1、在onMeasure中测量整个View的宽和高后,设置宽高
2、获取我们res的图片资源后,在ondraw方法中进行绘制圆形图片
3、通过Handler发送Runnable在主线程中更新UI,达到旋转效果(如果只想做圆形头像的话,这步可以去掉)
4、在布局中使用我们的View
1、初始化变量信息
//view的宽和高
int mHeight = 0;
int mWidth = 0;
//圆形图片
Bitmap bitmap = null;
//圆形图片的真实半径
int radius = 0;
//旋转动画的矩形
Matrix matrix = new Matrix();
//旋转动画的角度
int degrees = 0;
2、测量宽和高
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//测量整个View的宽和高
mWidth = measuredWidth(widthMeasureSpec);
mHeight= measuredHeight(heightMeasureSpec);
setMeasuredDimension(mWidth, mHeight);
}
private int measuredWidth(int widthMeasureSpec) {
int Mode = MeasureSpec.getMode(widthMeasureSpec);
int Size = MeasureSpec.getSize(widthMeasureSpec);
if (Mode == MeasureSpec.EXACTLY) {
mWidth = Size;
} else {
//由图片决定宽度
int value = getPaddingLeft() + getPaddingRight() + bitmap.getWidth();
if (Mode == MeasureSpec.AT_MOST) {
//由图片和Padding决定宽度,但是不能超过View的宽
mWidth = Math.min(value, Size);
}
}
return mWidth;
}
private int measuredHeight(int heightMeasureSpec) {
int Mode = MeasureSpec.getMode(heightMeasureSpec);
int Size = MeasureSpec.getSize(heightMeasureSpec);
if (Mode == MeasureSpec.EXACTLY) {
mHeight = Size;
} else {
//由图片决定高度
int value = getPaddingTop() + getPaddingBottom() + bitmap.getHeight();
if (Mode == MeasureSpec.AT_MOST) {
//由图片和Padding决定高度,但是不能超过View的高
mHeight = Math.min(value, Size);
}
}
return mHeight;
}
3、获取资源后,绘制圆形图片
//获取res的图片资源
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.icon);
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.concat(matrix);
//真实的半径必须是View的宽高最小值
radius = Math.min(mWidth, mHeight);
//如果图片本身宽高太大,进行相应的缩放
bitmap = Bitmap.createScaledBitmap(bitmap, radius, radius, false);
//画圆形图片
canvas.drawBitmap(createCircleImage(bitmap, radius), 0, 0, null);
matrix.reset();
}
private Bitmap createCircleImage(Bitmap source, int radius) {
Paint paint = new Paint();
paint.setAntiAlias(true);
Bitmap target = Bitmap.createBitmap(radius, radius, Bitmap.Config.ARGB_8888);
//产生一个同样大小的画布
Canvas canvas = new Canvas(target);
//首先绘制圆形
canvas.drawCircle(radius / 2, radius / 2, radius / 2, paint);
//使用SRC_IN模式显示后画图的交集处
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
//绘制图片,从(0,0)画
canvas.drawBitmap(source, 0, 0, paint);
return target;
}
4、通过Handler发送Runnable更新旋转效果
//开始旋转
mHandler.post(runnable);
//-----------旋转动画-----------
Handler mHandler = new Handler();
Runnable runnable = new Runnable() {
@Override
public void run() {
matrix.postRotate(degrees++, radius / 2, radius / 2);
//重绘
invalidate();
mHandler.postDelayed(runnable, 50);
}
};
5、布局文件中使用
6、整个View的源码
public class MyCycleView extends View {
//view的宽和高
int mHeight = 0;
int mWidth = 0;
//圆形图片
Bitmap bitmap = null;
//圆形图片的真实半径
int radius = 0;
//旋转动画的矩形
Matrix matrix = new Matrix();
//旋转动画的角度
int degrees = 0;
//-----------旋转动画-----------
Handler mHandler = new Handler();
Runnable runnable = new Runnable() {
@Override
public void run() {
matrix.postRotate(degrees++, radius / 2, radius / 2);
//重绘
invalidate();
mHandler.postDelayed(runnable, 50);
}
};
public MyCycleView(Context context) {
super(context);
initView();
}
public MyCycleView(Context context, AttributeSet attrs) {
super(context, attrs);
initView();
}
public MyCycleView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initView();
}
public void initView() {
//获取res的图片资源
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.icon);
//开始旋转
mHandler.post(runnable);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//测量整个View的宽和高
mWidth = measuredWidth(widthMeasureSpec);
mHeight = measuredHeight(heightMeasureSpec);
setMeasuredDimension(mWidth, mHeight);
}
private int measuredWidth(int widthMeasureSpec) {
int Mode = MeasureSpec.getMode(widthMeasureSpec);
int Size = MeasureSpec.getSize(widthMeasureSpec);
if (Mode == MeasureSpec.EXACTLY) {
mWidth = Size;
} else {
//由图片决定宽度
int value = getPaddingLeft() + getPaddingRight() + bitmap.getWidth();
if (Mode == MeasureSpec.AT_MOST) {
//由图片和Padding决定宽度,但是不能超过View的宽
mWidth = Math.min(value, Size);
}
}
return mWidth;
}
private int measuredHeight(int heightMeasureSpec) {
int Mode = MeasureSpec.getMode(heightMeasureSpec);
int Size = MeasureSpec.getSize(heightMeasureSpec);
if (Mode == MeasureSpec.EXACTLY) {
mHeight = Size;
} else {
//由图片决定高度
int value = getPaddingTop() + getPaddingBottom() + bitmap.getHeight();
if (Mode == MeasureSpec.AT_MOST) {
//由图片和Padding决定高度,但是不能超过View的高
mHeight = Math.min(value, Size);
}
}
return mHeight;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.concat(matrix);
//真实的半径必须是View的宽高最小值
radius = Math.min(mWidth, mHeight);
//如果图片本身宽高太大,进行相应的缩放
bitmap = Bitmap.createScaledBitmap(bitmap, radius, radius, false);
//画圆形图片
canvas.drawBitmap(createCircleImage(bitmap, radius), 0, 0, null);
matrix.reset();
}
private Bitmap createCircleImage(Bitmap source, int radius) {
Paint paint = new Paint();
paint.setAntiAlias(true);
Bitmap target = Bitmap.createBitmap(radius, radius, Bitmap.Config.ARGB_8888);
//产生一个同样大小的画布
Canvas canvas = new Canvas(target);
//首先绘制圆形
canvas.drawCircle(radius / 2, radius / 2, radius / 2, paint);
//使用SRC_IN模式显示后画图的交集处
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
//绘制图片,从(0,0)画
canvas.drawBitmap(source, 0, 0, paint);
return target;
}
}