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Author: prototype
Copyright (C) 2004 prototype
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Abstract
The typelist and relevant concepts are introduced, together with a basic typelist implementation. An elegant, easy-to-use, and macro-free typelist generator is shown.
Introduction
Typelist, as its name suggests, refers to a (singly-) linked-list "data" structure with the data or elements being types. Like the conventional and more familiar singly-linked list data structure, typelist consists of a number of nodes that are arranged in a logically-linear fashion; specifically, each node conprises two fields: one, referred to as the "data field", holds the data (a type); the other one, referred to as the "pointer field", stores the information for finding the next node. The pointer field of the last node normally has a singular "value" indicating the end of the list. Typelist is as fundamental and important for C++ template metaprograming, which is becoming a crucial paradigm in moden C++ design and programming, as plain array for conventional programming. Examples of applications of typelist can be found in Andrei Alexandrescu's book: Modern C++ Design, and also in future installments of this C++ Metaprogramming series. Here I focus on a basic implementation of typelist and a solution to the interesting question: how to generate a typelist without C-type macros?
A basic implementation of typelist
Implementation of typelist can be amazingly simple as long as one knows how to store a data and how to represent a pointer in C++ template metaprogramming. The solutions to the two problems turn out to be the same -- use typedef. Let us take a look at an example to see how it works.
typedef int type; // Stores `int' to `type'.
type i; // `i' is of type `int'.
This simple example illustrates that after the typedef, `type' is remembered by the compiler to stand for `int' and thereafter wherever `type' is used, it will work as if it was literally replaced by `int'. This effect is exactly what we want -- using a symbol to represent a data (a type). With this understood, storing a data in C++ template programming is straightforward; while the pointer used in typelist can be considered as an alias to the next node, therefore it can also be implemented using a typedef.
A basic implementation of typelist can be something like
template
struct typelist
{
typedef T type;
typedef SL sublist;
};
Obviously, with this implementation, we want to use `type' to store the data in this node and `sublist' to store the pointer to the next node. To construct a typelist would be something like
typedef typelist
`tl2' here is a typelist with two nodes. In the first node, we store `int'; in the second node, `bool'. The `sublist' of the first node is `typelist
As I mentioned above we need a "singular" value for the pointer of the last node. So the `?' should be replaced by a type that is not used except for marking the end of a typelist. This type is easy to obtain, for example:
class null_type;
so the above `tl2' can be defined as:
typedef typelist
This works. But it turns out the best value is actually something like `typelist
It is known that 0 is used as the singular value for pointers in normal C++ programs. This value has two basic characteristics: first, it is a legal pointer value, which means it can be assigned to any pointer object; second, it semantically means “nowhere” in the memory. In analogy, what are needed for a singular value for the pointer in typelist are the following: first, it is a legal typelist value, which means that itself has to be a typelist; second, it semantically means there is no node after itself. Obviously, `typelist
A macro-free typelist generator
Generating a typelist as the example shown above is tedious and error-prone. Easier ways are definitely wanted. In some libraries, such as the famous LOKI, this task relies on the (evil) C macro with ugly interface. We want to do it in a much better way especially without all the hassle of C macros. More specifically, the challege is to implement the most clean and easy-to-use generator with an interface like:
typedef gen_typelist
// tl0 == typelist
typedef gen_typelist
// tl1 == typelist
This challenge comes with two problems to be solved: First, how to let the `gen_typelist' accept variable number of template arguments? Second, how to get the wanted typelist?
The C++ language supports default values for template parameters. Employing this, we can make a template to behave as if it can accept variable number of template arguments. For example,
template
struct gen_typelist
{
};
typedef gen_typelist
typedef gen_typelist
typedef gen_typelist
This language feature can really be used to solve the first problem. Of course, there is an upper bound for the number of template arguments, but it is not a big problem if the template has a large number of parameters.
Now we get all the types for constructing the typelist in `gen_typelist'. The least thing we can do is to construct a typelist from the given types in a bruteforce way. To continue the above `gen_typelist' example, we get:
template
struct gen_typelist
{
private:
typedef typelist
public:
};
This typelist is crude in the way that some `null_type' are possibly included. Next, we need to further refine it to remove all `null_type' except for the `null_typelist'. To do this, we process `crude_tl_' with a meta-program defined as follows:
template
struct gen_typelist
{
private:
typedef typelist
template
struct refine1_
{
typedef typelist
};
template
struct refine1_
{
typedef null_typelist type;
};
template
struct refine_
{
typedef typename refine1_
};
template
struct refine_
{
typedef null_typelist type;
};
public:
typedef typename refine_
};
typedef gen_typelist
The magic is within the inner classes `refine_' and `refine1_'. How they acheive the functionality is an interesting problem left for the readers. :-)
Another way for refining the `crude_tl_' is using a recursive method, as follows:
template
struct gen_typelist
{
typedef typelist
};
template < >
struct gen_typelist
{
typedef null_typelist type;
};
The specialization is for terminating the recursion.
Now, we have the facility for easy generation of typelist and can go ahead to have some fun in meta-programing. Before we go, some meta-functions for manipulating typelists are needed. I will show those in the next installment.