以下代码均是写在partial class Form1 : Form{}代码块之间,废话不多说直接上代码。
第一种方法是通过OnResize方法来实现
public void SetWindowRegion() { System.Drawing.Drawing2D.GraphicsPath FormPath; FormPath = new System.Drawing.Drawing2D.GraphicsPath(); Rectangle rect = new Rectangle(0, 22, this.Width, this.Height - 22);//this.Left-10,this.Top-10,this.Width-10,this.Height-10); FormPath = GetRoundedRectPath(rect, 10); this.Region = new Region(FormPath); } private GraphicsPath GetRoundedRectPath(Rectangle rect, int radius) { int diameter = radius; Rectangle arcRect = new Rectangle(rect.Location, new Size(diameter, diameter)); GraphicsPath path = new GraphicsPath(); // 左上角 path.AddArc(arcRect, 180, 90); // 右上角 arcRect.X = rect.Right - diameter; path.AddArc(arcRect, 270, 90); // 右下角 arcRect.Y = rect.Bottom - diameter; path.AddArc(arcRect, 0, 90); // 左下角 arcRect.X = rect.Left; path.AddArc(arcRect, 90, 90); path.CloseFigure(); return path; } protected override void OnResize(System.EventArgs e) { this.Region = null; SetWindowRegion(); }
第二种方法是通过Point方法来实现
private SetFormCircle() { int radian = 4; //圆弧角的比率,可以自己改变这个值看具体的效果 int w = this.Width; //窗体宽 int h = this.Height; //窗体高 //对于矩形的窗体,要在一个角上画个弧度至少需要2个点,所以4个角需要至少8个点 Point p1 = new Point(radian, 0); Point p2 = new Point(w - radian, 0); Point p3 = new Point(w, radian); Point p4 = new Point(w, h - radian); Point p5 = new Point(w - radian, h); Point p6 = new Point(radian, h); Point p7 = new Point(0, h - radian); Point p8 = new Point(0, radian); System.Drawing.Drawing2D.GraphicsPath shape = new System.Drawing.Drawing2D.GraphicsPath(); Point[] p = new Point[] { p1, p2, p3, p4, p5, p6, p7, p8 }; shape.AddPolygon(p); //将窗体的显示区域设为GraphicsPath的实例 this.Region = new System.Drawing.Region(shape); } private void Form1_Load(object sender, EventArgs e) { SetFormCircle(); } private void Type(Control sender, int p_1, double p_2) { GraphicsPath oPath = new GraphicsPath(); oPath.AddClosedCurve( new Point[] { new Point(0, sender.Height / p_1), new Point(sender.Width / p_1, 0), new Point(sender.Width - sender.Width / p_1, 0), new Point(sender.Width, sender.Height / p_1), new Point(sender.Width, sender.Height - sender.Height / p_1), new Point(sender.Width - sender.Width / p_1, sender.Height), new Point(sender.Width / p_1, sender.Height), new Point(0, sender.Height - sender.Height / p_1) }, (float) p_2); sender.Region = new Region(oPath); } //备注:在窗体的paint和resize事件中增加:Type(this,20,0.1); //(参数20和0.1也可以根据自己的需要调整到最佳效果)