1; ++length2)
numStr1 += "0";
}
else
{
for (int length2 = left.FloatPart.Length; length2 < length1; ++length2)
numStr1 += "0";
}
}
else if (right.FloatPart == "0")
{
for (int length2 = right.FloatPart.Length; length2 <= length1; ++length2)
numStr2 += "0";
}
else
{
for (int length2 = right.FloatPart.Length; length2 < length1; ++length2)
numStr2 += "0";
}
ComputeStringInt computeStringInt = new ComputeStringInt(numStr1) + new ComputeStringInt(numStr2);
if (computeStringInt.Length == length1)
return (ComputeStringFloat)computeStringInt.Body.Insert(computeStringInt.Body.Length - length1, "0.");
if (computeStringInt.Length >= length1)
return (ComputeStringFloat)computeStringInt.Body.Insert(computeStringInt.Body.Length - length1, ".");
string str = (string)computeStringInt.Absolute();
for (int length2 = str.Length; length2 < length1; ++length2)
str = "0" + str;
if (computeStringInt.IsPositive)
return (ComputeStringFloat)str.Insert(0, "0.");
return (ComputeStringFloat)str.Insert(0, "-0.");
}
public static ComputeStringFloat operator -(ComputeStringFloat left, ComputeStringFloat right)
{
if (right == (ComputeStringFloat)0L)
return left;
if (right.IsPositive)
return left + (ComputeStringFloat)right.Absolute().Body.Insert(0, "-");
return left + right.Absolute();
}
public static ComputeStringFloat operator *(ComputeStringFloat left, ComputeStringFloat right)
{
string numStr1 = left.Body;
int startIndex1 = numStr1.IndexOf('.');
if (startIndex1 >= 0)
numStr1 = numStr1.Remove(startIndex1, 1);
string numStr2 = right.Body;
int startIndex2 = numStr2.IndexOf('.');
if (startIndex2 >= 0)
numStr2 = numStr2.Remove(startIndex2, 1);
int floatPartLength1 = left.FloatPartLength;
if (right.FloatPartLength > floatPartLength1)
{
floatPartLength1 = right.FloatPartLength;
for (int floatPartLength2 = left.FloatPartLength; floatPartLength2 < floatPartLength1; ++floatPartLength2)
numStr1 += "0";
}
else if (right.FloatPartLength < floatPartLength1)
{
for (int floatPartLength2 = right.FloatPartLength; floatPartLength2 < floatPartLength1; ++floatPartLength2)
numStr2 += "0";
}
ComputeStringInt computeStringInt = new ComputeStringInt(numStr1) * new ComputeStringInt(numStr2);
int num = floatPartLength1 + floatPartLength1;
if (computeStringInt.Length == num)
return (ComputeStringFloat)computeStringInt.Body.Insert(computeStringInt.Body.Length - num, "0.");
if (computeStringInt.Length >= num)
return (ComputeStringFloat)computeStringInt.Body.Insert(computeStringInt.Body.Length - num, ".");
string str = (string)computeStringInt.Absolute();
for (int length = str.Length; length < num; ++length)
str = "0" + str;
if (computeStringInt.IsPositive)
return (ComputeStringFloat)str.Insert(0, "0.");
return (ComputeStringFloat)str.Insert(0, "-0.");
}
public static ComputeStringFloat operator /(ComputeStringFloat left, ComputeStringFloat right)
{
string numStr1 = left.Body;
int startIndex1 = numStr1.IndexOf('.');
if (startIndex1 >= 0)
numStr1 = numStr1.Remove(startIndex1, 1);
string numStr2 = right.Body;
int startIndex2 = numStr2.IndexOf('.');
if (startIndex2 >= 0)
numStr2 = numStr2.Remove(startIndex2, 1);
int floatPartLength1 = left.FloatPartLength;
if (right.FloatPartLength > floatPartLength1)
{
int floatPartLength2 = right.FloatPartLength;
for (int floatPartLength3 = left.FloatPartLength; floatPartLength3 < floatPartLength2; ++floatPartLength3)
numStr1 += "0";
}
else if (right.FloatPartLength < floatPartLength1)
{
for (int floatPartLength2 = right.FloatPartLength; floatPartLength2 < floatPartLength1; ++floatPartLength2)
numStr2 += "0";
}
for (int index = 0; index < ComputeStringFloat.DividResaultPrecision; ++index)
numStr1 += "0";
ComputeStringInt computeStringInt = new ComputeStringInt(numStr1) / new ComputeStringInt(numStr2);
int num = ComputeStringFloat.DividResaultPrecision;
if (computeStringInt.Length == num)
return (ComputeStringFloat)computeStringInt.Body.Insert(computeStringInt.Body.Length - num, "0.");
if (computeStringInt.Length >= num)
return (ComputeStringFloat)computeStringInt.Body.Insert(computeStringInt.Body.Length - num, ".");
string str = (string)computeStringInt.Absolute();
for (int length = str.Length; length < num; ++length)
str = "0" + str;
if (computeStringInt.IsPositive)
return (ComputeStringFloat)str.Insert(0, "0.");
return (ComputeStringFloat)str.Insert(0, "-0.");
}
public static ComputeStringFloat operator +(ComputeStringFloat left, object right)
{
return left + new ComputeStringFloat(right.ToString());
}
public static ComputeStringFloat operator +(object left, ComputeStringFloat right)
{
return new ComputeStringFloat(left.ToString()) + right;
}
public static ComputeStringFloat operator -(ComputeStringFloat left, object right)
{
return left - new ComputeStringFloat(right.ToString());
}
public static ComputeStringFloat operator -(object left, ComputeStringFloat right)
{
return new ComputeStringFloat(left.ToString()) - right;
}
public static ComputeStringFloat operator *(ComputeStringFloat left, object right)
{
return left * new ComputeStringFloat(right.ToString());
}
public static ComputeStringFloat operator *(object left, ComputeStringFloat right)
{
return new ComputeStringFloat(left.ToString()) * right;
}
public static ComputeStringFloat operator /(ComputeStringFloat left, object right)
{
return left / new ComputeStringFloat(right.ToString());
}
public static ComputeStringFloat operator /(object left, ComputeStringFloat right)
{
return new ComputeStringFloat(left.ToString()) / right;
}
public ComputeStringFloat Absolute()
{
if ((int)this.Body[0] == 43 || (int)this.Body[0] == 45)
return new ComputeStringFloat(this.Body.Substring(1));
return this;
}
public new string Trim(string numStr)
{
string str1 = numStr.Trim();
if ((int)str1[0] == 43)
str1 = str1.Substring(1);
int num = str1.IndexOf('.');
if (num >= 0)
{
for (int length = str1.Length - 1; length >= num; --length)
{
if ((int)str1[length] != 48)
{
str1 = (int)str1[length] != 46 ? str1.Substring(0, length + 1) : str1.Substring(0, length);
break;
}
}
}
bool flag = false;
string str2 = str1;
string str3 = "";
char ch;
for (int index = 0; index < str2.Length; ++index)
{
if (flag)
{
string str4 = str3;
ch = str2[index];
string str5 = ch.ToString();
str3 = str4 + str5;
}
else if ((int)str2[index] == 45)
{
string str4 = str3;
ch = str2[index];
string str5 = ch.ToString();
str3 = str4 + str5;
}
else if ((int)str2[index] == 48)
{
if (index + 1 < str2.Length && (int)str2[index + 1] == 46 || index + 1 >= str2.Length)
{
string str4 = str3;
ch = str2[index];
string str5 = ch.ToString();
str3 = str4 + str5;
flag = true;
}
}
else
{
string str4 = str3;
ch = str2[index];
string str5 = ch.ToString();
str3 = str4 + str5;
flag = true;
}
}
if (str3.Length == 2 && (int)str3[0] == 45 && (int)str3[1] == 48)
str3 = "0";
return str3;
}
public override string ToString()
{
return this.Body;
}
public ComputeStringInt ToComputeStringInt()
{
string numStr = this.IntPart;
if (!this.IsPositive)
numStr = numStr.Insert(0, "-");
return new ComputeStringInt(numStr);
}
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}
}
用法和注意事项:
private string s1 = "-1";
private string s2 = "1111111111111222.2222";
private ComputeStringInt c1 = "2";
private ComputeStringFloat c2 = "2.3";
// Use this for initialization
void Test()
{
//注意类型
Debug.Log(new ComputeStringFloat(s1) / 3);
ComputeStringFloat.DividResaultPrecision = 3;//浮点的精度 注意是全局的
Debug.Log((ComputeStringFloat)s2 / 3);
Debug.Log(c1 / s1);
Debug.Log(c1 * c2.IntPart);
// Debug.LogError(c1 * (ComputeStringInt)c2); //注意不能这么用,因为.的ASCII码为46,由于字符数字转换为数字要减去48,那么参与运算的就是2(-2)3,所以结果是错误的!
}