服务端代码实现:(大佬请飘过)
一下三个文件分别对应第一期的三个头文件:
具体代码原理看注释,这里小编为了方便将注释用英文编写,部分采用中文,若有看不懂请在评论区留言或者有道翻译
写码不易,关注收藏一下呗,谢谢各位!!!
第四篇文章(内网穿透实现公网通信)
https://blog.csdn.net/qq_42662283/article/details/106621012
Server_LAN.cpp
#include "stdafx.h"
#include "Server_LAN.h"
#include "ServerDlg_LAN.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CServerApp
BEGIN_MESSAGE_MAP(CServerApp, CWinApp)
ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
END_MESSAGE_MAP()
// CServerApp construction
CServerApp::CServerApp()
{
// support Restart Manager
m_dwRestartManagerSupportFlags = AFX_RESTART_MANAGER_SUPPORT_RESTART;
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only CServerApp object
CServerApp theApp;
// CServerApp initialization
BOOL CServerApp::InitInstance()
{
// InitCommonControlsEx() is required on Windows XP if an application
// manifest specifies use of ComCtl32.dll version 6 or later to enable
// visual styles. Otherwise, any window creation will fail.
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
// Set this to include all the common control classes you want to use
// in your application.
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
CWinApp::InitInstance();
AfxEnableControlContainer();
// Create the shell manager, in case the dialog contains
// any shell tree view or shell list view controls.
CShellManager *pShellManager = new CShellManager;
// Standard initialization
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
CServerDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Delete the shell manager created above.
if (pShellManager != NULL)
{
delete pShellManager;
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void CServerApp::OnServerAction(string sValue)
{
CString strLine;
// add CR/LF to text
strLine.Format(_T("\r\n%s"), sValue);
//dlg.m_buffer = strLine;
//dlg.DoModal();
}
ServerDlg_LAN.cpp
// ServerDlg.cpp : implementation file
//
#include "ServerManager_LAN.h"
#include "stdafx.h"
#include "Server_LAN.h"
#include
#include "ServerDlg_LAN.h"
#include "afxdialogex.h"
//#include
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
#include
#include
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialogEx
{
public:
CAboutDlg();
// Dialog Data
enum {
IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialogEx(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialogEx)
END_MESSAGE_MAP()
// CServerDlg dialog
CServerDlg::CServerDlg(CWnd* pParent /*=NULL*/): CDialogEx(CServerDlg::IDD, pParent),m_pServer(NULL)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_buffer = _T("This is a Magic TCP chat room!!!\r\n");
cTh = NULL;
}
void CServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
DDX_Text(pDX, IDC_EDIT2, m_buffer);
DDX_Control(pDX, IDC_EDIT2, m_Textbox);
DDX_Control(pDX, IDC_EDIT1, m_Portbox);
}
BEGIN_MESSAGE_MAP(CServerDlg, CDialogEx)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDCANCEL, &CServerDlg::OnBnClickedCancel)
ON_BN_CLICKED(IDOK, &CServerDlg::OnBnClickedOk)
ON_BN_CLICKED(IDC_BT_START, &CServerDlg::OnClickedBtStart)
ON_BN_CLICKED(IDC_BT_STOP, &CServerDlg::OnClickedBtStop)
ON_BN_CLICKED(IDC_BT_CLEAR, &CServerDlg::OnClickedBtClear)
END_MESSAGE_MAP()
// CServerDlg message handlers
BOOL CServerDlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
BOOL bNameValid;
CString strAboutMenu;
bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
ASSERT(bNameValid);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialogEx::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CServerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialogEx::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CServerDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CServerDlg::OnBnClickedCancel()
{
// TODO: Add your control notification handler code here
CDialogEx::OnCancel();
}
void CServerDlg::OnBnClickedOk()
{
// TODO: Add your control notification handler code here
//CDialogEx::OnOK();
OnClickedBtStart();
}
void CServerDlg::OnClickedBtStart()
{
if (!cTh)
{
//开启新的线程
cTh = AfxBeginThread(StaticThreadFunc, this);
//cTh->m_bAutoDelete = FALSE;
m_Thread_handle = cTh->m_hThread;//返回该线程的Handle
}
else
{
ShowServerInfo("There has been a serve running......\r\n");
}
}
void CServerDlg::OnClickedBtStop()
{
if (m_Thread_handle != NULL)
{
CloseHandle(m_Thread_handle);
}
cTh = NULL;
if (m_pServer != NULL)
{
m_pServer->ClearServer();
m_pServer = NULL;
ShowServerInfo("Stop serve successful\r\n");
}
else
{
ShowServerInfo("The serve is not running......\r\n");
}
}
void CServerDlg::ShowServerInfo(string sValue)
{
CString strLine(sValue.c_str());
// add CR/LF to text
//MessageBox(sValue.c_str());
AppendTextToEditCtrl(m_Textbox, strLine);
//DoModal();
//UpdateData(TRUE);
}
void CServerDlg::AppendTextToEditCtrl(CEdit& edit, LPCTSTR pszText)
{
// get the initial text length
int nLength = edit.GetWindowTextLength();
// put the selection at the end of text
edit.SetSel(nLength, nLength);
// replace the selection
edit.ReplaceSel(pszText);
}
UINT __cdecl CServerDlg::StaticThreadFunc(LPVOID pParam)
{
CServerDlg *pYourClass = reinterpret_cast<CServerDlg*>(pParam);
UINT retCode = pYourClass->ThreadFunc();
return retCode;
}
UINT CServerDlg::ThreadFunc()
{
// Do your thing, this thread now has access to all the classes member variables
CString txtname;
GetDlgItemText(IDC_EDIT1, txtname);
int iPort = _wtoi( txtname.GetString() );
if(iPort == 0)
{
return -1;
}
m_pServer = new ServerManager(this);
m_pServer->StartListening(iPort);
return 0;
}
void CServerDlg::OnClickedBtClear()
{
// TODO: 在此添加控件通知处理程序代码
CWnd* pWnd = GetDlgItem(IDC_EDIT2);
pWnd->SetWindowText(_T("This is a Magic TCP chat room!!!\r\n"));
}
ServerManager_LAN.cpp
#include
#include
#include
#include "StdAfx.h"
#include "ServerManager_LAN.h"
#include "Server_LAN.h"
#include "ServerDlg_LAN.h"
#include
#include
#include
static SOCKET sArray[100];
static int iCount;
ServerManager::ServerManager(CServerDlg* dialog)
{
m_pDialog = dialog;
}
ServerManager::~ServerManager()
{
closesocket(s);
WSACleanup();
}
void ServerManager::ClearServer()
{
closesocket(s);
WSACleanup();//terminates use of the Ws2_32.dll
/*
for(int i=1;i<=iCount;++i)
{
DWORD dwCode;
GetExitCodeThread(cpTh[i]->m_hThread, &dwCode);
delete cpTh[i];
//CloseHandle(m_Thread_handle[i]);
}*/
}
void ServerManager::StartListening(int iPort)
{
iCount=0;
printf("\nInitialising Winsock...");
//WASStartup: initiates use of Ws2_32.dll by a process
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("Failed. Error Code : %d", WSAGetLastError());
return;
}
printf("Initialised.\r\n");
//Create a socket(AF_INET: internet work, SOCK_STREAM: Use TCP protocol)
if((s = socket(AF_INET , SOCK_STREAM , 0 )) == INVALID_SOCKET)
{
printf("Could not create socket : %d" , WSAGetLastError());
m_pDialog->ShowServerInfo("Could not create socket");
}
printf("Socket created.\r\n");
//Prepare the sockaddr_in structure
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons( iPort );
//Bind
if( bind(s ,(struct sockaddr *)&server , sizeof(server)) == SOCKET_ERROR)
{
printf("Bind failed with error code : %d" , WSAGetLastError());
m_pDialog->ShowServerInfo("Bind failed with error code");
exit(EXIT_FAILURE);
}
puts("Bind done");
//Listen to incoming connections, maximum connection 100
listen(s , 100);
char *message;
puts("Waiting for incoming connections...");
m_pDialog->ShowServerInfo("Waiting for incoming connections...\r\n");
c = sizeof(struct sockaddr_in);
while( (new_socket = accept(s , (struct sockaddr *)&client, &c)) != INVALID_SOCKET )
{
puts("Connection accepted");
// m_pDialog->ShowServerInfo("Connection accepted\n");
//Reply to the client
socklen_t len;
struct sockaddr_storage addr;
char ipstr[INET6_ADDRSTRLEN];
int port;
len = sizeof addr;
//retrieves the name of the peer to which a socket is connected
getpeername(new_socket, (struct sockaddr*)&addr, &len);
// deal with IPv4:
if (addr.ss_family == AF_INET) {
struct sockaddr_in *s = (struct sockaddr_in *)&addr;
port = ntohs(s->sin_port);
//converts an (Ipv4) Internet network address into a string in Internet standard dotted format
inet_ntop(AF_INET, &s->sin_addr, ipstr, sizeof ipstr);
}
printf("Peer IP address: %s\r\n", ipstr);
m_pDialog->ShowServerInfo("Connected Peer IP address: " + string(ipstr) + "\r\n");
CWinThread *cTh = AfxBeginThread(DataThreadFunc, (LPVOID)new_socket);
++iCount;
//m_Thread_handle[++iCount] = cTh->m_hThread;
//cpTh[iCount] = cTh;
sArray[iCount] = new_socket;//store the new connection
//message = "Hello Client , I have received your connection.\n";
//send(new_socket , message , strlen(message) , 0);
//SetStaticVariable(iTempCount, new_socket);
}
if (new_socket == INVALID_SOCKET)
{
printf("accept failed with error code : %d" , WSAGetLastError());
return;
}
}
UINT __cdecl ServerManager::DataThreadFunc(LPVOID pParam)
{
SOCKET pYourSocket = reinterpret_cast<SOCKET>(pParam);
//UINT retCode = pYourClass->ThreadFunc();
//SendReceiveData(pYourClass);
char *message;
message = "Welcome to Magic TCP chat room.\r\n";
send(pYourSocket , message , strlen(message) , 0);//send the message to a specific connected socket
const int REC_BUFFERSIZE = 1024;
char server_reply[REC_BUFFERSIZE + 1];
int recv_size;
while((recv_size = recv(pYourSocket , server_reply , REC_BUFFERSIZE , 0)) != SOCKET_ERROR)
{
server_reply[recv_size] = '\0';//the end of a string
//m_pDialog->ShowServerInfo("Message Received: "+ string(server_reply));
for(int i = 1;i <= iCount; i++)
{
//将收到的消息转发给每一个连接的客户端
if(sArray[i] != pYourSocket)//没必要转发给发消息的人
{
if (send(sArray[i], server_reply, recv_size, 0) == SOCKET_ERROR)
{
puts("Send failed");
}
printf(server_reply);
printf("\n");
}
}
send(pYourSocket, "READY!", 6, 0);//发送确认回信
}
return 0;
}
UINT ServerManager::SendReceiveData(SOCKET cSocket)
{
return 0;
}
void ServerManager::SetStaticVariable(int iC, SOCKET cS)
{
iCount = iC;
sArray[iCount] = cS;
}
第四篇文章(内网穿透实现公网通信)
https://blog.csdn.net/qq_42662283/article/details/106621012