上一篇已经创建了基类,接下来继承基类创建动态背景、飞机的基础类。
创建背景基类
class BackGround(Base):
def __init__(self, pygame_screen, image_name,type):
Base.__init__(self,pygame_screen, (0, 0), image_name)
self.movedistance = 852 // 200 #动态背景每次移动的距离
self.type = type #背景类型:"dynamic" 动态,为空或任意字符都为静态
def display(self):
if self.type == "dynamic": #动态背景
self.y += self.movedistance
self.y2 = self.y - self.h
if self.y >= 852:
self.y = 0
self.screen.blit(self.image, (self.x, self.y2))
self.screen.blit(self.image, (self.x, self.y))
type
属性:用来区分创建的背景是动态的还是静态,因为游戏暂停背景是静态的。
def main():
screen = pygame.display.set_mode((480, 852), 0, 32)
# 添加背景
Bg = BackGround(screen, Image_Background, 'dynamic')
while True:
Bg.display()
pygame.display.update()
for event in pygame.event.get():
pass
if __name__ == '__main__' :
main()
创建背景使用了一个变量Image_Background
,来指定图片文件
Bg = BackGround(screen, Image_Background, 'dynamic')
Image_Background
是已经声明好的变量,在程序的开头部分,集中声明了大量这种类似的变量。
实际开发中,也建议大家这样做,易于阅读,也易于维护。
#静态资源集中声明
Font_Icmblk = "./res/Interstate Cond Mono - Blk.ttf"
Font_Consola = "consola.ttf"
#暂停背景图片,系统保存暂停前的最后一个画面作为背景
Image_Pausedbg = "pausedbg.png"
#背景
Image_Background = "./res/background.png"
#显示当前剩余Live
Image_ShowHealth = "./res/health2.png"
Image_Logo = "./res/name.png"
Image_Sound = "./res/sound.png"
Image_SoundNor = "./res/sound_nor.png"
Image_Music = "./res/music.png"
Image_MusicNor = "./res/music_nor.png"
#飞机的血量(一格)
Image_HeroHealth = "./res/health.png"
#玩家飞机正常状态
Image_HeroPlane = "./res/hero2.png"
#玩家飞机向前飞行
Image_HeroPlaneUp = "./res/hero1.png"
#玩家飞机子弹
Image_HeroBullet = "./res/bullet2.png"
#补给包1
Image_Reward1 = "./res/prop_type_0.png"
#补给包2
Image_Reward2 = "./res/prop_type_1.png"
#敌机子弹
Image_EnemyBullet = "./res/bullet1.png"
#敌机1
Image_EnemyPlane_1 = "./res/enemy0.png"
#Boss1
Image_BossPlane1 = "./res/enemy2.png"
#Boss1 一半血量
Image_BossPlane1Half = "./res/enemy2_down1.png"
#带奖励的敌机
Image_RewardPlane1 = "./res/enemy1.png"
#飞机爆炸
Sound_Boom = "./music/enemy1_down.wav"
#开火
Sound_HeroFire = "./music/bullet.wav"
#敌机1刷新
Sound_EnemyPlane_1 = "./music/enemy2_out.wav"
#飞机中弹
Sound_Hit = "./music/enemy3_down.wav"
#游戏暂停
Sound_Pause = "./music/game_achievement.wav"
#按钮点击
Sound_ButtonOnClicked = "./music/enemy4_down.wav"
#背景音乐
Music_backgroud = "./music/game_music.mp3"
#继续按钮
Image_ButtonResume = "./res/resume_nor.png"
Image_ButtonRestart = "./res/restart_nor.png"
Image_ButtonQuit = "./res/quit_nor.png"
Image_ButtonStart = "./res/game_resume_pressed.png"
Image_ButtonStart2 = "./res/game_resume_nor.png"
#全局变量
#是否播放音效
Sound_IsPlay = True
创建飞机的基类:
class BasePlane(Base):
def __init__(self, pygame_screen, postion, image_name, bulletCoolDownSpeed,bullets):
Base.__init__(self, pygame_screen, postion, image_name)
self.bullet_list = bullets
self.bulletCoolDownSpeed = bulletCoolDownSpeed #子弹冷却时间
self.bulletCoolDownstate = 0 #子弹冷却计时
self.bulletCdOk = True #子弹冷却好
self.live = 1 #飞机有几条命
self.Health = 4 #当前血量
self.MaxHealth = 4 #一条命有几格血
self.Reward = '' #爆炸后是否有奖励
self.HealthImage = pygame.image.load(Image_HeroHealth)#单格血条图片
# 爆炸效果
self.hit = False # 被击中
self.bomb_list = [] # 爆炸分帧图片组
self.image_num = 0 # 显示刷新多少次换一张图片
self.image_index = 0 # 当前显示图片的index
def bulletCoolDown(self):
#子弹冷却判断
if self.bulletCoolDownstate > 0:
self.bulletCoolDownstate += 1
if self.bulletCoolDownstate == self.bulletCoolDownSpeed:
self.bulletCoolDownstate = 0
self.bulletCdOk = True
def boom(self):
self.screen.blit(self.bomb_list[self.image_index], (self.x, self.y))
self.image_num += 1
if self.image_num == 8: # 刷新10次切换1张图
self.image_num = 0
self.image_index += 1
if self.image_index > 3:
self.hit = False # 爆炸动画播放完成,再修改标记
self.image_num = 1
self.image_index = 1
def display(self):
if self.hit == True:
if self.live == 0 : #被击中且live=0,飞机爆炸
self.boom()
playsound(Sound_Boom)
else:
self.Health -= 1 #live > 0 ,扣一格血
if self.Health == 0: #Health = 0 ,扣一条命
self.live -= 1
if self.live > 0: #只有玩家飞机有多条生命,这部分针对玩家飞机飞机,扣一条民之后又10秒无敌时间
self.Invincible = True
self.Health = self.MaxHealth
self.hit = False
else:
self.hit = False
else:
self.screen.blit(self.image, (self.x, self.y))
bulletCoolDown
方法:控制子弹冷却时间,boom
方法:显示飞机爆炸动画display
方法:绘制显示的图像本篇讲解了背景基类的创建及动态背景原理,另外创建了飞机的基类。下一篇继续讲解玩家飞机类的创建及其控制方法。