Cocos2d-x使用ClippingNode实现遮罩效果

主要是介绍下遮罩,裁剪背景中的某个部位,可以是多边形,任何图形都可以
#include "HelloWorldScene.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"

USING_NS_CC;

using namespace cocostudio::timeline;

Scene* HelloWorld::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    // you can create scene with following comment code instead of using csb file.
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    /
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    
	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    /
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
    auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
    
    // position the label on the center of the screen
    label->setPosition(Vec2(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));

    // add the label as a child to this layer
    this->addChild(label, 1);

   
	/*
	auto clipNode = ClippingNode::create();
	clipNode->setAnchorPoint(Vec2::ZERO);
	//this->addChild(clipNode);

	//创建DrawNode
	DrawNode* drawNode = DrawNode::create();
	this->addChild(drawNode,10);

	
	//圆点
	drawNode->drawDot(Vec2(50, 50), 10, Color4F::RED);


	//线段
	drawNode->drawSegment(Vec2(20, 100), Vec2(100, 100), 5, Color4F(0, 1, 0, 1));
	drawNode->drawSegment(Vec2(20, 150), Vec2(100, 150), 10, Color4F(0, 0, 1, 1));


	//三角形
	drawNode->drawTriangle(Vec2(20, 250), Vec2(100, 300), Vec2(50, 200), Color4F(1, 1, 0, 1));
	
	//实心多边形
	Vec2 point1[4];
	point1[0] = Vec2(150, 50);
	point1[1] = Vec2(150, 150);
	point1[2] = Vec2(250, 150);
	point1[3] = Vec2(250, 50);
	drawNode->drawPolygon(point1, 4, Color4F(1, 0, 0, 1), 1, Color4F(0, 1, 0, 1));
	
	//空心多边形
	Vec2 point2[4];
	point2[0] = Vec2(150, 200);
	point2[1] = Vec2(150, 300);
	point2[2] = Vec2(500, 300);
	point2[3] = Vec2(500, 200);
	drawNode->drawPolygon(point2, 4, Color4F(1, 0, 0, 0), 1, Color4F(0, 1, 0, 1));
	clipNode->setStencil(drawNode);
	
	//二次贝塞尔
	Vec2 from1 = Vec2(300, 20);
	Vec2 to1 = Vec2(450, 20);
	Vec2 control = Vec2(360, 100);
	drawNode->drawQuadraticBezier(from1, control, to1, 100, Color4F::ORANGE);

	//三次贝塞尔
	Vec2 from2 = Vec2(300, 100);
	Vec2 to2 = Vec2(450, 100);
	Vec2 control1 = Vec2(350, 0);
	Vec2 control2 = Vec2(400, 200);
	drawNode->drawCubicBezier(from2, control1, control2, to2, 100, Color4F::YELLOW);


	//颜色混合测试
	BlendFunc bl = { GL_ONE, GL_ONE };
	drawNode->setBlendFunc(bl);

	drawNode->drawSegment(Vec2(300, 250), Vec2(450, 250), 10, Color4F::GREEN);
	drawNode->drawTriangle(Vec2(300, 200), Vec2(400, 300), Vec2(450, 150), Color4F::RED);
	//
  
	// add "HelloWorld" splash screen"
	auto sprite = Sprite::create("HelloWorld.png");

	// position the sprite on the center of the screen
	sprite->setPosition(Vec2(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));

	// add the sprite as a child to this layer
	clipNode->addChild(sprite);
	
	//cc.Log("=======================);

	*/

	/*
	auto bg = LayerColor::create(Color4B(0, 0, 0, 0));
	this->addChild(bg, -1);//1

	auto stencil = Sprite::create("CloseNormal.png");
	stencil->setScale(2);//2
	*/
//以下粗体字就是创建的过程


        auto clipper = ClippingNode::create();
	this->addChild(clipper);
	
	//创建DrawNode
	DrawNode* drawNode = DrawNode::create();
	this->addChild(drawNode, 10);
	//空心多边形
	Vec2 point2[4];
	point2[0] = Vec2(150, 200);
	point2[1] = Vec2(150, 300);
	point2[2] = Vec2(500, 300);
	point2[3] = Vec2(500, 200);
	drawNode->drawPolygon(point2, 4, Color4F(1, 0, 0, 0), 1, Color4F(0, 1, 0, 1));
	clipper->setStencil(drawNode);


	//clipper->setStencil(stencil);//设置裁剪模板 //3
	//clipper->setInverted(false);//设置底板可见,显示剩余部分
	//clipper->setAlphaThreshold(0);//设置绘制底板的Alpha值为0
	

	auto content = Sprite::create("HelloWorld.png");//被裁剪的内容
	clipper->addChild(content);//5
	clipper->setPosition(Vec2(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));
  //
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    //auto rootNode = CSLoader::createNode("MainScene.csb");


    //addChild(rootNode);


	


    return true;
}






void HelloWorld::menuCloseCallback(Object* pSender)


{


	Director::getInstance()->end();






#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)


	exit(0);


#endif


}

运行效果如图:

Cocos2d-x使用ClippingNode实现遮罩效果_第1张图片

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