首先,对于JAVA的一些基础知识,工作年限到了一定时间后,尽量不要一来就百度查询,比如thread join的作用,我们不妨先看一看join方法的源码,先试着自己理解,然后再去查询别人的理解,举一反三,美哉美哉。
join方法的声明与源码如下:
/**
* Waits at most {@code millis} milliseconds for this thread to
* die. A timeout of {@code 0} means to wait forever.
*
* This implementation uses a loop of {@code this.wait} calls
* conditioned on {@code this.isAlive}. As a thread terminates the
* {@code this.notifyAll} method is invoked. It is recommended that
* applications not use {@code wait}, {@code notify}, or
* {@code notifyAll} on {@code Thread} instances.
*
* @param millis
* the time to wait in milliseconds
*
* @throws IllegalArgumentException
* if the value of {@code millis} is negative
*
* @throws InterruptedException
* if any thread has interrupted the current thread. The
* interrupted status of the current thread is
* cleared when this exception is thrown.
*/
public final synchronized void join(long millis)
throws InterruptedException {
long base = System.currentTimeMillis();
long now = 0;
if (millis < 0) {
throw new IllegalArgumentException("timeout value is negative");
}
if (millis == 0) {
while (isAlive()) {
wait(0);
}
} else {
while (isAlive()) {
long delay = millis - now;
if (delay <= 0) {
break;
}
wait(delay);
now = System.currentTimeMillis() - base;
}
}
}
首先,join方法是线程对象的实例方法,并不同于sleep方法。并且被 synchronized关键字被修饰,说明要进入join方法,必须获得线程的对象锁。所以join(long millis)方法,指的是获取对象锁后需要等待的时间,并不是join方法等待的时间。
join的方法是在a线程中,调用 b.join()方法,实现的语义是,线程a等待线程b执行完毕后,再执行;join方法支持中断。实现的原理是在线程处于激活状态(isActive())方法时,调用 wait 方法或 wait(long milliseconds)方法。下面提供三个测试方法,进一步说明join方法语义:
package persistent.prestige.study.thread;
/**
* t.join学习
* @author dingwei2
*
*/
public class JoinThread {
public static void main(String[] args) {
// TODO Auto-generated method stub
// test1();
// test2();
test3();
}
/**
* 测试 join的基本语义,在其他线程执行完毕后,主线程才会结束
*
* 该测试用例说明:
* 如果将t1.join 注释掉,则输出基本是
* main 线程启动.....
* main 线程结束......
* 1
* 2
* 3
* 如果增加t1.join则,主线程需要等待 t1线程运行结束后,才会退出,输出如下:
* main 线程启动.....
* 1
* 2
* 3
* main 线程结束......
*/
public static void test1() {
System.out.println("main 线程启动.....");
Thread t1 = new Thread(new RunThread1());
t1.start();
try {
t1.join(); // @1
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("main 线程结束......");
}
/**
* 测试 t1.join(long miliseconds) 方法
*/
public static void test2() {
System.out.println("main 线程启动.....");
Thread t1 = new Thread(new RunThread2());
t1.start();
try {
t1.join(3000); // @1
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("main 线程结束......");
}
public static void test3() {
System.out.println("main 线程启动.....");
Thread t1 = new Thread(new RunThread1());
Thread t2 = new Thread(new RunThread3(t1));
t1.start();
t2.start();
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}//确认t1,t2都在运行
try {
long start = System.currentTimeMillis();
t1.join(1000);
long end = System.currentTimeMillis();
System.out.println("join方法执行后,经过" + ((end - start) / 1000) + "秒结束"); //这里不是1秒,需要等线程t2执行完毕才能被唤醒,
//为什么呢,因为在线程t2中,占用了t1线程的对象锁,t1.join首先需要获取t1的对象锁。所以需要等t2执行完毕,
//释放锁后才能开始执行join方法。
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("main 线程结束......");
}
}
class RunThread1 implements Runnable {
@Override
public void run() {
// TODO Auto-generated method stub
for(int i =0; i < 5; i ++) {
System.out.println(Thread.currentThread().getName() + ":输出" + i);
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
class RunThread2 implements Runnable {
@Override
public void run() {
// TODO Auto-generated method stub
for(int i =0; i < 5; i ++) {
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName() + ":输出" + i);
}
}
}
class RunThread3 implements Runnable {
private Thread t;
public RunThread3(Thread t) {
this.t = t;
}
@Override
public void run() {
// TODO Auto-generated method stub
synchronized(t) {
for(int i =0; i < 5; i ++) {
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName() + ":输出" + i);
}
}
}
}
CountDownLatch,闭锁,能够实现Thread join 类似的语义,用在如下业务场景,比如协调者(主线程)创建多个线程去并发的完成一件事情,主线程创建并启动线程后,需要等待任务全部运行完毕后,主线程处理相关事情后再退出。
如下代码是我们经常会看到的。
public static void main(String[] args) throws Exception {
System.out.println("测试开始。。");
for(int i = 0; i < 30; i ++) {
new Thread( new ThreadA()).start();//处理任务
}
//为了防止主线程提早退出,我们一般会让主线程sleep,
Thread.sleep(100* 1000); //这种不准确,实现方法不友好。
System.out.println("测试结束")
}
为了解决上述问题,CountDownLatch 能精确的解决上述问题。
CountDownLatch使用实例:
public class RunnalA implements Runnable {
private CountDownLatch cdl;
public RunnalA (CountDownLatch cdl) {
this.cdl=cdl;
}
public void run() {
for(int i = 0; i < 20;i++) {
System.out.println("i:"+i);
}
// 线程运行完毕后,
cdl.countDown();
}
}
public class MainCls {
public static void main(String[] args) throws InterruptException {
CountDownLatch cdl = new CountDownLatch(10);
for(int i =0; i < 10; i++ ) {
new Thread(new RunnalA(cdl) ).start();
}
//需要等10个线程全部运行完毕后,主线程才结束
cdl.await();//等10个线程运行完毕后,主线程才会退出。
}
}
首先,通过CountDownLatch的构造方法,设置锁的state变量,从分析ReentrantLock,ReentrantReadWriteLock 中我们应该知道state的意义。
然后await方法,使用获取共享锁的模式,由于state不为,则await方法调用,必然会在CLH队列中增加一个节点,然后线程阻塞。
countDown方法,每次将state减1,直到state=0时,唤醒线程,awiat方法成功获取锁,方法解除阻塞,继续执行。源码的分析就不做过多的解读,因为如下代码在学习ReentrantLock,ReentrantReadWriterLock锁时已经详细分析了。
CountDownLatch对tryAcquireSharedd的实现,是
return (getState() == 0) ? 1 : -1; 如果getState()的值为0,则不阻塞,直接返回。如果state大于0,则在CLH队列中等待,由于我们在使用的时候,一定是先调用await方法,这样await方法在调用的时候,肯定是获取不到锁的,故在CLH队列中,会是这样的结构 head-->Node[队列尾部,就是代表调用await方法的线程。]
CountDownLatch的 countDown方法,内部就是调用releaseShared方法。
public final boolean releaseShared(int arg) {
if (tryReleaseShared(arg)) {
doReleaseShared();
return true;
}
return false;
}
protected boolean tryReleaseShared(int releases) { //如果 state或减去1之后的值为0,则返回ture,表明可以唤醒由于调用 //await方法调用的线程
// Decrement count; signal when transition to zero
for (;;) {
int c = getState();
if (c == 0)
return false;
int nextc = c-1;
if (compareAndSetState(c, nextc))
return nextc == 0;
}
}
private void doReleaseShared() {
/*
* Ensure that a release propagates, even if there are other
* in-progress acquires/releases. This proceeds in the usual
* way of trying to unparkSuccessor of head if it needs
* signal. But if it does not, status is set to PROPAGATE to
* ensure that upon release, propagation continues.
* Additionally, we must loop in case a new node is added
* while we are doing this. Also, unlike other uses of
* unparkSuccessor, we need to know if CAS to reset status
* fails, if so rechecking.
*/
for (;;) {
Node h = head;
if (h != null && h != tail) {
int ws = h.waitStatus;
if (ws == Node.SIGNAL) {
if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
continue; // loop to recheck cases
unparkSuccessor(h);
}
else if (ws == 0 &&
!compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
continue; // loop on failed CAS
}
if (h == head) // loop if head changed
break;
}
}
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