python项目《外星人入侵》增加上下操作
目的:
ship.py(新增y轴存储,飞船移动及上下边界):
import pygame
class Ship():
def __init__(self,ai_settings,screen):
'''初始化飞船并设置其初始位置'''
self.screen = screen
self.ai_settings = ai_settings
#加载飞船图像并获取外接矩形
self.image = pygame.image.load('image/ship.png')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#将每个新飞船图像放在屏幕地步中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#在飞船的属性center中存储小数值
self.centerx = float(self.rect.centerx)
self.centery = float(self.rect.centery)
#移动标志
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def update(self):
'''根据移动标志调整飞船的位置'''
if self.moving_right and self.rect.right < self.screen_rect.right:
self.centerx += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0 :
self.centerx -= self.ai_settings.ship_speed_factor
if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
self.centery += self.ai_settings.ship_speed_factor
if self.moving_up and self.rect.top > 0 :
self.centery -= self.ai_settings.ship_speed_factor
#根据self.center更新rect对象
self.rect.centerx = self.centerx
self.rect.centery = self.centery
def bitme(self):
'''在指定位置绘制飞船'''
self.screen.blit(self.image,self.rect)
game_functions.py(新增上下响应):
import sys
import pygame
def check_keydown_events(event,ship):
'''响应按键'''
if event.key == pygame.K_RIGHT:
ship.moving_right = True
if event.key == pygame.K_LEFT:
ship.moving_left = True
if event.key == pygame.K_UP:
ship.moving_up = True
if event.key == pygame.K_DOWN:
ship.moving_down = True
def check_keyup_event(event,ship):
'''响应松开'''
if event.key == pygame.K_RIGHT:
ship.moving_right = False
if event.key == pygame.K_LEFT:
ship.moving_left = False
if event.key == pygame.K_UP:
ship.moving_up = False
if event.key == pygame.K_DOWN:
ship.moving_down = False
def check_events(ship):
'''响应按键和鼠标事件'''
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type ==pygame.KEYDOWN:
check_keydown_events(event,ship)
elif event.type ==pygame.KEYUP:
check_keyup_event(event,ship)
def update_screen(ai_settings,screen,ship):
'''更新屏幕上的图像,并切换到新屏幕'''
# 每次循环时都重绘制屏幕
screen.fill(ai_settings.bg_color)
ship.bitme()
# 让最近绘制的屏幕可见
pygame.display.flip()