关于RGB、YUV介绍可以参考 RGB 与YUV颜色模型及存储格式
void encodeYUV420sp(unsigned char* yuv420sp, unsigned char* rgb, int width, int height)
{
if (yuv420sp == NULL || rgb == NULL)
return;
int frameSize = width*height;
int yIndex = 0;
int uvIndex = frameSize;
int R, G, B, Y, U, V;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
B = rgb[(i * width + j) * 3 + 0];
G = rgb[(i * width + j) * 3 + 1];
R = rgb[(i * width + j) * 3 + 2];
//RGB to YUV
Y = ((66 * R + 129 * G + 25 * B + 128) >> 8) + 16;
U = ((-38 * R - 74 * G + 112 * B + 128) >> 8) + 128;
V = ((112 * R - 94 * G - 18 * B + 128) >> 8) + 128;
yuv420sp[yIndex++] = (unsigned char)((Y < 0) ? 0 : ((Y > 255) ? 255 : Y));
if (i % 2 == 0 && j % 2 == 0)
{
yuv420sp[uvIndex++] = (unsigned char)((V < 0) ? 0 : ((V > 255) ? 255 : V));
yuv420sp[uvIndex++] = (unsigned char)((U < 0) ? 0 : ((U > 255) ? 255 : U));
}
}
}
}
void rgb_to_yuv420p(unsigned char* yuv420p, unsigned char* rgb, int width, int height)
{
if (yuv420p == NULL || rgb == NULL)
return;
int frameSize = width*height;
int chromaSize = frameSize / 4;
int yIndex = 0;
int uIndex = frameSize;
int vIndex = frameSize + chromaSize;
int R, G, B, Y, U, V;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
B = rgb[(i * width + j) * 3 + 0];
G = rgb[(i * width + j) * 3 + 1];
R = rgb[(i * width + j) * 3 + 2];
//RGB to YUV
Y = ((66 * R + 129 * G + 25 * B + 128) >> 8) + 16;
U = ((-38 * R - 74 * G + 112 * B + 128) >> 8) + 128;
V = ((112 * R - 94 * G - 18 * B + 128) >> 8) + 128;
yuv420p[yIndex++] = (unsigned char)((Y < 0) ? 0 : ((Y > 255) ? 255 : Y));
if (i % 2 == 0 && j % 2 == 0)
{
yuv420p[uIndex++] = (unsigned char)((U < 0) ? 0 : ((U > 255) ? 255 : U));
yuv420p[vIndex++] = (unsigned char)((V < 0) ? 0 : ((V > 255) ? 255 : V));
}
}
}
}
void yuv420sp_to_yuv420p(unsigned char* yuv420p, unsigned char* yuv420sp, int width, int height) {
if (yuv420sp == NULL || yuv420p == NULL)
return;
int framesize = width * height;
int i = 0, j = 0;
//copy Y
for (i = 0; i < framesize; i++) {
*(yuv420p + i) = *(yuv420sp + i);
}
//copy U
i = 0;
for (j = 1; j < framesize / 2; j += 2) {
*(yuv420p + (i + framesize)) = *(yuv420sp + (j + framesize));
i++;
}
//copy V
i = 0;
for (j = 0; j < framesize / 2; j += 2) {
*(yuv420p + (i + framesize * 5 / 4)) = *(yuv420sp + (j + framesize));
i++;
}
}
YUV其他存储格式的转换把上面的函数在UV赋值时变通一下即可。
#include
#include
#include
#include
using namespace std;
using namespace cv;
// show image
void showImage(String windowName, Mat img, int flag = 1)
{
namedWindow(windowName, flag);//0: CV_WINDOW_NORMAL 1: WINDOW_AUTOSIZE
imshow(windowName, img);
waitKey(0);
//destroyWindow(windowName);
}
int main()
{
Mat img_eye = imread("Sharingan_1.jpg");
showImage("img_eye", img_eye);
int height = img_eye.rows;
int width = img_eye.cols;
unsigned char* img_eye_bgr_data = (unsigned char*)malloc(height*width * 3 * sizeof(unsigned char));
for (int i = 0; i < height; i++)
{
unsigned char* current_row = img_eye.ptr(i);
for (int j = 0; j < width; j++)
{
img_eye_bgr_data[(i * width + j) * 3 + 0] = current_row[j * 3 + 0];//B
img_eye_bgr_data[(i * width + j) * 3 + 1] = current_row[j * 3 + 1];//G
img_eye_bgr_data[(i * width + j) * 3 + 2] = current_row[j * 3 + 2];//R
}
}
// 1. RGB covert to NV21
unsigned char* img_eye_nv21_data = (unsigned char*)malloc(height*width * 3 / 2 * sizeof(unsigned char));
encodeYUV420sp(img_eye_nv21_data, img_eye_bgr_data, width, height);
Mat img_eye_nv21(height * 3 / 2, width, CV_8UC1, img_eye_nv21_data);
// test
Mat img_BGR(height, width, CV_8UC3);
cvtColor(img_eye_nv21, img_BGR, CV_YUV2BGR_NV21);//CV_YUV420sp2BGR
showImage("img_BGR", img_BGR);
// 2. RGB covert to YU12
//类似,略去,使用CV_YUV2BGR_I420)或者CV_YUV2BGR_IYUV
// 3. NV21 covert to YU12(I420)
//类似,略去,
return 0;
}
提示:如果把YUV420p的YU12和YV12或者被YUV420sp的NV12和NV21搞颠倒了,图片的红色和蓝色会颠倒。