题目链接:http://poj.org/problem?id=3009
Curling 2.0
Time Limit: 1000MS | Memory Limit: 65536K | |
Total Submissions: 11679 | Accepted: 4945 |
Description
On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.
Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.
Fig. 1: Example of board (S: start, G: goal)
The movement of the stone obeys the following rules:
Fig. 2: Stone movements
Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.
With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).
Fig. 3: The solution for Fig. D-1 and the final board configuration
Input
The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.
Each dataset is formatted as follows.
the width(=w) and the height(=h) of the board
First row of the board
...
h-th row of the board
The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.
Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.
0 vacant square 1 block 2 start position 3 goal position
The dataset for Fig. D-1 is as follows:
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
Output
For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.
Sample Input
2 1 3 2 6 6 1 0 0 2 1 0 1 1 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 1 0 0 0 0 1 0 1 1 1 1 1 6 1 1 1 2 1 1 3 6 1 1 0 2 1 1 3 12 1 2 0 1 1 1 1 1 1 1 1 1 3 13 1 2 0 1 1 1 1 1 1 1 1 1 1 3 0 0
Sample Output
1 4 -1 4 10 -1
Source
(2)如果滚动次数超过10次,那么就输出-1,正因为这样,可以暴力穷举;
(3) 另外一种情况:如果球滚出界了,那么游戏结束;
思路: 这道题一看感觉无从下手,和其他题不一样,搜索不是一步一步的,而是整条直线的搜(其实是把直线分解成若干步);
#include
#include
#include
#include
#include
#include
#define judge(x,y) x>=1&&x<=n&&y>=1&&y<=m&&map[x][y]!=1
using namespace std;
int n,m,sx,sy,ex,ey; //设置全局变量
int map[25][25];
//设置方向数组优化深搜代码
int xx[]={-1,1,0,0};
int yy[]={0,0,-1,1};
int step,steps;
void dfs(int x,int y)
{
if(step>10)return; // 递归出口,步数大于10步就返回
for(int i=0;i<4;i++)
{
int dx=x+xx[i];
int dy=y+yy[i];
int ok=0; //作为某个方向能不能走的一个标志变量
while(judge(dx,dy))
{
ok=1;
if(dx==ex&&dy==ey)
{
if(step>m>>n)
{
if(n==0&&m==0)break;
memset(map,0,sizeof(map));
for(int i=1;i<=n;i++)
for(int j=1;j<=m;j++)
{
cin>>map[i][j];
if(map[i][j]==2){sx=i;sy=j;}
if(map[i][j]==3){ex=i;ey=j;}
}
step=1;
steps=1000000;
dfs(sx,sy);
if(steps>10) cout<<-1<