unity 创建预制体的实例

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BrickWarGame : MonoBehaviour
{

    private int columnNum = 10;//列数
    private int rowNum = 10;//列数
    public GameObject brick;//预制体,此处是一个立方体
    // Use this for initialization
    void Start()
    {
        for (int rowIndex = 0; rowIndex < rowNum; rowIndex++)
        {
            for (int columnIndex = 0; columnIndex < 10; columnIndex++)
            {
                //在新的位置创建一个brick的实例
                Instantiate(brick, new Vector3(columnIndex - 5f, 0.5f + rowIndex, 0), Quaternion.identity);
            }
        }
    }
}

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