Java小游戏:控制台版“恶龙咆哮“

小白一枚:运行效果图奉上(将来本人也一定是一名大佬Java界的科学家)
备注:选择游戏难度 “噩梦” 还是很有 “挑战性” 的 !!!

游戏开始:!!!
Java小游戏:控制台版“恶龙咆哮“_第1张图片
游戏过程:!!!
Java小游戏:控制台版“恶龙咆哮“_第2张图片
游戏结束:!!!
Java小游戏:控制台版“恶龙咆哮“_第3张图片
恶龙咆哮: 代码献上

package com.it;

/**
 *@Author QZY
 *@Date 2021/1/14 14:16
 *@Version v1.0
 *@Description 恶龙咆哮
 */
public class weGame {

    public static void main(String[] args)
    {
        java.util.Random Shiji = new java.util.Random();
        java.util.Scanner Shuru = new java.util.Scanner(System.in);
        java.util.Scanner Nandu = new java.util.Scanner(System.in);
        int YingxHP = 20;
        int YingxMP = 0;
        int MogHP = 20;
        int MogMP = 0;
        int MogDo = 0;
        int fangyu = 0;
        System.out.println
               ("\n" +
                "//                          _ooOoo_                               //\n" +
                "//                         o8888888o                              //\n" +
                "//                         88\" . \"88                              //\n" +
                "//                         (| ^_^ |)                              //\n" +
                "//                         O\\  =  /O                              //\n" +
                "//                      ____/`---'\\____                           //\n" +
                "//                    .'  \\\\|     |//  `.                         //\n" +
                "//                   /  \\\\|||  :  |||//  \\                        //\n" +
                "//                  /  _||||| -:- |||||-  \\                       //\n" +
                "//                  |   | \\\\\\  -  /// |   |                       //\n" +
                "//                  | \\_|  ''\\---/''  |   |                       //\n" +
                "//                  \\  .-\\__  `-`  ___/-. /                       //\n" +
                "//                ___`. .'  /--.--\\  `. . ___                     //\n" +
                "//              .\"\" '<  `.___\\_<|>_/___.'  >'\"\".                  //\n" +
                "//            | | :  `- \\`.;`\\ _ /`;.`/ - ` : | |                 //\n" +
                "//            \\  \\ `-.   \\_ __\\ /__ _/   .-` /  /                 //\n" +
                "//      ========`-.____`-.___\\_____/___.-`____.-'========         //\n" +
                "//                           `=---='                              //\n" +
                "//      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^        //\n" +
                "//            佛祖保佑       永不宕机     永无BUG                     //\n" +
                "");
        System.out.println();
        System.out.println(" 恶龙咆哮");
        System.out.println();
        System.out.println(" 作者:祁畤洋");
        System.out.println();
        System.out.println(" 说明:勇者的操作方式为以下所示:");
        System.out.println(" 使用攻击需消耗1MP 伤害1HP");
        System.out.println(" 使用蓄力可增加1MP 伤害0HP");
        System.out.println(" 使用躲闪需消耗0MP 伤害0HP 躲避攻击");
        System.out.println(" 使用重击需消耗3MP 伤害2HP 防御无效");
        System.out.println(" 恶龙攻击力高, 注意防御是取胜的关键");
        System.out.println(" 恶龙MP达到4时可能会放出火焰无法躲避");
        System.out.println(" 准备说明完毕,那么让我们来挑战恶龙吧!");
        System.out.println("==================================");
//难度选择
        System.out.println("请选择难度");
        System.out.println("1.娱乐 2.挑战 3.噩梦");
        int ND = Nandu.nextInt();
        System.out.println("==================================");
        while(true)
        {
//HP,MP的显示
            System.out.print("勇者: ");
            System.out.print(" HP ");
            for(int x=YingxHP;x>0;x--) System.out.print("*");
            System.out.print(" "+YingxHP);
            System.out.println();
            System.out.print(" ");
            System.out.print(" MP ");
            for(int x=YingxMP;x>0;x--) System.out.print("*");
            System.out.print(" "+YingxMP);
            System.out.println();
            System.out.print("恶龙: ");
            System.out.print(" HP ");
            for(int y=MogHP;y>0;y--) System.out.print("*");
            System.out.print(" "+MogHP);
            System.out.println();
            System.out.print(" ");
            System.out.print(" MP ");
            for(int y=MogMP;y>0;y--) System.out.print("*");
            System.out.print(" "+MogMP);
            System.out.println();
            System.out.println("==================================");
//胜利判定
            if(YingxHP<1) {System.out.println();System.out.println("勇者HP为0! 不..不可能..我怎么会..勇者倒下了。再接再厉吧!~");System.out.println();break;}
            if(MogHP<1) {System.out.println();System.out.println("恶龙HP为0! 恶龙绝望的哀鸣中倒了下去。勇者胜利了。恭喜你挑战成功!!");System.out.println();break;}
//角色输入判定
            System.out.println("你要做什么:");
            System.out.println("1.攻击 2.蓄力");
            System.out.println("3.躲闪 4.重击");
            System.out.println("____________________");
            int Do = Shuru.nextInt();
//敌人输入判定
//娱乐难度
            if(ND==1){
                for(int i=1;i<3;i++) MogDo = Shiji.nextInt(4);}
//挑战难度
            if(ND==2){
                if(YingxMP==0&&MogMP==0) {MogDo = 0;}
                else if(MogMP==0){for(int i=1;i<3;i++) MogDo = Shiji.nextInt(2);}
                else if(YingxMP>2&&MogMP>2) MogDo = 2;
                else if(MogMP<4) {for(int i=1;i<4;i++) MogDo = Shiji.nextInt(3);}
                else MogDo = 3;}
//噩梦难度
            if(ND==3){
                if(Do==1) MogDo=1;
                if(Do==2&&MogMP>0) MogDo=2;
                if(Do==2&&MogMP==0) MogDo=0;
                if(Do==3&&MogMP<4) MogDo=0;
                if(Do==3&&MogMP>=4) MogDo=3;}//变态判定。。
//战斗分析
//防御
            if(Do==3) {fangyu=1;System.out.println("你灵巧的躲避攻击!");}
            if(MogDo==1) {fangyu=1;System.out.println("恶龙进行防御!");}
//角色判定
            if(Do==1&&YingxMP==0) {System.out.println("MP不足!");}
            if(Do==1&&YingxMP>0) {
                if(fangyu==0) {MogHP=MogHP-1;YingxMP=YingxMP-1;System.out.println("你发动攻击!");}
                if(fangyu==1) {YingxMP=YingxMP-1;System.out.println("你的攻击被格挡!");}}
            if(Do==2) {YingxMP=YingxMP+1;System.out.println("你进行蓄力!");}
            if(Do==4&&YingxMP<3) {System.out.println("MP不足!");}
            if(Do==4&&YingxMP>2) {MogHP=MogHP-2;YingxMP=YingxMP-3;System.out.println("你发动重击!");}
            if(Do> 4) System.out.println("你不知所措...");
//敌人判定
            if(MogDo==2&&MogMP==0) {System.out.println("恶龙在发呆!");}
            if(MogDo==2&&MogMP>0) {
                if(fangyu==0) {YingxHP=YingxHP-2;MogMP=MogMP-1;System.out.println("恶龙发动攻击!");}
                if(fangyu==1) {MogMP=MogMP-1;System.out.println("恶龙的攻击被躲开了!");}}
            if(MogDo==0) {MogMP=MogMP+1;System.out.println("恶龙进行蓄力!");}
            if(MogDo==3&&MogMP<4) {System.out.println("恶龙在发呆!");}
            if(MogDo==3&&MogMP>3) {YingxHP=YingxHP-4;MogMP=MogMP-4;System.out.println("恶龙发动火焰吐吸!躲避不能!");}
//结束
            fangyu = 0;
            MogDo = 0;
            System.out.println("____________________");
            System.out.println();
            System.out.println("=================================="); }
    }

}

package com.it;

/**
 *@Author QZY
 *@Date 2021/1/14 14:16
 *@Version v1.0
 *@Description 恶龙咆哮
 */
public class weGame {
     

    public static void main(String[] args)
    {
     
        java.util.Random Shiji = new java.util.Random();
        java.util.Scanner Shuru = new java.util.Scanner(System.in);
        java.util.Scanner Nandu = new java.util.Scanner(System.in);
        int YingxHP = 20;
        int YingxMP = 0;
        int MogHP = 20;
        int MogMP = 0;
        int MogDo = 0;
        int fangyu = 0;
        System.out.println
               ("\n" +
                "//                          _ooOoo_                               //\n" +
                "//                         o8888888o                              //\n" +
                "//                         88\" . \"88                              //\n" +
                "//                         (| ^_^ |)                              //\n" +
                "//                         O\\  =  /O                              //\n" +
                "//                      ____/`---'\\____                           //\n" +
                "//                    .'  \\\\|     |//  `.                         //\n" +
                "//                   /  \\\\|||  :  |||//  \\                        //\n" +
                "//                  /  _||||| -:- |||||-  \\                       //\n" +
                "//                  |   | \\\\\\  -  /// |   |                       //\n" +
                "//                  | \\_|  ''\\---/''  |   |                       //\n" +
                "//                  \\  .-\\__  `-`  ___/-. /                       //\n" +
                "//                ___`. .'  /--.--\\  `. . ___                     //\n" +
                "//              .\"\" '<  `.___\\_<|>_/___.'  >'\"\".                  //\n" +
                "//            | | :  `- \\`.;`\\ _ /`;.`/ - ` : | |                 //\n" +
                "//            \\  \\ `-.   \\_ __\\ /__ _/   .-` /  /                 //\n" +
                "//      ========`-.____`-.___\\_____/___.-`____.-'========         //\n" +
                "//                           `=---='                              //\n" +
                "//      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^        //\n" +
                "//            佛祖保佑       永不宕机     永无BUG                     //\n" +
                "");
        System.out.println();
        System.out.println(" 恶龙咆哮");
        System.out.println();
        System.out.println(" 作者:祁畤洋");
        System.out.println();
        System.out.println(" 说明:勇者的操作方式为以下所示:");
        System.out.println(" 使用攻击需消耗1MP 伤害1HP");
        System.out.println(" 使用蓄力可增加1MP 伤害0HP");
        System.out.println(" 使用躲闪需消耗0MP 伤害0HP 躲避攻击");
        System.out.println(" 使用重击需消耗3MP 伤害2HP 防御无效");
        System.out.println(" 恶龙攻击力高, 注意防御是取胜的关键");
        System.out.println(" 恶龙MP达到4时可能会放出火焰无法躲避");
        System.out.println(" 准备说明完毕,那么让我们来挑战恶龙吧!");
        System.out.println("==================================");
//难度选择
        System.out.println("请选择难度");
        System.out.println("1.娱乐 2.挑战 3.噩梦");
        int ND = Nandu.nextInt();
        System.out.println("==================================");
        while(true)
        {
     
//HP,MP的显示
            System.out.print("勇者: ");
            System.out.print(" HP ");
            for(int x=YingxHP;x>0;x--) System.out.print("*");
            System.out.print(" "+YingxHP);
            System.out.println();
            System.out.print(" ");
            System.out.print(" MP ");
            for(int x=YingxMP;x>0;x--) System.out.print("*");
            System.out.print(" "+YingxMP);
            System.out.println();
            System.out.print("恶龙: ");
            System.out.print(" HP ");
            for(int y=MogHP;y>0;y--) System.out.print("*");
            System.out.print(" "+MogHP);
            System.out.println();
            System.out.print(" ");
            System.out.print(" MP ");
            for(int y=MogMP;y>0;y--) System.out.print("*");
            System.out.print(" "+MogMP);
            System.out.println();
            System.out.println("==================================");
//胜利判定
            if(YingxHP<1) {
     System.out.println();System.out.println("勇者HP为0! 不..不可能..我怎么会..勇者倒下了。再接再厉吧!~");System.out.println();break;}
            if(MogHP<1) {
     System.out.println();System.out.println("恶龙HP为0! 恶龙绝望的哀鸣中倒了下去。勇者胜利了。恭喜你挑战成功!!");System.out.println();break;}
//角色输入判定
            System.out.println("你要做什么:");
            System.out.println("1.攻击 2.蓄力");
            System.out.println("3.躲闪 4.重击");
            System.out.println("____________________");
            int Do = Shuru.nextInt();
//敌人输入判定
//娱乐难度
            if(ND==1){
     
                for(int i=1;i<3;i++) MogDo = Shiji.nextInt(4);}
//挑战难度
            if(ND==2){
     
                if(YingxMP==0&&MogMP==0) {
     MogDo = 0;}
                else if(MogMP==0){
     for(int i=1;i<3;i++) MogDo = Shiji.nextInt(2);}
                else if(YingxMP>2&&MogMP>2) MogDo = 2;
                else if(MogMP<4) {
     for(int i=1;i<4;i++) MogDo = Shiji.nextInt(3);}
                else MogDo = 3;}
//噩梦难度
            if(ND==3){
     
                if(Do==1) MogDo=1;
                if(Do==2&&MogMP>0) MogDo=2;
                if(Do==2&&MogMP==0) MogDo=0;
                if(Do==3&&MogMP<4) MogDo=0;
                if(Do==3&&MogMP>=4) MogDo=3;}//变态判定。。
//战斗分析
//防御
            if(Do==3) {
     fangyu=1;System.out.println("你灵巧的躲避攻击!");}
            if(MogDo==1) {
     fangyu=1;System.out.println("恶龙进行防御!");}
//角色判定
            if(Do==1&&YingxMP==0) {
     System.out.println("MP不足!");}
            if(Do==1&&YingxMP>0) {
     
                if(fangyu==0) {
     MogHP=MogHP-1;YingxMP=YingxMP-1;System.out.println("你发动攻击!");}
                if(fangyu==1) {
     YingxMP=YingxMP-1;System.out.println("你的攻击被格挡!");}}
            if(Do==2) {
     YingxMP=YingxMP+1;System.out.println("你进行蓄力!");}
            if(Do==4&&YingxMP<3) {
     System.out.println("MP不足!");}
            if(Do==4&&YingxMP>2) {
     MogHP=MogHP-2;YingxMP=YingxMP-3;System.out.println("你发动重击!");}
            if(Do> 4) System.out.println("你不知所措...");
//敌人判定
            if(MogDo==2&&MogMP==0) {
     System.out.println("恶龙在发呆!");}
            if(MogDo==2&&MogMP>0) {
     
                if(fangyu==0) {
     YingxHP=YingxHP-2;MogMP=MogMP-1;System.out.println("恶龙发动攻击!");}
                if(fangyu==1) {
     MogMP=MogMP-1;System.out.println("恶龙的攻击被躲开了!");}}
            if(MogDo==0) {
     MogMP=MogMP+1;System.out.println("恶龙进行蓄力!");}
            if(MogDo==3&&MogMP<4) {
     System.out.println("恶龙在发呆!");}
            if(MogDo==3&&MogMP>3) {
     YingxHP=YingxHP-4;MogMP=MogMP-4;System.out.println("恶龙发动火焰吐吸!躲避不能!");}
//结束
            fangyu = 0;
            MogDo = 0;
            System.out.println("____________________");
            System.out.println();
            System.out.println("=================================="); }
    }

}

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