windows下编译及使用libevent

Libevent官网:http://libevent.org/

windows 7下编译:

编译环境: windows 7 + VS2010

(1)解压libevent到F:\libevent\libevent-2.0.21-stable

(2)打开Microsoft visual studio 2010命令行工具

(3)修改以下三个文件,添加宏定义:

在以下3个文件开头添加“#define _WIN32_WINNT 0x0500”

libevent-2.0.21-stable\event_iocp.c

libevent-2.0.21-stable\evthread_win32.c

libevent-2.0.21-stable\listener.c

(4)使用VS命令提示工具编译:

cd/d F:\libevent\libevent-2.0.21-stable

nmake /f Makefile.nmake

(5)编译结果:

libevent_core.lib:All core event and buffer functionality. This library contains all the event_base, evbuffer, bufferevent, and utility functions.

libevent_extras.lib:This library defines protocol-specific functionality that you may or may not want for your application, including HTTP, DNS, and RPC.

libevent.lib:This library exists for historical reasons; it contains the contents of both libevent_core and libevent_extra. You shouldn’t use it; it may go away in a future version of Libevent.

(6)VS2010下使用lib

新建一个VC++控制台项目:

main代码:

// LibeventTest.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"

#include
#include
#include
#include

#ifndef WIN32
#include
# ifdef _XOPEN_SOURCE_EXTENDED
#  include
# endif
#include
#endif

#include "event2/bufferevent.h"
#include "event2/buffer.h"
#include "event2/listener.h"
#include "event2/util.h"
#include "event2/event.h"

#include

static const char MESSAGE[] = "Hello, World!\n";

static const int PORT = 9995;


static void conn_writecb(struct bufferevent *bev, void *user_data)
{
    struct evbuffer *output = bufferevent_get_output(bev);
    if (evbuffer_get_length(output) == 0)
    {
        printf("flushed answer\n");
        bufferevent_free(bev);
    }
}

static void conn_eventcb(struct bufferevent *bev, short events, void *user_data)
{
    if (events & BEV_EVENT_EOF)
    {
        printf("Connection closed.\n");
    }
    else if (events & BEV_EVENT_ERROR)
    {
        printf("Got an error on the connection: %s\n",
            strerror(errno));/*XXX win32*/
    }
    /* None of the other events can happen here, since we haven't enabled
     * timeouts */
    bufferevent_free(bev);
}

static void signal_cb(evutil_socket_t sig, short events, void *user_data)
{
    struct event_base *base = (struct event_base *)user_data;
    struct timeval delay = { 2, 0 };

    printf("Caught an interrupt signal; exiting cleanly in two seconds.\n");

    event_base_loopexit(base, &delay);
}

static void listener_cb(struct evconnlistener *listener, evutil_socket_t fd,
    struct sockaddr *sa, int socklen, void *user_data)
{
    struct event_base *base = (struct event_base *)user_data;
    struct bufferevent *bev;

    bev = bufferevent_socket_new(base, fd, BEV_OPT_CLOSE_ON_FREE);
    if (!bev)
    {
        fprintf(stderr, "Error constructing bufferevent!");
        event_base_loopbreak(base);
        return;
    }
    bufferevent_setcb(bev, NULL, conn_writecb, conn_eventcb, NULL);
    bufferevent_enable(bev, EV_WRITE);
    bufferevent_disable(bev, EV_READ);

    bufferevent_write(bev, MESSAGE, strlen(MESSAGE));
}

int main(int argc, char **argv)
{
    struct event_base *base;
    struct evconnlistener *listener;
    struct event *signal_event;

    struct sockaddr_in sin;

#ifdef WIN32
    WSADATA wsa_data;
    WSAStartup(0x0201, &wsa_data);
#endif

    base = event_base_new();
    if (!base)
    {
        fprintf(stderr, "Could not initialize libevent!\n");
        return 1;
    }

    memset(&sin, 0, sizeof(sin));
    sin.sin_family = AF_INET;
    sin.sin_port = htons(PORT);

    listener = evconnlistener_new_bind(base, listener_cb, (void *)base,
        LEV_OPT_REUSEABLE|LEV_OPT_CLOSE_ON_FREE, -1,
        (struct sockaddr*)&sin,
        sizeof(sin));

    if (!listener)
    {
        fprintf(stderr, "Could not create a listener!\n");
        return 1;
    }

    signal_event = evsignal_new(base, SIGINT, signal_cb, (void *)base);

    if (!signal_event || event_add(signal_event, NULL)    {
        fprintf(stderr, "Could not create/add a signal event!\n");
        return 1;
    }

    event_base_dispatch(base);

    evconnlistener_free(listener);
    event_free(signal_event);
    event_base_free(base);

    printf("done\n");
    return 0;
}

 

环境配置:

项目下建一个Lib目录,将上面三个lib文件copy到该目录下。

新建一个Include目录,将F:\libevent\libevent-2.0.21-stable\include下的文件和文件夹copy到该目录下,F:\libevent\libevent-2.0.21-stable\WIN32-Code下的文件copy到该目录下,2个event2目录下的文件可合并一起。

windows下编译及使用libevent_第1张图片

项目属性设置:

VC++目录:

包含目录,添加:F:\Projects\LibeventTest\LibeventTest\Include;

库目录,添加:F:\Projects\LibeventTest\LibeventTest\Lib;

windows下编译及使用libevent_第2张图片

C/C++:

代码生成-->运行库:多线程调试 (/MTd)(Debug下),多线程 (/MT)(Release下)

windows下编译及使用libevent_第3张图片

连接器:

输入:ws2_32.lib;wsock32.lib;libevent.lib;libevent_core.lib;libevent_extras.lib;

ws2_32.lib;wsock32.lib;是用来编译Windows网络相关的程序库。

windows下编译及使用libevent_第4张图片

编译,生成!

 

转自:

http://www.cnblogs.com/luxiaoxun/p/3603399.html

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