《游戏开发设计模式》#2 - 目录

  • Introduction - 序言
  • Architecture, Performance, and Games
  • Design Patterns Revisited
  • Command
  • Flyweight
  • Observer
  • Prototype
  • Singleton
  • State
  • Sequencing Patterns
  • Double Buffer
  • Game Loop
  • Update Method
  • Behavioral Patterns
  • Bytecode
  • Subclass Sandbox
  • Type Object
  • Decoupling Patterns
  • Component
  • Event Queue
  • Service Locator
  • Optimization Patterns
  • Data Locality
  • Dirty Flag
  • Object Pool
  • Spatial Partition

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