属性动画的出现,弥补了补间动画的不足之处,补间动画,只是改变了表面上的东西,但是其中属性并未改变,而属性动画相反,改变了表面上的东西,并且也更改了其属性。
类:ObjectAnimator
用于操作属性动画的类
帧动画
帧动画: https://blog.csdn.net/qq_40881680/article/details/82222684
补间动画
补间动画-平移动画: https://blog.csdn.net/qq_40881680/article/details/82255459
补间动画-缩放动画: https://blog.csdn.net/qq_40881680/article/details/82260914
补间动画-旋转动画: https://blog.csdn.net/qq_40881680/article/details/82261557
补间动画-透明/渐变动画: https://blog.csdn.net/qq_40881680/article/details/82261869
补间动画-组合动画(四个动画一起播放): https://blog.csdn.net/qq_40881680/article/details/82285987
属性动画
属性动画-渐变透明动画: https://blog.csdn.net/qq_40881680/article/details/82318363
属性动画-旋转动画: https://blog.csdn.net/qq_40881680/article/details/82354017
属性动画-缩放动画: https://blog.csdn.net/qq_40881680/article/details/82377850
属性动画-移动动画: https://blog.csdn.net/qq_40881680/article/details/82378391
属性动画-组合动画: https://blog.csdn.net/qq_40881680/article/details/82381258
属性动画用到的是:ObjectAnimator
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
ObjectAnimator objectAnimator1;
ObjectAnimator objectAnimator2;
ObjectAnimator objectAnimator3;
private Button button;
private ImageView image;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initView();
}
private void initView() {
button = (Button) findViewById(R.id.button);
image = (ImageView) findViewById(R.id.image);
button.setOnClickListener(this);
image.setOnClickListener(this);
}
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.button:
objectAnimator1 = ObjectAnimator.ofFloat(image,"translationX",0f,60f,0f);
objectAnimator2 = ObjectAnimator.ofFloat(image,"translationY",0f,60f,0f);
objectAnimator3 = ObjectAnimator.ofFloat(image,"alpha",1f,0f);
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.play(objectAnimator1).with(objectAnimator2).before(objectAnimator3);
animatorSet.setDuration(2000);
animatorSet.start();
break;
case R.id.image:
Toast.makeText(this, "我是属性动画", Toast.LENGTH_SHORT).show();
break;
}
}
}
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.play(objectAnimator1).with(objectAnimator2).before(objectAnimator3);
animatorSet.setDuration(2000);
animatorSet.start();
再左右移动同时进行上下移动,移动完毕后,再进行透明度的变换,可以此类推往后加
参数不多做解释,不懂请看属性动画的相关文章
属性动画
属性动画-渐变透明动画: https://blog.csdn.net/qq_40881680/article/details/82318363
属性动画-旋转动画: https://blog.csdn.net/qq_40881680/article/details/82354017
属性动画-缩放动画: https://blog.csdn.net/qq_40881680/article/details/82377850
属性动画-移动动画: https://blog.csdn.net/qq_40881680/article/details/82378391
属性动画-组合动画: https://blog.csdn.net/qq_40881680/article/details/82381258
效果图展示: