netty源码阅读之pipeline之添加channelHandler

添加channelHandler分为以下几个步骤:

1、判断是否重复添加

2、创建节点并添加至链表

3、回调添加完成事件

添加handler由用户代码addLast进入,最终会来到DefaultChannelPipeline的这里:

    @Override
    public final ChannelPipeline addLast(EventExecutorGroup group, String name, ChannelHandler handler) {
        final AbstractChannelHandlerContext newCtx;
        synchronized (this) {
            checkMultiplicity(handler);

            newCtx = newContext(group, filterName(name, handler), handler);

            addLast0(newCtx);

            // If the registered is false it means that the channel was not registered on an eventloop yet.
            // In this case we add the context to the pipeline and add a task that will call
            // ChannelHandler.handlerAdded(...) once the channel is registered.
            if (!registered) {
                newCtx.setAddPending();
                callHandlerCallbackLater(newCtx, true);
                return this;
            }

            EventExecutor executor = newCtx.executor();
            if (!executor.inEventLoop()) {
                newCtx.setAddPending();
                executor.execute(new Runnable() {
                    @Override
                    public void run() {
                        callHandlerAdded0(newCtx);
                    }
                });
                return this;
            }
        }
        callHandlerAdded0(newCtx);
        return this;
    }

 

判断是否重复添加

从这个方法进入checkMultiplicity(handler);

    private static void checkMultiplicity(ChannelHandler handler) {
        if (handler instanceof ChannelHandlerAdapter) {
            ChannelHandlerAdapter h = (ChannelHandlerAdapter) handler;
            if (!h.isSharable() && h.added) {
                throw new ChannelPipelineException(
                        h.getClass().getName() +
                        " is not a @Sharable handler, so can't be added or removed multiple times.");
            }
            h.added = true;
        }
    }

首先判断是否ChannelHandlerAdapter的实例,是,强转,

判断如果不是分享的,并且添加过,就报错。如果添加成功之后,h.added=true,表示已经添加过。

这里我们回顾一下反射,从isHarasable()进入:

    /**
     * Return {@code true} if the implementation is {@link Sharable} and so can be added
     * to different {@link ChannelPipeline}s.
     */
    public boolean isSharable() {
        /**
         * Cache the result of {@link Sharable} annotation detection to workaround a condition. We use a
         * {@link ThreadLocal} and {@link WeakHashMap} to eliminate the volatile write/reads. Using different
         * {@link WeakHashMap} instances per {@link Thread} is good enough for us and the number of
         * {@link Thread}s are quite limited anyway.
         *
         * See #2289.
         */
        Class clazz = getClass();
        Map, Boolean> cache = InternalThreadLocalMap.get().handlerSharableCache();
        Boolean sharable = cache.get(clazz);
        if (sharable == null) {
            sharable = clazz.isAnnotationPresent(Sharable.class);
            cache.put(clazz, sharable);
        }
        return sharable;
    }

查看是否有shareable的cache,如果为空,那就通过放射的方式获取并放到cache里面,方便下次读取,并返回刚刚获取到的。否则,直接返回结果。

 

创建节点并添加至链表

回到一开始的代码,创建节点和添加链表:

newCtx = newContext(group, filterName(name, handler), handler);
addLast0(newCtx);

我们可以大概的想象到,这个newContext把handler包装成context,然后添加到这个pipeline的是这个context也就是newCtx。

首先我们看看filterName做了什么,表面上就是过滤名字的意思:

 private String filterName(String name, ChannelHandler handler) {
        if (name == null) {
            return generateName(handler);
        }
        checkDuplicateName(name);
        return name;
    }

如果名字为空,那就创建名字;否则,就判断名字是否重复:

 private void checkDuplicateName(String name) {
        if (context0(name) != null) {
            throw new IllegalArgumentException("Duplicate handler name: " + name);
        }
    }

最后看context0(name)到底做了什么:

 private AbstractChannelHandlerContext context0(String name) {
        AbstractChannelHandlerContext context = head.next;
        while (context != tail) {
            if (context.name().equals(name)) {
                return context;
            }
            context = context.next;
        }
        return null;
    }

很粗暴,一步步循环判断整个链表的元素context的名字是否和当前相同。

回来newContext看看怎么包装吧:

 private AbstractChannelHandlerContext newContext(EventExecutorGroup group, String name, ChannelHandler handler) {
        return new DefaultChannelHandlerContext(this, childExecutor(group), name, handler);
    }

然后是添加addLast0(newCtx);

 private void addLast0(AbstractChannelHandlerContext newCtx) {
        AbstractChannelHandlerContext prev = tail.prev;
        newCtx.prev = prev;
        newCtx.next = tail;
        prev.next = newCtx;
        tail.prev = newCtx;
    }

这就是双向链表在尾部添加节点的操作,但是这个节点必须在tail节点之前,也就是保证tail必须在最后面。

 

回调添加完成事件

回到这段代码:

 EventExecutor executor = newCtx.executor();
            if (!executor.inEventLoop()) {
                newCtx.setAddPending();
                executor.execute(new Runnable() {
                    @Override
                    public void run() {
                        callHandlerAdded0(newCtx);
                    }
                });
                return this;
            }

从callHandlerAdded0(newCtx)进入:

    private void callHandlerAdded0(final AbstractChannelHandlerContext ctx) {
        try {
            ctx.handler().handlerAdded(ctx);
            ctx.setAddComplete();
        } catch (Throwable t) {
            boolean removed = false;
            try {
                remove0(ctx);
                try {
                    ctx.handler().handlerRemoved(ctx);
                } finally {
                    ctx.setRemoved();
                }
                removed = true;
            } catch (Throwable t2) {
                if (logger.isWarnEnabled()) {
                    logger.warn("Failed to remove a handler: " + ctx.name(), t2);
                }
            }

            if (removed) {
                fireExceptionCaught(new ChannelPipelineException(
                        ctx.handler().getClass().getName() +
                        ".handlerAdded() has thrown an exception; removed.", t));
            } else {
                fireExceptionCaught(new ChannelPipelineException(
                        ctx.handler().getClass().getName() +
                        ".handlerAdded() has thrown an exception; also failed to remove.", t));
            }
        }
    }

首先是通过handlerAdded(ctx)传播回调事件,对于ChannelInitializer这个特殊的handler,会回调到这个方法:

 @Override
    public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
        if (ctx.channel().isRegistered()) {
            // This should always be true with our current DefaultChannelPipeline implementation.
            // The good thing about calling initChannel(...) in handlerAdded(...) is that there will be no ordering
            // suprises if a ChannelInitializer will add another ChannelInitializer. This is as all handlers
            // will be added in the expected order.
            initChannel(ctx);
        }
    }

然后回调到initChannel(ctx),在这里判断这段代码是否被执行过:

    private boolean initChannel(ChannelHandlerContext ctx) throws Exception {
        if (initMap.putIfAbsent(ctx, Boolean.TRUE) == null) { // Guard against re-entrance.
            try {
                initChannel((C) ctx.channel());
            } catch (Throwable cause) {
                // Explicitly call exceptionCaught(...) as we removed the handler before calling initChannel(...).
                // We do so to prevent multiple calls to initChannel(...).
                exceptionCaught(ctx, cause);
            } finally {
                remove(ctx);
            }
            return true;
        }
        return false;
    }

然后这个方法initChannel((C) ctx.channel());里面就调用到用户代码实现的匿名方法initChannel:

childHandler(new ChannelInitializer() {
                        @Override
                        public void initChannel(SocketChannel ch) {
                            ch.pipeline().addLast(new AuthHandler());
                            //..

                        }
                    });

然后继续添加handler。如果是ChannelInitializer,那么最后还会remove(ctx)删除自己,删除下一篇文章会讲解到。

 

如果是普通的用户代码的handler例如AuthHandler(),就会回调到我们自己的写的方法的handlerAdded()

 

 

最后通过setAddComplete设置添加完成状态,借助cas的操作:

   final void setAddComplete() {
        for (;;) {
            int oldState = handlerState;
            // Ensure we never update when the handlerState is REMOVE_COMPLETE already.
            // oldState is usually ADD_PENDING but can also be REMOVE_COMPLETE when an EventExecutor is used that is not
            // exposing ordering guarantees.
            if (oldState == REMOVE_COMPLETE || HANDLER_STATE_UPDATER.compareAndSet(this, oldState, ADD_COMPLETE)) {
                return;
            }
        }
    }

 

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