每个channel与server一一对应,如果要跨server,则需要引入pomelo-globalchannel-plugin和pomelo-status-plugin两个插件,以下remote代码是原生态channel,rpc调用时只能在指定的一个server上操作,否则会出现取不到用户的情况
/**
* 消息推送
* Created by lmiky on 14-4-16.
*/
var RemoteMsgPush = require('../../../domain/remoteMsgPush');
var RemoteMsgPushUser = require('../../../domain/remoteMsgPushUser');
var remoteMsgPushService = require('../../../services/remoteMsgPushService');
var remoteMsgPushUserService = require('../../../services/remoteMsgPushUserService');
var dateUtils = require('../../../util/dateUtils');
var logUtils = require('../../../util/logUtils');
var utils = require('../../../util/utils');
var SystemConfig = require('../../../../config/systemConfig');
var Code = require('../../../../config/code');
var log = logUtils.getLogger(__filename);
var self = null;
module.exports = function(app) {
return new Handler(app);
};
var Handler = function(app) {
this.app = app;
this.channelService = this.app.get('channelService');
this.globalChannelService = this.app.get('globalChannelService');
self = this;
};
/**
* 添加用户
* @param uid
* @param cb
*/
Handler.prototype.add = function(connectorServiceId, uid, cb) {
try {
//加入到globalchannel
/*this.globalChannelService.add(SystemConfig.MSG_PUSH.GLOBAL_CHANNEL_NAME, uid, connectorServiceId, function(err) {
if(err) {
utils.invokeCallback(cb, err);
} else {
//因为globalchannel无法对单个推送信息,只能向全部用户推送,所以必须再用到原生的channel
var channel = self.channelService.getChannel(SystemConfig.MSG_PUSH.GLOBAL_CHANNEL_NAME, true);
channel.add(uid, connectorServiceId);
utils.invokeCallback(cb, null);
}
});*/
var channel = self.channelService.getChannel(SystemConfig.MSG_PUSH.GLOBAL_CHANNEL_NAME, true);
channel.add(uid, connectorServiceId);
utils.invokeCallback(cb, null);
}catch(e) {
log.error('scheduler.messageRemote.add exception ' + e.stack);
utils.invokeCallback(cb, e);
}
}
/**
* 添加推送消息
* @param opts 参数
* @param cb
*/
Handler.prototype.addMessage = function(opts, cb) {
try {
//检查参数
if(!opts || !opts.msg || !opts.msg.content) {
utils.invokeCallback(cb, new Error('参数错误'), 0);
return;
}
//消息内容
var content = opts.msg.content; //内容
var title = opts.msg.title; //标题
if(!title) {
title = content;
opts.msg.title = title;
}
var pushTime = new Date();
opts.msg.pushTime = pushTime;//推送时间
var expiredTime = opts.msg.expiredTime; //过期时间,为空表示永不过期
if(!!expiredTime) {
//重新转换,防止出现不同系统时间时区不一致,比如web-api系统的时区跟game-server的时区就差了8个小时
expiredTime = dateUtils.parseTimeByDefault(dateUtils.formatTimeByDefault(expiredTime));
opts.msg.expiredTime = expiredTime;
}
var pushType = SystemConfig.MSG_PUSH.PUSH_TYPE_TERM; //推送类别
var offline = opts.msg.offline; //是否离线
if(!offline || (offline != SystemConfig.MSG_PUSH.OFFLINE_YES && offline != SystemConfig.MSG_PUSH.OFFLINE_NO)) {
offline = SystemConfig.MSG_PUSH.OFFLINE_YES; //默认离线
}
var receiver = opts.receiver; //接受者,如果为空表示向所有人推送
if(!!receiver) { //多个接收者之间以“,”分隔
receiver = receiver.split(',');
}
var remoteMsgPush = new RemoteMsgPush({title: title, content: content, pushTime: pushTime, expiredTime: expiredTime, pushType: pushType, offline: offline, receiver: opts.receiver});
//添加消息
remoteMsgPushService.add(remoteMsgPush, function(err, remoteMsgPush) {
if(err) {
utils.invokeCallback(cb, err, 0);
return;
}
//推送消息
self.pushMessage(opts.msg, receiver, remoteMsgPush.id, function(err, pushUserLength){
if(err) {
utils.invokeCallback(cb, err, 0);
} else {
utils.invokeCallback(cb, null, pushUserLength);
}
});
});
}catch(e) {
log.error('connector.connectorRemote.addMessage exception ' + e.stack);
utils.invokeCallback(cb, e, 0);
}
}
/**
* 向用户推送消息
* @param msg
* @param uids 用户id数组,如果为空表示向全部用户推送
* @param cb
*/
Handler.prototype.pushMessage = function(msg, uids, pushId, cb) {
try {
//检查参数
if(!msg || !msg.title || !msg.content || !msg.pushTime) {
utils.invokeCallback(cb, new Error('参数错误'), 0);
return;
}
//消息内容
var title = msg.title; //标题
var content = msg.content; //内容
var pushTime = dateUtils.formatTimeByDefault(msg.pushTime);//推送时间
var remoteMsgPush = {title: title, content: content, pushTime: pushTime};
var frontendServerType = SystemConfig.MSG_PUSH.FRONTEND_SERVER_TYPE;
//向指定用户推送
if(!!uids && uids.length > 0) {
var channel = self.channelService.getChannel(SystemConfig.MSG_PUSH.GLOBAL_CHANNEL_NAME, false);
if(!!channel) {
var targetUids = [];
var index = 0;
for(var i=0; i