保存RenderTexture类型的图片

由于项目需求,需要在Unity中播放高清视频,视频分辨率达到了3840x1200。采用的是C++ plugin解码视频,提供图片纹理给Unity渲染的方式。而在Unity中使用的是RenderTexture来保存解码的视频图片。为了方面调试,需要保存某一些时刻的图片数据到本地,可以采用下面的函数实现:

[ContextMenu("Save png")]
	private void SaveTextureToFile()
	{
		if (OutputTexture != null)
		{
			RenderTexture prev = RenderTexture.active;
			RenderTexture.active = target;

			Texture2D png = new Texture2D(OutputTexture.width, OutputTexture.height, TextureFormat.ARGB32, false);
			png.ReadPixels(new Rect(0, 0, OutputTexture.width, OutputTexture.height), 0, 0);
			byte[] bytes =  png.EncodeToPNG();
			string path = string.Format("Dump/raw {0}.png", Random.Range(0, 65536).ToString("X")); 
			FileStream file = File.Open(path, FileMode.Create);
			
			BinaryWriter writer = new BinaryWriter(file);
			writer.Write(bytes);
			file.Close();

			Texture2D.Destroy(png);
			png = null;

			RenderTexture.active = prev;
		}

	}


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