自测-5 Shuffling Machine (20 分)

Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid “inside jobs” where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. Your task is to simulate a shuffling machine.

The machine shuffles a deck of 54 cards according to a given random order and repeats for a given number of times. It is assumed that the initial status of a card deck is in the following order:

S1, S2, …, S13,
H1, H2, …, H13,
C1, C2, …, C13,
D1, D2, …, D13,
J1, J2
where “S” stands for “Spade”, “H” for “Heart”, “C” for “Club”, “D” for “Diamond”, and “J” for “Joker”. A given order is a permutation of distinct integers in [1, 54]. If the number at the i-th position is j, it means to move the card from position i to position j. For example, suppose we only have 5 cards: S3, H5, C1, D13 and J2. Given a shuffling order {4, 2, 5, 3, 1}, the result will be: J2, H5, D13, S3, C1. If we are to repeat the shuffling again, the result will be: C1, H5, S3, J2, D13.

Input Specification:
Each input file contains one test case. For each case, the first line contains a positive integer K (≤20) which is the number of repeat times. Then the next line contains the given order. All the numbers in a line are separated by a space.

Output Specification:
For each test case, print the shuffling results in one line. All the cards are separated by a space, and there must be no extra space at the end of the line.

Sample Input:
2
36 52 37 38 3 39 40 53 54 41 11 12 13 42 43 44 2 4 23 24 25 26 27 6 7 8 48 49 50 51 9 10 14 15 16 5 17 18 19 1 20 21 22 28 29 30 31 32 33 34 35 45 46 47
Sample Output:
S7 C11 C10 C12 S1 H7 H8 H9 D8 D9 S11 S12 S13 D10 D11 D12 S3 S4 S6 S10 H1 H2 C13 D2 D3 D4 H6 H3 D13 J1 J2 C1 C2 C3 C4 D1 S5 H5 H11 H12 C6 C7 C8 C9 S2 S8 S9 H10 D5 D6 D7 H4 H13 C5

该题目实际上为PAT甲级1042题。
题目大意:
模拟洗牌机器,将每个位置上的牌放到输入数字位置的那个位置上去。
思路:
构造两个数组,一个数组来储存进行运算后的牌的位置,一个数组来储存原先每个牌的位置,(必须这么做!因为牌可能会洗很多次,这样才能实现)
可以构造char【5】={S,H,C,D,J},来储存花色。
一开始犯了个简单错误:
自测-5 Shuffling Machine (20 分)_第1张图片
这样子是不能交换牌的值的。。
在一个就是得要两个数组来运算,一个数组要储存在洗了一次牌之后,所有牌得位置,方便多次洗牌的运算。
代码如下:
自测-5 Shuffling Machine (20 分)_第2张图片

你可能感兴趣的:(中国大学MOOC-陈越)