#include
using namespace std;
#include "vgl.h"
#include "LoadShaders.h"
enum VAO_IDs
{
Triangles,
NumVAOs
};
enum Buffer_IDs
{
ArrayBuffer,
NumBuffers
};
enum Atrrib_IDs
{
vPosition = 0
};
GLuint VAOs[NumVAOs];//顶点数组
GLuint Buffers[NumBuffers];//缓存
const GLuint NumVertices = 6;//顶点数量
void init(void)
{
//申请顶点数组
glGenVertexArrays(NumVAOs,VAOs);
glBindVertexArray(VAOs[Triangles]);
GLfloat vertices[NumVertices][2] = {
{-0.90, -0.90},
{ 0.85 -0.90 },
{ -0.90, 0.85 },
{ 0.90, -0.85 },
{ 0.90, 0.90 },
{ -0.85, 0.90 },
};
//申请缓存
glGenBuffers(NumBuffers, Buffers);
glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
ShaderInfo shaders[] = {
{GL_VERTEX_SHADER,"triangles.vert"},
{GL_FRAGMENT_SHADER,"triangles.frag"},
{GL_NONE,NULL}
};
GLuint program = LoadShaders(shaders);
glUseProgram(program);
glVertexAttribPointer(vPosition, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
glEnableVertexAttribArray(vPosition);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBindVertexArray(VAOs[Triangles]);
glDrawArrays(GL_TRIANGLES, 0, NumVertices);
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(512, 512),
glutInitContextVersion(4, 3);
glutInitContextProfile(GLUT_CORE_PROFILE);
glutCreateWindow(argv[0]);
//如果在申请顶点数组时glGenVertexArrays宕机
//需要在glewInit开启glew对扩展的支持
glewExperimental = GL_TRUE;
if (glewInit())
{
cerr << "Unable to initialize glew ... exiting" << endl;
exit(EXIT_FAILURE);
}
init();
glutDisplayFunc(display);
glutMainLoop();
}